RobbieG1o11 Posted July 2, 2008 Report Share Posted July 2, 2008 My new card:Effect:To activate this trap you must pay 800 Life Points. When this trap is activated all face-down defense position monsters on your opponent's side of the field are flipped face up. Flip effects are not activated. Any monster that has a DEF higher or equal to 1800 is destroyed. As long as this card remains face-up on the field, your opponent cannot Set any monsters. Monsters Set by your opponent are Normal Summoned in face-up Defense Position. OCG is probably off.I think it may be too overpowered. Im not sure. Im thinking of making the cost 100 and lowering the DEF to 1500.Criticism is welcomed.The image is the best I could find, found on google to better my card. Link to comment Share on other sites More sharing options...
cassia Posted July 2, 2008 Report Share Posted July 2, 2008 Good trap card. Keep on trying to reach the top. 9.5/10. The card is just a little to strong. That's all. Link to comment Share on other sites More sharing options...
RobbieG1o11 Posted July 2, 2008 Author Report Share Posted July 2, 2008 Good trap card. Keep on trying to reach the top. 9.5/10. The card is just a little to strong. That's all. Thanks! Link to comment Share on other sites More sharing options...
Saturn of Elemia Posted July 2, 2008 Report Share Posted July 2, 2008 Pretty practical card. It remind me of Acid Trap Hole because of the destruction effect. I would go with your idea of reducing the DEF to 1500 to balance the effect (since it destroys ALL monsters under 1500 DEF, not just one like Acid Trap Hole - which affects a monster with 2000 or less DEF). The secondary effect is a built-in Light of Intervention. Slight OCG errors. It can be worded like this: Pay 800 Life Points. All face-down monsters on your opponent's side of the field are flipped face-up. Flip Effects are not activated at this time. Any monster with a DEF of 1500 or less is sent to the Graveyard. As long as this card is face-up on the field, your opponent cannot Set any monsters. (Something around those lines...) This card deserves a 9/10. Good job. Keep it up! Link to comment Share on other sites More sharing options...
cassia Posted July 2, 2008 Report Share Posted July 2, 2008 I agree with that. This would make the card better. Link to comment Share on other sites More sharing options...
=aTaLiG= Posted July 2, 2008 Report Share Posted July 2, 2008 pretty good...8/10 Link to comment Share on other sites More sharing options...
RobbieG1o11 Posted July 2, 2008 Author Report Share Posted July 2, 2008 Pretty practical card. It remind me of Acid Trap Hole because of the destruction effect. I would go with your idea of reducing the DEF to 1500 to balance the effect (since it destroys ALL monsters under 1500 DEF' date=' not just one like Acid Trap Hole - which affects a monster with 2000 or less DEF). The secondary effect is a built-in Light of Intervention. Slight OCG errors. It can be worded like this: Pay 800 Life Points. All face-down monsters on your opponent's side of the field are flipped face-up. Flip Effects are not activated at this time. Any monster with a DEF of 1500 or less is sent to the Graveyard. As long as this card is face-up on the field, your opponent cannot Set any monsters. (Something around those lines...) This card deserves a 9/10. Good job. Keep it up![/quote']But it's 1800 or more.D; Link to comment Share on other sites More sharing options...
lalolalo Posted July 2, 2008 Report Share Posted July 2, 2008 Yep, I totally agree with SaTuRnPaLaDiN, and yeah if its 1800 or more is ok, but maybe change it to 2000. BTW It seems like a bit overpowered, so why not change its cost to a continuous effect, just like Mirror Wall. During each of your Standby Phases pay 800 Life Points, if you don't destroy this card. Or! Instead of preventing your opponent from Set a monster, why don't make him to Summon it in face-up Defense Position. Like this: As long as this card remains face-up on the field, your opponent cannot Set any monsters. Monsters Set by your opponent are Normal Summoned in face-up Defense Position. BTW it seems you keep doing great cards. XD 8.64/10 Link to comment Share on other sites More sharing options...
RobbieG1o11 Posted July 2, 2008 Author Report Share Posted July 2, 2008 Yep' date=' I totally agree with SaTuRnPaLaDiN, and yeah if its 1800 or more is ok, but maybe change it to 2000. BTW It seems like a bit overpowered, so why not change its cost to a continuous effect, just like Mirror Wall. During each of your Standby Phases pay 800 Life Points, if you don't destroy this card. Or! Instead of preventing your opponent from Set a monster, why don't make him to Summon it in face-up Defense Position. Like this: As long as this card remains face-up on the field, your opponent cannot Set any monsters. Monsters Set by your opponent are Normal Summoned in face-up Defense Position. BTW it seems you keep doing great cards. XD 8.64/10[/quote']Okay.And I think 2000 is too high. Seeing as how the only continuous effect is the fact that they cant summon monsters in face down defense position. And its only when the card is activated thatthe monsters are destroyed. And thanks for the compliment! I try my hardest to be the best! Link to comment Share on other sites More sharing options...
lalolalo Posted July 2, 2008 Report Share Posted July 2, 2008 With this card your opponent cannot set monsters, so if he Normal Summon, he MUST summon them in Attack Position, that's why the second effect I posted, making him able to Summon monster in face-up Defense Position. Just imagine, you have a monster with 2000 or more, let's say Cydra (easy monster to summon), and this card, he cannot protect himself from its attack, 'cuz your opponent MUST Normal Summon them in ATTACK POSITION, even an undestructible monster by battle (like spirit reaper or marshmallon) won't protect your Life Points at least for a turn, and if he has a monster with enough DEF to stay safe for a turn, he won't be able to use, 'cuz he will HAVE to Normal Summon it in Attack Position. Link to comment Share on other sites More sharing options...
cassia Posted July 2, 2008 Report Share Posted July 2, 2008 That's a good point. Link to comment Share on other sites More sharing options...
RobbieG1o11 Posted July 2, 2008 Author Report Share Posted July 2, 2008 Fixed. Link to comment Share on other sites More sharing options...
cassia Posted July 2, 2008 Report Share Posted July 2, 2008 That's going to change the card a lot. Link to comment Share on other sites More sharing options...
RobbieG1o11 Posted July 2, 2008 Author Report Share Posted July 2, 2008 I strive for feedback! Link to comment Share on other sites More sharing options...
TR_Headshot Posted July 2, 2008 Report Share Posted July 2, 2008 Great card 9/10 Link to comment Share on other sites More sharing options...
RobbieG1o11 Posted July 2, 2008 Author Report Share Posted July 2, 2008 Thanks! Link to comment Share on other sites More sharing options...
01alim Posted July 2, 2008 Report Share Posted July 2, 2008 Nice card ,shouldn't the word 'trap' be 'Trap' (capital T), but other wise great!9/10 Link to comment Share on other sites More sharing options...
RobbieG1o11 Posted July 2, 2008 Author Report Share Posted July 2, 2008 Im not sure. Im OCG isnt great, but its better than some.xD Link to comment Share on other sites More sharing options...
tonisanoob Posted July 2, 2008 Report Share Posted July 2, 2008 meh Link to comment Share on other sites More sharing options...
RobbieG1o11 Posted July 2, 2008 Author Report Share Posted July 2, 2008 I would appreciate it if when you posted, you rated and or gave criticism. "meh" is neither of those. Its just being an jabroni. Link to comment Share on other sites More sharing options...
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