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The Never ending cycle


Luxlord

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95330dr8.jpg

art by "evol1314"

Description:This card cannot be destroyed or replaced by another Field Spell. During the Turn this card was activated,

increase the ATK and DEF of all Wind monsters by 500 points and decrease the ATK and DEF of all Earth monsters by 400 points.

During your next Standby Phase, treat this as a new Field Spell. During this Turn, increase the ATK and DEF of all Fire monsters by 500 points and decrease the ATK and DEF of all Water monsters by 400 points.

During your next Standby Phase, treat this as a new Field Spell. During this Turn, increase the ATK and DEF of all Earth monsters by 500 points and decrease the ATK and DEF of all Wind monsters by 400 points. During your next Standby Phase, treat this as a new Field Spell. During this Turn, increase the ATK and DEF of all Water monsters by 500 points and decrease the ATK and DEF of all Fire monsters by 400 points. During your next Standby Phase, treat this as a new Field Spell. During this turn, treat this card like it was just activated this turn.

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Not being able to be switched for another field spell, or destroyed means that this is a bit overpowered. This card's effect is pretty original, but it would be a bit difficult to make useful in an actual duel. By the way, all attributes are supposed to be in caps. (WIND, EARTH, FIRE, WATER) Overall I'd rate this at 6/10.

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Well, with an effect that isn't exactly groundbreaking, I advise against giving it invinciblity.

 

There's an 1800 ATK monster from RDS that changes its Attribute once per turn. That begs to be abused.

 

Otherwise, this card can be confusing to use.

 

Still, the concept is solid. The picture is terribly sized, though.

8.1/10

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