Jump to content

<3 I <3 Love <3 Money <3 Close Please


The Ruby

Recommended Posts

  • Replies 189
  • Created
  • Last Reply

OK, so the time has come. To make this whole thing alot easier I'll be running the master post for my team and Blood can, if he wants, run the master post for his team. What this means, in a nutshell, is just copy the cards and such as they come in from your team members and dump them in one post so it's alot easier to see and keep all this junk straight. Since I came up with the idea...I'll go 1st. ;)

 

[spoiler=Reference Card]

ENI-RoD-1.png[spoiler=Card Lore]

Once per turn, you can Release a monster you control to place 1 Sleep Counter on 1 of your opponent's monsters. A monster with a Sleep Counter is immediately switched to Defense Position and cannot be Released. A monster with a Sleep Counter has their effects negated and cannot be selected as an attack target. If a player only controls monsters with Sleep Counters, their opponent can attack them directly. During the Main Phase of a player who controls a monster with a Sleep Counter, that player can remove 1 Sleep Counter from a monster they control.

 

 

 

[spoiler=Enigma's Card]

ENI-NTShark-1.png[spoiler=Card Lore]

Once per turn, during your Main Phase, you can flip this card into face-down Defense Position. When this card is Flip Summoned, select 1 monster your opponent controls with a Sleep Counter. This turn, if you would Release a monster you control, Release the selected monster instead.

 

 

[spoiler=J-Max's Card]

48078kd2.jpg[spoiler=Card Lore]

When this card is Summoned, put 1 Sleep Counter on it. This card gains 300 DEF for each Sleep Counter on it. Whenever you put a Sleep Counter on 1 of your opponent's monsters, place 1 Sleep Counter on this card. When this card has 5 or more Sleep Counters on it, you can remove all Sleep Counters from this card, flip it into face-down Defense Position, and inflict 1500 damage to your opponent.

 

 

[spoiler=Wombat's Card]

77331du2.jpg

[spoiler=Card Lore]

If this card is discarded from the hand to the Graveyard, Special Summon it in face-up Defense Position. When this card is destroyed by a card effect, your opponent can remove 1 Sleep Counter from 1 monster on the field. When this card is destroyed in battle and sent to the Graveyard, place 1 Sleep Counter on 1 monster your opponent controls.

 

 

[spoiler=~Spirit of Touma~'s Card]

87098ny9.jpg

[spoiler=Card Lore]

Activate this card when your opponent activates the effect of one of his/her effect monsters. The Attribute of all monsters is treated as DARK until the end of the turn. If there are any monsters without Sleep Counters on them, put 1 Sleep Counter on each of them. Remove all Sleep Counters from monsters that were in face-up Defense Position before the activation of this card's effect and flip them face-down. When 2 turns are over after the activation of this effect, return all monster with Sleep Counters to their owners' hands.

 

 

[spoiler=Poke's Card]

33k3ink.jpg

[spoiler=Card Lore]

Once per turn, if this card is Released for the effect of a Spell or Trap Card and sent to the Graveyard, you can Special Summon this card in face-up Attack Position. If you activate this effect, increase this card's ATK by 1000.

 

 

__________________________________________________________

 

 

 

So that's what I have so far and I'll be adding to this as I get more from my team(Hunter). Also, I am sad to report that I lost 2 people from my team(Atalig and Seth).

 

I'll update this as I get more submissions. :cool:

Link to comment
Share on other sites

Phew, thanks Ruby. Now I'm not too late. ^_^

 

createcardai2.jpg

 

This card can be Special Summoned from your hand by removing from play 5 or more Fiend-Type monsters from your Graveyard. Once per turn, inflict 100 damage to your opponent for each of your opponent's removed from play monsters. Monsters your opponent controls cannot declare an attack if a monster with the same name is removed from play. This card cannot declare an attack. Removed from play monsters are unaffected by card effects. Once per turn, you can remove from play 1 face-down Defense Position on the field.

 

It's based on removed from play stuff because that's what I thought of when I thought of sleep, and it's kinda the master of sleep and gives your opponent nightmares as more of their monsters fall asleep. They chained it up because it was so evil, that's why it can't attack.

 

I don't own the pic, pamansazz does.

Link to comment
Share on other sites

Oh' date=' gawd thanks ruby! i had some major issues where i live and was absent from my computer i will finish the card pronto!

[/quote']

 

Same Here

I just moved to a new house

and didnt have internet

 

but i got it back now

 

so guys i'll be active now ^_^

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.


×
×
  • Create New...