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CLG - The Celestial Guardians (50 Card Set) - Warning: Some PG-13 Imagery


Zexaeon

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"3 Tributes are a cost for Normal Summoning him' date=' not the requirement for a Tribute summon."

 

Tribute summon = normal summon

 

Being rude to noob hunter for pointing out flaws = fail

 

arrogant user is arrogant

[/quote']

 

It wasn't a matter of arrogance. Like I said, I openly welcome constructive criticism. There was nothing constructive about his criticism. Had he pointed out helpful ways that I might improve my cards, things would have been different. But you know as well as I that he threw the first stone - he was rude to me before I was rude to him. All he did was insult them.

 

^_^ Why you decided to stick up for him when he was acting like that is beyond me.

 

Interesting, though, that you would call me arrogant considering the first reply you made to this thread, where you were just so certain I had ripped off an anime idea, and then talked down to me in regards to it. =P

 

Finally, as for Dreadroot, I could be wrong I guess. But I'm pretty sure that "A Tribute Summon of this card can only be conducted with 3 Tributes" would be the wording if it was simply a Tribute cost. Instead, it says: "This card cannot be Normal Summoned or Set except by tributing 3 monsters." That would imply that it is a Summoning Cost, not a requirement for a Tribute Summon. Like I said, I could be wrong, but that's my take on it.

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Here's a novel idea: If you don't like them' date=' and you've made that evident already, why don't you just leave? I received your first opinion, am not interested in convincing you otherwise, and am no longer interested in what you have to say. And I wouldn't want to waste any more of you clearly precious time. ^_^

 

@Icyblue: I went ahead and reworked the effects of The Guardians to make them less powerful. Take a look as you please.

 

EDIT:

 

Oh, yes... very foolish. Why don't you tell me how many of your cards from the 1st spoiler would actually be used in a deck, and then reword that statement of yours? (To think.. I actually used my time reviewing those cards)

 

[spoiler=Spoiler 1 cards -- not including "Celestial Guardian" cards]Livyatan -- in a water deck, its a 1-tribute monster with total field removal invulnerability (He stays on the field after "Daedalus" does his work -- so about 5000 direct damage... I'd say overpowered). Not only that, he's got Defense to take on just about any metagame card ("Neo Aqua Madoor" is a Normal Monster with 1200 ATK, and "Labyrinth Wall" is a Normal Monster with 0 ATK... yours is a beneficial effect monster with 2300 ATK, which would be 2500 ATK with "Legendary Ocean".) Hey! Look at that! He's immune to field removal from an OPPONENT'S card effect! Your own Daedalus still kills it! YAY! And boo-hoo, it has high defense! Would it make you happy if it was Level 8? Gawd, cry me a river.

 

Quetzalcoatl -- Light monsters are (right now) meant for fast play, meaning lots of summons, attacks, and damage... your feathered serpent takes 2 tributes and negates traps for the cost of cards... that's nothing along the lines of the light-style metagame. useless. Big deal. Not everything has to be metagame-current. -_- You're exhausting.

 

Bahamut -- Water decks are pretty popular right now... if your opponent plays one and you pull out "Bahamut"... then you've just set up an inpenetrable defense from battle (and nothing about "the card effects will take care of it", WIND decks stock plenty of S & T negating and destroying effects in the first place...). This works in unison too well against a variety of decks; is broken. HA! That's funny. Water decks are popular. Dude, water decks stopped being popular a while ago. Just about every popular current deck uses a wide array of Light and Dark monsters. DAD, Lightsworn, Caius, blah blah blah. Caius can get rid of it right then and there! It just has to be summoned! Again, cry me a river.

 

Cybele -- She's resistant to just about any monster of 2500 ATK or less... that's some great battle stall. Not only that, you get probably 1500 LP each Standby Phase... sometimes more (Woah! Even better stall!). Not only that, she's got more of a middle-stat monster (so targeting her with "Fissure", "Hammer Shot", "Smashing Ground", etc. probably won't work out.), which is even more wonderful stall!! This card is better than "Marshmallon" in so many ways... and would go to the "Banned" List in little time. Yup. She's broken. Not gonna argue. But hey, nearly every set of cards in real life that is launched has at LEAST 2 or 3 broken cards. Big deal.

 

Brigit -- She's great once she's on the field... start warming up those burn cards!! Each time damage is dealt, or Life Points are increased, by a card effect, you can draw a card! In a FIRE deck, you'll have a hand or six or seven pretty fast -- meaning you get even more options for cards to play! (after all, the burn card list is pretty large...) I'd say she's a Limited Card due to the fact that you can accelerate play like a "Lightsworn" with her out in a fire deck.Wow, an opinion that wasn't laden with insult. Bravo! I'm proud of you. =P

 

Tsukuyomi -- It's not hard to get 5 cards in your Graveyard... and it's not hard to tribute summon for a Dark monster either ("Double Coston" has very good stats..). This monster has such exceptional stall as TCG has never used or even thought of before! A card that doesn't resurrect itself, but can't be destroyed by anything! And with 2500 ATK, its a more powerful, dark version of "Marshmallon" (Dark monsters also have tons of support already...). Say, couldn't you tribute "Tsukuyomi" for a summon or card effect... except it would just stay on the field? That would be nice... by the way, the TCG already made a Spirit Monster with the same name. First of all, it destroys itself after it's been on the field for 5 turns. Second of all, it can't be DESTROYED other than with its own effect. It can still be Tributed, and guess what? IT LEAVES. It does not stay on the field. Your opponent can remove it from play, send it back your hand/Deck, whatever pleases them. Learn to read. Oh, and yeah, I know there's already a Tsukuyomi. But I decided I wanted a more accurate depiction of the Japanese Moon God, so here he is. it's not like his name is the same as the other Tsukuyomi.

 

Iris -- what's the point? I mean.. aside from the fact that you could place "Mystic Plasma Zone" and then have it target only the monsters you want it too with her effect... or the fact that you could send the monsters with changed attributes the the grave, and then remove them to summon monsters that couldn't have normally been summoned that way (say, you've got 2 WIND monsters, and you've got 1 FIRE monster in your Grave and "Frost and Flame Dragon" in your hand... you use the effect is "Iris" to change your WIND monsters to WATER, and then kill them in any fashion... so you have 2 WATER and 1 FIRE monster in your Graveyard! Perfect!) There are several cards in this set that affect the Attributes of monsters on the field - like say, I dunno, using them as specific tribute fodder? Also, it isn't specific - the Attribute change affects every monster you control, not just some. So yeah, that's the point.

 

Benzaiten -- One of the most overpowered... get "Daedalus" out for no tributes.. same with "Jinzo" or any of the Monarchs... in fact, you could get out "Dreadroot" for just 2! This card's effect is very, very broken.

Once again, BOO HOO. Have you ever heard of Gear Town? It does the same exact thing, but for Ancient Gear monsters. Benzaiten works her magic for both players, meaning your not the only one taking advantage of it. And Dreadroot's 3 Tributes are a cost for Normal Summoning him, not the requirement for a Tribute summon. Therefore, it would stay 3 even with Benzaiten out on the field.

Golem -- "Skill Drain", 'nuff said. Oh, like there aren't already a million other cards that can abuse Skill Drain.

 

Okenuth -- Alright... this gives a way for Spirit Monsters to permanently stay on the field. Doesn't that hint of "overpowered" to you? This card wouldn't even make it to the TCG in one piece...The only spirits even worth trying to use anymore are high-level monsters. Ok! Lets Summon Okenuth! Done! Now lets remove 2 FIRE monsters in the Graveyard, while revealing a Spirit monster (most likely level 6 or higher) to the opponent! DONE! Now lets just see if we can Special Summon it from our hand this turn!...well, I guess I could send it to the Graveyard...oh wait! That would cause the effect to disappear! Seriously, dude.

 

Oh, but silly ME! I didn't even see your attempt at taking the cards apart. Well, if you'll check the spoilers, I made some corrections to a few of your more short-sighted observations.

 

No... still no... You've editing the cards to the point of the end of my critique. Think a step farther... here's a thought: "Skill Drain".

 

Now, which cards lose their limitation and quickly become overpowered with "Skill Drain" on the field? (Your "Celestial Guardian" monsters... oh, and "Golem".. yeah, "Golem" is really something you need to look into. Unless you've got some way of making his effect Valid, like in the Naruto TCG, then he tops the charts for 4-star monsters... heck, the only guys I think compare regularly are "Dreadroot", "Raviel", and "Hamon"... all monsters that require 3 tributes)

 

Short-sighted, probably. I didn't write out much thought. However, did they make sense? Yes, and if you built off those ideas, then you'd get some much more balanced cards... remember, "Skill Drain" (and saying: 'Well, "Jinzo" and "Imperial Order"... SO THERE!' because you can't base a deck around "Celestial Guardians" and "Jinzo" at the same time... besides, you can't stock very many of "Jinzo" and "Imperial" in your deck... while you can get 3 "Skill Drain" cards.)

 

Is THAT constructive enough? I thought pointing out the major flaws in your cards would have helped, but if you choose to ignore that and call it unconstructive, I suppose that's fine... just fix the above and I'll rest.

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No... still no... You've editing the cards to the point of the end of my critique. Think a step farther... here's a thought: "Skill Drain".

 

Now' date=' which cards lose their limitation and quickly become overpowered with "Skill Drain" on the field? (Your "Celestial Guardian" monsters... oh, and "Golem".. yeah, "Golem" is really something you need to look into. Unless you've got some way of making his effect Valid, like in the Naruto TCG, then he tops the charts for 4-star monsters... heck, the only guys I think compare regularly are "Dreadroot", "Raviel", and "Hamon"... all monsters that require 3 tributes)

 

Short-sighted, probably. I didn't write out much thought. However, did they make sense? Yes, and if you built off those ideas, then you'd get some much more balanced cards... remember, "Skill Drain" (and saying: 'Well, "Jinzo" and "Imperial Order"... SO THERE!' because you can't base a deck around "Celestial Guardians" and "Jinzo" at the same time... besides, you can't stock very many of "Jinzo" and "Imperial" in your deck... while you can get 3 "Skill Drain" cards.)

 

Is THAT constructive enough? I thought pointing out the major flaws in your cards would have helped, but if you choose to ignore that and call it unconstructive, I suppose that's fine... just fix the above and I'll rest.

[/quote']

 

-__- My god, are you still on about this? Alright, I'll cut you a deal - if I edit the damn Golem to say "The effect of this card cannot be Neegated." would you get off my back about it? I'd really just like to make peace with this.

 

And how would Celestial Guardians be broken with Skill Drain? They still can't be Special Summoned, still can't be Normal Summoned unless you control nothing, and then when they hit the field they would just be a 2000 point beatstick. In other words, harder to summon than Gene Warped Warwolf and Cyber Dragon. Oh yeah. CGs are reeeeeeally broken with skill Drain.

 

Look, I appreciate that this time around you tried to be more constructive. -_- We get further without insults. But I gotta tell ya, Skill Drain only breaks the Golem, and I can easily fix that. Skill Drain doesn't work on monsters that are still in the hand.

 

And you can't admit to being short-sighted and then the next second say your observations made sense. Only a couple of them did, and the rest were blunders because you didn't bother to read the text more carefully.

 

-_- Now why don't we put all of this behind us, and move on. I'd like to move on and make an expansion to this set to add more CG support - the set was originally designed around making them a playable deck type, but I got side-tracked adding other Elementally Based cards. FYI, the CGs were edited, so go ahead and take a look at them if you haven't yet.

 

I really like your cards aeon Very Happy

And i see great determination

 

As congratz for your Hard work' date=' +1 REP Wink

 

EDIT: I've given my limit today >.<

so PM me tomorrow for your rep Wink

[/quote']

 

^_^ Thank you. =P I'll hold ya to that rep!

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