zigfried Posted July 2, 2008 Report Share Posted July 2, 2008 This is my very first YCM Set. I wanted to make a group of cards that work well together, have a similar theme, and require skill to use. They needed to be cards that, when used correctly, would create a strong challenge to any who oppose it. With this as my goal, I set out on making the 'Universe of Zone' Set. There is one of each Type of monster here (i.e. Beast, Warrior, Zombie, etc.). Also included in this Zone set are some Continuous Spell cards called "Safety Zone...". The "Safety Zone..." cards are special because each is a planet of refuge that rotates around the field. They are crucial to keeping such low-level monster such as Mantisectas or Mishquaret on the field. Lastly, these cards use a special technique known as 'stacking'. If you have any questions on this, be sure to ask. This is a set that I am still working a bit more on. Please let me know how I can make this set even better. Disclaimer: I do not own the card art for these images. They have been taken from various sites and used solely to improve the quality of the card. Leviagog - The Zone GuardianSea-Serpent / Zone / Effect / WATER / Level 7 / ATK 2600 / DEF 2400Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. By sending this monster while it is on a Field Card Zone to the Graveyard, return all monsters on the field to the owner's Hand(s). Wyvrost - The Zone AeroforceWinged-Beast / Zone / Effect / LIGHT / Level 3 / ATK 200 / DEF 300Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. When this monster is declared as an attack target, before damage calculation, you may swap Card Zones of this monster and 1 adjacent Zone monster on your side of the field; afterwards, negate the attack. Thestauro - The Zone BeastBeast / Zone / Effect / DARK / Level 4 / ATK 1500 / DEF 1500Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. Each time this monster moves to a different Card Zone, increase its ATK by 300. Centaunto - The Zone HybridBeast-Warrior / Zone / Effect / EARTH / Level 4 / ATK 1500 / DEF 1500Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. While this monster is on a Field Card Zone, when a Zone monster you control attacks with an ATK greater than the DEF of your opponent's defensive monster, inflict the difference as Battle Damage to your opponent's Life Points. Mishquaret - The Zone ScavengerFish / Zone / Effect / WATER / Level 2 / ATK 300 / DEF 100Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. When this monster is in a Card Zone which is below an occupied Monster Card Zone, this monster is unaffected by your opponent's Spell Cards. When this monster is destroyed and sent to the Graveyard as a result of battle, you may Special Summon 1 Sea-Serpent-Type Zone monster from your Hand or Graveyard. Pescatode - The Zone CreatureReptile / Zone / Effect / WATER / Level 3 / ATK 300 / DEF 1200Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. When this monster is in a Card Zone which is below an occupied Monster Card Zone, this monster is unaffected by your opponent's Trap Cards. When this monster is destroyed as a result of battle, you may Special Summon 1 Dinosaur-Type Zone monster from you Hand or Graveyard. Giganottadon - The Zone LizardDinosaur / Zone / Effect / FIRE / Level 7 / ATK 2300 / DEF 600Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. Increase the ATK and DEF of this monster by 100 for each face-up Zone monster on the field. When this monster is destroyed and sent to the Graveyard, you may destroy 1 face-up monster on the field. Jhesturdes - The Zone AgentFiend / Zone / Effect / DARK / Level 7 / ATK 2400 / DEF 1800Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. By sending 1 monster from your hand to the Graveyard, you may Special Summon 1 Zone monster from your hand with a lower Level than the discarded monster. Capterico - The Zone GeneralWarrior / Zone / Effect / EARTH / Level 4 / ATK 900 / DEF 1400Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. Increase the ATK of all Zone monster by 100 for each occupied Card Zone on the field. By removing this monster from play while it is on a Field Card Zone, Special Summon 1 Level 4 or lower Zone monster from your Deck to the field. Afterwards, shuffle your Deck. Mantisectas - The Zone PestilenceInsect / Zone / Effect / WIND / Level 1 / ATK 100 / DEF 100Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone; Special Summon 1 "Zone" Token (Machine / Zone / LIGHT / Level 1 / ATK 0 / DEF 0) in the Card Zone this card was moved from. Increase the ATK of all "Zone" Tokens by 100 for each face-up Zone monster. Vespip - The Zone QuenchAqua / Zone / Effect / WATER / Level 3 / ATK 200 / DEF 800Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. By sending this card to the Graveyard, while this card is in the Graveyard, any face-up defense position Zone monster you control existing in the Card Zone this card was sent from is unaffected by your opponent's Spell Cards. Botanonvega - The Zone SowerPlant / Zone / Effect / EARTH / Level 1 / ATK 100 / DEF 100Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone; Special Summon 1 "Zone" Token (Machine / Zone / LIGHT / Level 1 / ATK 0 / DEF 0) in the Card Zone this card was moved from. Increase the DEF of all "Zone" Tokens by 100 for each face-up Zone monster. Pydrako - The Zone InfernoPyro / Zone / Effect / FIRE / Level 3 / ATK 800 / DEF 200Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. By sending this card to the Graveyard, while this card is in the Graveyard, any face-up defense position Zone monster existing in the Card Zone this card was sent from is unaffected by your opponent's Trap Cards. Angephim - The Zone ScoutFairy / Zone / Effect / LIGHT / Level 7 / ATK 2200 / DEF 2600Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. By sending 1 monster from your hand to the Graveyard, you may add 1 Zone monster from your Graveyard with a higher Level than the discarded monster to your hand. Ragmuth - The Zone ApocalypseDragon / Zone / Effect / DARK / Level 8 / ATK 2100 / DEF 2800Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. When this monster changes battle position, you may remove from play 1 card in the same column as this card; you cannot conduct your battle phase this turn. By removing this face-up card from play, destroy one face-up monster with a lower Level than this card on the field. Alfaromega - The Zone MilleniumSpellcaster / Zone / Effect / LIGHT / Level 8 / ATK 2100 / DEF 2800Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. When this monster changes battle position, you may remove from play 1 card in the same column as this card; you cannot conduct your battle phase this turn. By removing this face-up card from play, Special Summon 1 Zone monster with a lower Level than this card from your hand or Graveyard. Mountego - The Zone WallRock / Zone / Effect / EARTH / Level 3 / ATK 0 / DEF 1700Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. By sending this card to the Graveyard, while this card is in the Graveyard, any face-up defense position Zone monster you control existing in the Card Zone this card was sent from cannot be destroyed as a result of battle. Robotic Figure - The Zone LordMachine / Zone / Effect / DARK / Level 11 / ATK ???? / DEF ????Zone monster + 1 or more Zone monster(s)This card can only be Special Summoned from your Fusion Deck by removing from play the above cards from your side of the field. (You do not use "Polymerization"). This monster's ATK is equal to the number of face-up Zone monsters x 1000. Once per turn during your Main Phase, you may move this monster to an unoccupied adjacent Card Zone; decrease your opponent's Life Points by 500 for each Zone monster used as a tribute in the Fusion Summon of this monster. Raicherico - The Zone ShimmerThunder / Zone / Effect / LIGHT / Level 3 / ATK 700 / DEF 300Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. By sending this card to the Graveyard, while this card is in the Graveyard, any face-up attack position Zone monster you control existing in the Card Zone this card was sent from is unaffected by your opponent's Monster Card effects. Ungravox - The Zone SurvivorZombie / Zone / Effect / DARK / Level 4 / ATK 1400 / DEF 0Once per turn, during your Main Phase, you may move this monster to an adjacent Card Zone. During your Standby Phase, by removing this card in your Graveyard from play, Special Summon 1 Level 4 or lower Zone monster from your Deck to your Field Card Zone. Afterwards, shuffle your Deck. Heated Zone GirthContinuous SpellOnce per turn, during your Main Phase, you may move this face-up card onto an adjacent Card Zone. During each of your End Phases, place 1 counter onto this card. When a Zone monster is stacked onto this card, increase that monster's ATK by 100 x the number of counters on this card. Frozen Zone ResilianceContinuous SpellOnce per turn, during your Main Phase, you may move this face-up card onto an adjacent Card Zone. During each of your End Phases, place 1 counter onto this card. When a Zone monster is stacked onto this card, increase that monster's DEF by 100 x the number of counters on this card. Zone JarNormal TrapYou can only activate this card when a Zone monster stacked onto this card is destroyed and sent to the Graveyard; draw 3 cards from your Deck. Zone EmpowermentNormal TrapYou can only activate this card when a Zone monster stacked onto this card is declared as an attack target; increase the Zone monster's ATK by 300 x the Level of the attacking monster. Zone TempestQuick-Play SpellYou can only activate this card when a Zone monster stacked onto this card changes battle position; send this card and the Zone monster to the Graveyard in order to destroy 1 Spell or Trap Card on the field. Zone RebirthQuick-Play SpellBy tributing 1 Zone monster stacked onto this card as a tribute and 1 adjacent Zone monster, Special Summon 1 Zone monster from your Graveyard to your side of the field. Zone EggContinuous TrapOnce per turn, during your Main Phase, you may move this face-up card onto an adjacent Card Zone. Send 1 Level 4 or lower Zone monster from your Deck to the Graveyard. During your 3rd Standby Phase after activation, Special Summon that monster onto your side of the field stacked onto this card. The Mark of the Outer Zone LordField SpellA Zone monster in a Card Zone beneath a Monster Card Zone that is occupied by a Zone monster cannot be destroyed and cannot declare an attack. Zone RetrievalContinuous SpellOnce per turn, during your Main Phase, you may move this face-up card onto an adjacent Card Zone. Each time a Zone monster is destroyed and sent to the Graveyard, place 1 counter (max. 3) onto this card. By sending this card while it has at least 1 counter on it to the Graveyard, add a number of Zone monsters from your Graveyard to your Deck equal to the number of counters on this card. Zone ResearchNormal SpellAdd 1 Spell or Trap Card with "Zone" in its card name from your Deck to your Hand. You must skip your next Draw Phase. Low-ZoneNormal SpellAdd 1 Level 4 or lower Zone monster from your Deck to your Hand. You cannot conduct your Battle Phase this turn. Mid-ZoneNormal SpellAdd 1 Level 5 or 6 Zone monster from your Deck to your Hand. You cannot conduct your Battle Phase this turn. After this card resolves, your turn immediately ends. High-ZoneNormal SpellAdd 1 Level 7 or higher Zone monster from your Deck to your Hand. You cannot conduct your Battle Phase this turn. You must skip your next Draw Phase. After this card resolves, your turn immediately ends. Zone BurnNormal SpellTribute 2 Zone monsters. Decrease your opponent's Life Points by 200 x the combined Levels of the two tributed monsters. Zone MillNormal SpellSend to the Graveyards a number of cards from the top of both players' Decks equal to the number of face-up Zone monsters on your side of the field. Zone DiscardmentNormal SpellShow your hand to your opponent. Your opponent then discards a number of cards equal to the number of Zone monsters in your Hand. Safety Zone - SilverContinuous SpellDuring each of your Standby Phases, you must move this card to an adjacent Card Zone that is not currently occupied by a card with "Safety Zone" in its card name. A Zone monster stacked onto this card is unaffected by your opponent's Spell Cards. Safety Zone - GoldContinuous SpellDuring each of your Standby Phases, you must move this card to an adjacent Card Zone that is not currently occupied by a card with "Safety Zone" in its card name. A Zone monster stacked onto this card is unaffected by your opponent's Trap Cards. Safety Zone - WhiteContinuous SpellDuring each of your Standby Phases, you must move this card to an adjacent Card Zone that is not currently occupied by a card with "Safety Zone" in its card name. A Zone monster stacked onto this card is unaffected by your opponent's Monster Card effects. Safety Zone - BlackContinuous SpellDuring each of your Standby Phases, you must move this card to an adjacent Card Zone that is not currently occupied by a card with "Safety Zone" in its card name. A Zone monster stacked onto this card cannot be destroyed as a result of battle. Zone MeteorQuick-Play SpellDestroy all face-up cards with "Zone" in their card names and all face-up Zone monsters. Inflict damage to your opponent equal to the number of destroyed cards x 200. Link to comment Share on other sites More sharing options...
FindingTheEverlight Posted July 3, 2008 Report Share Posted July 3, 2008 I can't say I care much for this "Zone" type, a few basic OCG errors, but other than that, good pics. 10/15 Link to comment Share on other sites More sharing options...
01alim Posted July 3, 2008 Report Share Posted July 3, 2008 very well thought out i must say, and awesome pic choices 9/10, keep it up dude (im quite new too)! Link to comment Share on other sites More sharing options...
Silencerleader Posted July 3, 2008 Report Share Posted July 3, 2008 You put...Adjacent Card Zone...figure it out...Adjacent...Card Zone...hmmm...You might want to add Correct Adjacent Card Zone, if not...Field Spell Zone, or something like that I suppose.The idea is there, really, but some are kind of unbalanced. Link to comment Share on other sites More sharing options...
zigfried Posted July 3, 2008 Author Report Share Posted July 3, 2008 You put...Adjacent Card Zone...figure it out...Adjacent...Card Zone...hmmm...You might want to add Correct Adjacent Card Zone' date=' if not...Field Spell Zone, or something like that I suppose.The idea is there, really, but some are kind of unbalanced.[/quote'] Yeah, I know I put "adjacent Card Zone" instead of "correct adjacent Card Zone". By leaving out "correct", these cards are able to move onto adjacent Monster Card Zones AND adjacent Spell & Trap Card Zones. That's why cards like "Zone Empowerment", for example, can only be activated when something happens to a Zone monster that is stacked on it. If the monster could never be stacked onto it, the effect would never happen. I kinda realized a few were overpowered... i'll get to fixing that up. What are some other things that I might adjust? I'm trying to perfect this thing as much as possible so that I can use them myself. Link to comment Share on other sites More sharing options...
Silencerleader Posted July 3, 2008 Report Share Posted July 3, 2008 Since it was a mistake...now I must rate...sorry if its harsh... You put...Adjacent Card Zone...figure it out...Adjacent...Card Zone...hmmm...You might want to add Correct Adjacent Card Zone' date=' if not...Field Spell Zone, or something like that I suppose.The idea is there, really, but some are kind of unbalanced.[/quote'] So...2.7/10 due to the mistake...but a 3.7/10 since it has a well thought out play. Link to comment Share on other sites More sharing options...
zigfried Posted July 4, 2008 Author Report Share Posted July 4, 2008 Okay, well I've gone through and did some editing and fixing up on the set... The card text underneath the image should be good. I just haven't changed the pictures to match the new text on some of the cards... I'll get to that later. Link to comment Share on other sites More sharing options...
Kale Posted July 4, 2008 Report Share Posted July 4, 2008 O.o.... This is odd... These are very similar to mine and ryan's set called 'Zone Anarchy'.... Ryans monsters are called Zone monsters as well... And my Ally Monsters Stack on top of each other... This is almost creepy how alike this set is to ours... I don't like insinuating things, but I must question where your inspiration came from? I don't have a link to Ryan's thread, but my Ally Monsters have a link in my sig for corroboration... I just think it was weird for you both to have a zone idea that was nearly identical.. ^_^ Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted July 4, 2008 Report Share Posted July 4, 2008 Pics are cool. As for the set--7.5/10 Link to comment Share on other sites More sharing options...
dillon123 Posted July 4, 2008 Report Share Posted July 4, 2008 ive already used the picture of wyvrost Link to comment Share on other sites More sharing options...
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