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Calling of the Ultimate Hero and The Ultiamte Hero (remake)


EHERO Andrew

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Maybe if you make it so at least 1 of the monsters has to be sent from the hand to out of play. Or maybe you could lower it's attack and defense by about 300-400.

 

EDIT: Yeah the pic does count, but effects matter more.

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Two words make this card absolutely banzorz:

Future Fusion.

 

Seriously, this thing makes me laugh in a "OMG, STEEEEEEEEEIINNNNNN" way almost as much as it makes me go "lol, it's like somebody made Judgement Dragon, but turned its cost into an incredibly broken burn!"

 

It's a good idea.

The way you used that idea made it bad.

 

Turn the burn into a 1000 Life Point cost. Simply because it makes it on par with Judgement Dragon. An extra 1000 ATK over it in exchange for skipping your Battle Phase for nuking it, and a MUCH, MUUUUCCCCHHHH easier way to bring it out than having to wait until you mill yourself to death to get out Judgement.

 

7.5/10

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Two words make this card absolutely banzorz:

Future Fusion.

 

Seriously' date=' this thing makes me laugh in a "OMG, STEEEEEEEEEIINNNNNN" way almost as much as it makes me go "lol, it's like somebody made Judgement Dragon, but turned its cost into an incredibly broken burn!"

 

It's a good idea.

The way you used that idea made it bad.

 

[b']Turn the burn into a 1000 Life Point cost. Simply because it makes it on par with Judgement Dragon. An extra 1000 ATK over it in exchange for skipping your Battle Phase for nuking it, and a MUCH, MUUUUCCCCHHHH easier way to bring it out than having to wait until you mill yourself to death to get out Judgement.[/b]

 

7.5/10

 

First of all, losing only 1000 life points only makes it more broken... Second, if you read the text carefully, you can see that you do a million ways to summon him: Future Fusion, Polymerization, Super Polymerization, Fusion Gate, and Miracle Fusion (Bc his name is treated as a E-Hero). Plus he is easy to destroy: Solemn Judgment, Divine Wrath and etc.

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The Ultimate Hero card is WAY overpowered. Nuking the entire field could mean that your opponent loses up to 4500 LP just from destroying monsters. Then say they do summon another monster on their turn. Next turn, you could drop something like Grand Mole, send that card back, then nuke them with the 4000 attack monster and win in two turns. As for being able to destroy spell and traps too, the effect could win the duel right when it gets dropped!

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Eeehhhh... I know this might sound pretty n00balicious, but what's "Ultimate Hero"?

 

Anyway, both of the cards are overpowered... "Calling" (Deck to RFP for a Fusion Summon? Immediately to the banlist...) can be used pretty much anytime, and works as Spell Speed 2.

"Ultimate Hero" is overpowered because it wipes the field (armageddon-style field control) and then, as an added bonus, takes away 500 LP from your opponent (burn) -- just in case they're not feeling down enough. It also can count as 1 of any E-Hero, D-Hero, and Ev-Hero... (substitution). I see an easy summon with huge implementable strategies... so this card is overpowered.

 

However, this is also the first time I've seen a combination of the 3 Hero monsters, so nice job with that original thought -- I, for one, didn't really think of even making a combination of the cards... and if you actually made a balanced version of this card, it would make for a great surface-strategy card... get rid of the Spell though.

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