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CLG - The Celestial Guardians (50 Card Set) - Warning: Some PG-13 Imagery


Zexaeon

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[align=center]Welcome, Welcome, One And All, To The Unveiling Of The 50 Card Set, CLG!

 

Please, please, no flash photography.

 

I don't really know how to describe this set, aside from the fact that it involves a lot of Graveyard removal and same!attribute-style decks.

 

I'm sure everyone will find at least a few cards in this set that they like.

 

All the art is credit of the following 2 Artists: GENZOMAN, and Vyrilian, both of Deviant Art fame.

 

Note: I feel I must mention that Raviel Priest WHYE also happens to be working on a set of cards featuring many of the same artworks as the ones I am using. So I am simply letting you all know that we spoke of this before hand. So if you see any of his cards with the same picture/name, do not accuse him of ripping me off.

 

So, without further ado, let the showcase begin!!!

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[spoiler=CLG-001~015]90783ck0.jpg90783gj1.jpg90783ud8.jpg90783ta4.jpg005-Ouryu.jpg006-Livyatan.jpg007-Quetazcoatl.jpg008-Bahamut.jpg009-Cybelle.jpg010-Brigit.jpg011-Tsukuyomi.jpg012-Iris.jpg013-Sarasvati.jpg90783rn9.jpg90783gl8.jpg

 

 

[spoiler=CLG-016~030]016-ThePoliteIntrudingCrew.jpg017-CrusaderJoan.jpg018-Oshun.jpg019-Trempulcahue.jpg020-YakamiHime.jpg021-ShimmaKunoichi.jpg022-Nintu.jpg023-Ryujin.jpg024-CannibalDemon.jpg025-Manzachiri.jpg026-Mamacocha.jpg027-Zarich.jpg028-ToyotamaHime.jpg029-Bodisatva.jpg030-TheRapidIntrudingClan.jpg

 

 

[spoiler=CLG-031~045]031-JoansBlessing.jpg032-ApocalypticWar.jpg033-ArcaneMagicianGirl.jpg034-CupOfImpurities.jpg035-Oracle.jpg036-StandingAgainstTheForce.jpg90783tv7.jpg038-Cecaelia.jpg039-SwiftStriker.jpg040-StrikingAgainstTheTerror.jpg041-FatalField.jpg042-JoansBattleFrenzy.jpg043-ConjureServant.jpg044-VileWinds.jpg045-KingdomCosmos.jpg

 

 

[spoiler=CLG-046~050]046-SupremePalaceEnclosure.jpg047-PurpleForbiddenEnclosure.jpg048-HeavenlyMarketEnclosure.jpg049-TreeOfSpawning.jpg050-ElementalSwarm.jpg

 

 

Rates are always welcome!!!

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1st 4 celestial guardian names are stolen from yu yu hakusho.

they were the 4 demons of that castle, genbu was a rock beast defeated by kurama, byakko was a tiger demon defeated by kuwabara, seiryuu was an ice dragon defeated by hiei, and suzaku was their leader who used some bflue to have these bg things zombify the world or something. he used lightning and had this little bird pet thingy. yusuke defeated him.

 

now that I"m done spoiling the plot of that story arc...........

 

aside from that, these are very good and i can see you put alot of effort into them. 8.75/10

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1st 4 celestial guardian names are stolen from yu yu hakusho.

they were the 4 demons of that castle' date=' genbu was a rock beast defeated by kurama, byakko was a tiger demon defeated by kuwabara, seiryuu was an ice dragon defeated by hiei, and suzaku was their leader who used some bflue to have these bg things zombify the world or something. he used lightning and had this little bird pet thingy. yusuke defeated him.

 

aside from that, these are very good and i can see you put alot of effort into them. 8.75/10

[/quote']

 

-___- You do realize that Yu Yu Hakusho got those names from the Chinese guardians, don't you?

 

In Chinese Mythology, there are five Celestial Guardians of the Sky - Genbu, the Snake and Tortoise of the North, Winter, and Water. Seiryuu, The Azure Dragon of the East, Spring, and Wood. Byakko, The White Tiger of the West, Autumn, and Metal. Suzaku, the Vermilion Bird of the South, Summer, and Fire. And Ouryu, The Center Guardian that represents the changing of seasons and the element of Earth.

 

Anime borrows a lot of things from mythology. Yu Yu Hakusho did not invent the celestial guardians, it borrowed their concept and names. Do a little research before accusing someone of stealing. This entire set is based on Mythology.

 

And FYI, the Guardians original Chinese names are Zhū Què, (Suzaku), Bái Hǔ (Byakko), Xuán Wǔ (Genbu), Qīng Lóng (Seiryuu), and Huang Lóng (Ouryu).

 

9 or 8/10

must of took a long time.

 

where'd you get the pics?

i luv the shape shifting queen.

 

I already mentioned where I got the pics in the first post. ^^ Just go to deviantart and search for those users.

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^__^ Thank you very much! Though, as I reread through them, I'm noticing a couple errors here and there...but I'll fix 'em later.

 

@_@ No energy for that right now. Also, CH!BIpixel, I fixed the error on Golem, thanks for pointing that out ^^

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Guest JoshIcy

I'll rate these in bunches lol and come back to it as I read the rest/find the time...

 

Seiryuu is overpowered imo.. I could make that cards ATK 5000 in a turn...

Harpies say hi to your newest pet, Byakko? Slightly overpowered..

Ouryu is overpowered lol, considering that those effects accumulate >.<

Bahamut has balance issues lol....

Benzaiten just sped up old school decks -.-" AG Power lulz...

Golem, overpowered but great balance effort... Sadly even w/ 1 zone filled its 2200 attack.. much too great lol.

Okenuth, great card ^_^

 

I hope thats ok? I did what i could considering the sheer number lol

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I'll rate these in bunches lol and come back to it as I read the rest/find the time...

 

Seiryuu is overpowered imo.. I could make that cards ATK 5000 in a turn...

Harpies say hi to your newest pet' date=' Byakko? Slightly overpowered..

Ouryu is overpowered lol, considering that those effects accumulate >.<

Bahamut has balance issues lol....

Benzaiten just sped up old school decks -.-" AG Power lulz...

Golem, overpowered but great balance effort... Sadly even w/ 1 zone filled its 2200 attack.. much too great lol.

Okenuth, great card ^_^

 

I hope thats ok? I did what i could considering the sheer number lol

[/quote']

 

Seiryuu = Well, he blows up anything that you Normal summon once he's on the field, and can't be special summoned. I thought I made that a good enough draw back, but I could always rework it.

Byakko - ^^; Once again, I figure it's a little difficult to get the power-up to work considering he himself can't be special summoned, can only be Normal summoned when you control no monsters, and blows up subsequent attempts at Normal Summoning, but I can rework it. =P

Ouryu - Yeah...a bit overpowered, but hey, Celestial Ruler, right? ^^; Somewhat difficult to summon....but alas, I'm gonna have to rework all the CG, huh?

Bahamut - o.O Really? I figured it was balanced considering his Summon requirement, but if you say so.

Golem - It's based on your opponent's monster zones. If they have an empty field, he only has 1000 ATK. If they control 1 monster, he has 1600. If tehy control 2, he has 2200. He's only at max when the opponent has 5 monsters - this means he's little more than Swarm control =D

Okenuth - ^^ I'm proud of him.

 

^__^ Take your time with the rates, I don't mind.

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Guest JoshIcy

ooh poor math, my bad >.<..... And easy to bypass with a little card called "Staunch Defender" lol....

 

Bahamut is another theme deck dodge... Easy >.<...

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^^;; For Bahamut, I remember thinking "well, Light and Dark are frequently seen, so it shouldn't be TOO hard to kill him..."

 

As for Golem, I do suppose it would be game if your opponent had 5 monsters out, and you played Staunch Defender - but then, why would your opponent be attacking (without at least clearing out backrow) while you have a 4000 juggernaut out? SD can't activate unless your opponent enters their Battle Phase and attacks you. Do you think it'd be better if I bumped his Level by 1? =3

 

Oh yeah, for Benzaiten, I figure she would speed things up, but since she also makes it work for your opponent, it's more balanced out. Plus, Gear Town is already gonna give ridiculous power to AG when it's released o_O

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Alright... most of the cards (without the following limitation) would be overpowered, in your first spoiler... because that's all I looked at. Each of your Guardians gets Normal Summoned, and then destroys all monsters on the field that are Normal Summoned -- it kills itself. The cards can't be Special Summoned either, so these guys are basically cards that can never be played... congratulations on your worst card set ever.

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-_- The destructive effects are applied to monsters that are Normal Summoned AFTER any of the Guardians. I suppose the wording is a bit misleading, so I'll adjust that.

To add to that, had you bothered to look at the rest of them, you would find several cards (Including Okenuth in the first freakin' spoiler) that bypass the Special Summoning restriction imposed on them.

 

Calling this my worst set is downright foolish - you find 1 measily error and condemn the whole set as a result? Talk about ignorance.

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-_- The destructive effects are applied to monsters that are Normal Summoned AFTER any of the Guardians. I suppose the wording is a bit misleading' date=' so I'll adjust that.

To add to that, had you bothered to look at the rest of them, you would find several cards (Including Okenuth in the first freakin' spoiler) that bypass the Special Summoning restriction imposed on them.

 

Calling this my worst set is downright foolish - you find 1 measily error and condemn the whole set as a result? Talk about ignorance.

[/quote']

 

Oh, yes... very foolish. Why don't you tell me how many of your cards from the 1st spoiler would actually be used in a deck, and then reword that statement of yours? (To think.. I actually used my time reviewing those cards)

 

[spoiler=Spoiler 1 cards -- not including "Celestial Guardian" cards]Livyatan -- in a water deck, its a 1-tribute monster with total field removal invulnerability (He stays on the field after "Daedalus" does his work -- so about 5000 direct damage... I'd say overpowered). Not only that, he's got Defense to take on just about any metagame card ("Neo Aqua Madoor" is a Normal Monster with 1200 ATK, and "Labyrinth Wall" is a Normal Monster with 0 ATK... yours is a beneficial effect monster with 2300 ATK, which would be 2500 ATK with "Legendary Ocean".)

 

Quetzalcoatl -- Light monsters are (right now) meant for fast play, meaning lots of summons, attacks, and damage... your feathered serpent takes 2 tributes and negates traps for the cost of cards... that's nothing along the lines of the light-style metagame. useless.

 

Bahamut -- Water decks are pretty popular right now... if your opponent plays one and you pull out "Bahamut"... then you've just set up an inpenetrable defense from battle (and nothing about "the card effects will take care of it", WIND decks stock plenty of S & T negating and destroying effects in the first place...). This works in unison too well against a variety of decks; is broken.

 

Cybele -- She's resistant to just about any monster of 2500 ATK or less... that's some great battle stall. Not only that, you get probably 1500 LP each Standby Phase... sometimes more (Woah! Even better stall!). Not only that, she's got more of a middle-stat monster (so targeting her with "Fissure", "Hammer Shot", "Smashing Ground", etc. probably won't work out.), which is even more wonderful stall!! This card is better than "Marshmallon" in so many ways... and would go to the "Banned" List in little time.

 

Brigit -- She's great once she's on the field... start warming up those burn cards!! Each time damage is dealt, or Life Points are increased, by a card effect, you can draw a card! In a FIRE deck, you'll have a hand or six or seven pretty fast -- meaning you get even more options for cards to play! (after all, the burn card list is pretty large...) I'd say she's a Limited Card due to the fact that you can accelerate play like a "Lightsworn" with her out in a fire deck.

 

Tsukuyomi -- It's not hard to get 5 cards in your Graveyard... and it's not hard to tribute summon for a Dark monster either ("Double Coston" has very good stats..). This monster has such exceptional stall as TCG has never used or even thought of before! A card that doesn't resurrect itself, but can't be destroyed by anything! And with 2500 ATK, its a more powerful, dark version of "Marshmallon" (Dark monsters also have tons of support already...). Say, couldn't you tribute "Tsukuyomi" for a summon or card effect... except it would just stay on the field? That would be nice... by the way, the TCG already made a Spirit Monster with the same name.

 

Iris -- what's the point? I mean.. aside from the fact that you could place "Mystic Plasma Zone" and then have it target only the monsters you want it too with her effect... or the fact that you could send the monsters with changed attributes the the grave, and then remove them to summon monsters that couldn't have normally been summoned that way (say, you've got 2 WIND monsters, and you've got 1 FIRE monster in your Grave and "Frost and Flame Dragon" in your hand... you use the effect is "Iris" to change your WIND monsters to WATER, and then kill them in any fashion... so you have 2 WATER and 1 FIRE monster in your Graveyard! Perfect!)

 

Benzaiten -- One of the most overpowered... get "Daedalus" out for no tributes.. same with "Jinzo" or any of the Monarchs... in fact, you could get out "Dreadroot" for just 2! This card's effect is very, very broken.

 

Golem -- "Skill Drain", 'nuff said.

 

Okenuth -- Alright... this gives a way for Spirit Monsters to permanently stay on the field. Doesn't that hint of "overpowered" to you? This card wouldn't even make it to the TCG in one piece...

 

==========

 

NOW can I condemn the rest of the set?

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Here's a novel idea: If you don't like them, and you've made that evident already, why don't you just leave? I received your first opinion, am not interested in convincing you otherwise, and am no longer interested in what you have to say. And I wouldn't want to waste any more of you clearly precious time. ^_^

 

@Icyblue: I went ahead and reworked the effects of The Guardians to make them less powerful. Take a look as you please.

 

EDIT:

 

Oh' date=' yes... very foolish. Why don't you tell me how many of your cards from the 1st spoiler would actually be used in a deck, and then reword that statement of yours? (To think.. I actually used my time reviewing those cards)

 

[spoiler=Spoiler 1 cards -- not including "Celestial Guardian" cards']Livyatan -- in a water deck, its a 1-tribute monster with total field removal invulnerability (He stays on the field after "Daedalus" does his work -- so about 5000 direct damage... I'd say overpowered). Not only that, he's got Defense to take on just about any metagame card ("Neo Aqua Madoor" is a Normal Monster with 1200 ATK, and "Labyrinth Wall" is a Normal Monster with 0 ATK... yours is a beneficial effect monster with 2300 ATK, which would be 2500 ATK with "Legendary Ocean".) Hey! Look at that! He's immune to field removal from an OPPONENT'S card effect! Your own Daedalus still kills it! YAY! And boo-hoo, it has high defense! Would it make you happy if it was Level 8? Gawd, cry me a river.

 

Quetzalcoatl -- Light monsters are (right now) meant for fast play, meaning lots of summons, attacks, and damage... your feathered serpent takes 2 tributes and negates traps for the cost of cards... that's nothing along the lines of the light-style metagame. useless. Big deal. Not everything has to be metagame-current. -_- You're exhausting.

 

Bahamut -- Water decks are pretty popular right now... if your opponent plays one and you pull out "Bahamut"... then you've just set up an inpenetrable defense from battle (and nothing about "the card effects will take care of it", WIND decks stock plenty of S & T negating and destroying effects in the first place...). This works in unison too well against a variety of decks; is broken. HA! That's funny. Water decks are popular. Dude, water decks stopped being popular a while ago. Just about every popular current deck uses a wide array of Light and Dark monsters. DAD, Lightsworn, Caius, blah blah blah. Caius can get rid of it right then and there! It just has to be summoned! Again, cry me a river.

 

Cybele -- She's resistant to just about any monster of 2500 ATK or less... that's some great battle stall. Not only that, you get probably 1500 LP each Standby Phase... sometimes more (Woah! Even better stall!). Not only that, she's got more of a middle-stat monster (so targeting her with "Fissure", "Hammer Shot", "Smashing Ground", etc. probably won't work out.), which is even more wonderful stall!! This card is better than "Marshmallon" in so many ways... and would go to the "Banned" List in little time. Yup. She's broken. Not gonna argue. But hey, nearly every set of cards in real life that is launched has at LEAST 2 or 3 broken cards. Big deal.

 

Brigit -- She's great once she's on the field... start warming up those burn cards!! Each time damage is dealt, or Life Points are increased, by a card effect, you can draw a card! In a FIRE deck, you'll have a hand or six or seven pretty fast -- meaning you get even more options for cards to play! (after all, the burn card list is pretty large...) I'd say she's a Limited Card due to the fact that you can accelerate play like a "Lightsworn" with her out in a fire deck.Wow, an opinion that wasn't laden with insult. Bravo! I'm proud of you. =P

 

Tsukuyomi -- It's not hard to get 5 cards in your Graveyard... and it's not hard to tribute summon for a Dark monster either ("Double Coston" has very good stats..). This monster has such exceptional stall as TCG has never used or even thought of before! A card that doesn't resurrect itself, but can't be destroyed by anything! And with 2500 ATK, its a more powerful, dark version of "Marshmallon" (Dark monsters also have tons of support already...). Say, couldn't you tribute "Tsukuyomi" for a summon or card effect... except it would just stay on the field? That would be nice... by the way, the TCG already made a Spirit Monster with the same name. First of all, it destroys itself after it's been on the field for 5 turns. Second of all, it can't be DESTROYED other than with its own effect. It can still be Tributed, and guess what? IT LEAVES. It does not stay on the field. Your opponent can remove it from play, send it back your hand/Deck, whatever pleases them. Learn to read. Oh, and yeah, I know there's already a Tsukuyomi. But I decided I wanted a more accurate depiction of the Japanese Moon God, so here he is. it's not like his name is the same as the other Tsukuyomi.

 

Iris -- what's the point? I mean.. aside from the fact that you could place "Mystic Plasma Zone" and then have it target only the monsters you want it too with her effect... or the fact that you could send the monsters with changed attributes the the grave, and then remove them to summon monsters that couldn't have normally been summoned that way (say, you've got 2 WIND monsters, and you've got 1 FIRE monster in your Grave and "Frost and Flame Dragon" in your hand... you use the effect is "Iris" to change your WIND monsters to WATER, and then kill them in any fashion... so you have 2 WATER and 1 FIRE monster in your Graveyard! Perfect!) There are several cards in this set that affect the Attributes of monsters on the field - like say, I dunno, using them as specific tribute fodder? Also, it isn't specific - the Attribute change affects every monster you control, not just some. So yeah, that's the point.

 

Benzaiten -- One of the most overpowered... get "Daedalus" out for no tributes.. same with "Jinzo" or any of the Monarchs... in fact, you could get out "Dreadroot" for just 2! This card's effect is very, very broken.

Once again, BOO HOO. Have you ever heard of Gear Town? It does the same exact thing, but for Ancient Gear monsters. Benzaiten works her magic for both players, meaning your not the only one taking advantage of it. And Dreadroot's 3 Tributes are a cost for Normal Summoning him, not the requirement for a Tribute summon. Therefore, it would stay 3 even with Benzaiten out on the field.

Golem -- "Skill Drain", 'nuff said. Oh, like there aren't already a million other cards that can abuse Skill Drain.

 

Okenuth -- Alright... this gives a way for Spirit Monsters to permanently stay on the field. Doesn't that hint of "overpowered" to you? This card wouldn't even make it to the TCG in one piece...The only spirits even worth trying to use anymore are high-level monsters. Ok! Lets Summon Okenuth! Done! Now lets remove 2 FIRE monsters in the Graveyard, while revealing a Spirit monster (most likely level 6 or higher) to the opponent! DONE! Now lets just see if we can Special Summon it from our hand this turn!...well, I guess I could send it to the Graveyard...oh wait! That would cause the effect to disappear! Seriously, dude.

 

Oh, but silly ME! I didn't even see your attempt at taking the cards apart. Well, if you'll check the spoilers, I made some corrections to a few of your more short-sighted observations.

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