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Ryans Realistic Cards - Througout the ages!


Ultimate Ryan

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Here I will post all my realistic cards (Basically all my cards after the fotune monsters) I will start with my unfinished (never to be finished) Death Angels

[spoiler=Death Angels]

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[spoiler=Revengers]

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[spoiler=DM Support]

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[spoiler=Zone]

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Once per turn during your Battle Phase you can move this card to an adjacent Card Zone This card gians the appropriate effect based on the Zone this card is in:

-Monster Card Zone - When this card destroys a monster by battle, this card can attack once again in a row if your opponent controls a monster with higher ATK in the same column as this card.

-Spell & Trap Card Zone - This card is treated as a Continuous Spell Card. Once per turn move 1 "Zone" monster to any Card Zone on your side of the field.

-Graveyard - Add this card to your hand

-Deck - Add this card to your hand. Draw 1 card.

-Extra Deck - Discard 1 "Zone" monster from your hand to the Graveyard. Special Summon 1 monster from your Extra Deck. Send this card to the Graveyard.

-Field Spell Card Zone - This card is treated as a Field Spell Card. All "Zone" monsters gain 400 ATK and DEF. If this card is destroyed, place it face-down in your Graveyard.

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Once per turn during your End Phase, you can move this card to an adjacent Card Zone. This card gains the appropriate effect based on the Zone this card is in:

-Monster Card Zone - Increase the ATK of this card by 400 until the your opponent's next End Phase.

-Spell & Trap Card Zone - This card is treated as a Continuous Trap Card. You opponent can only attack monsters in the same column as the attacking monster.

-Graveyard - Discard 1 card from your hand and add 1 "Zone" monster from your Deck to your hand. Add this card to your hand.

-Deck - Discard 1 card from your hand and draw 1 card. Put this card face-down in your Graveyard.

-Extra Deck - Send monsters listed on a "Zone" Fusion Monster from your hand or field to the Graveyard. Special Summon 1 "Zone" Fusion Monster. Send this card to the Graveyard.

-Field Spell Card Zone - Put this card in your Deck and shuffle it. Special Summon 1 level 4 or lower "Zone" monster from your hand or Deck.

If this card is destroyed, place it face-down in your Graveyard.

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When this card is Normal Summoned it is switched to Defense Position. Once per turn during your Standby Phase, you can move this card to an adjacent Card Zone. This card gains the appropriate effect based on the Zone this card is in:

-Monster Card Zone - Increase the DEF of this card by 300 until your opponent's next End Phase.

-Spell & Trap Card Zone - Special Summon 1 level 4 or lower "Zone" monster from your hand, Deck, or Graveyard. Send this card to the Graveyard.

-Graveyard - Add 1 "Zone" monster from your Deck to your hand. Flip this card face-down.

-Deck - Discard 1 "Zone" monster from your hand. Draw 2 cards. Place this card face-down in the Graveyard.

-Extra Deck - Select 1 monster from your Extra Deck. Add 1 card listed in the text of the selected monster from your Deck to your hand. Place this card face-down in your Graveyard.

-Field Spell Card Zone - Treat this card as a Field Spell Card. Increase the ATK of all LIGHT monsters by 400.

When this card is sent to the Graveyard, put it face-down in your Graveyard.

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"Miso - Zone Hunter" + "Kase - Zone Beast" + "Hur - Zone Guardian"

When a Spell or Trap Card is activated, you can move this card to an unoccupied Card Zone. This card gains the appropriate effect based on the Zone this card is in:

-Monster Card Zone - This card cannot be destroyed by the effect of a Spell or Trap Card.

-Spell & Trap Card Zone - This card is treated as a Continuous Trap Card. Once per turn you can pay 500 Lifepoints to negate the effect of a Spell, Trap, or Monster Card, after this effect is activated place this card in an unoccupied Monster Card Zone.

-Graveyard - Special Summon 2 "Zone" monsters from your Graveyard. Put this back into your Extra Deck.

-Deck - Discard 1 "Zone" monster from your hand. Draw 2 cards. Place this card face-down in the Graveyard.

-Extra Deck - Add 2 Spell Cards from your Deck to your hand. Special Summon 1 "Zone" monster from your hand or Graveyard. Place this card in an unoccupied Monster Card Zone on your opponent's side of the field.

-Field Spell Card Zone - Both players draw 3 cards. Place this card face-down in your Graveyard.

When this card is sent to the Graveyard, put it face-down in your Graveyard.

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[spoiler=Techno]

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Once per turn you can Special Summon 1 "Techno" monster from your Deck. If you activate this effect reduce your Life Points by 90%. When this card is destroyed as a result of battle destroy every monster summoned by this card's effect. During your standby Phase you can pay half your Life Points to Special Summon this card in face-up Attack Position. If this card is Special Summoned in this way, you cannot change this card's battle position. If your Life Points are reduced to 0 while this card is face-up on the field, you do not lose the duel instead Negate all of this card's other effects. If this card is sent to the Graveyard while you have 0 Life Points you lose the match.

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Once per turn you can move this card to an adjacent Card Zone. Once per turn you can pay 1000 Life Points to remove from play 1 card in the same column as this card. When this card deals damage to your opponent's Life Points, place this card on the bottom of a Stack, if there is no Stack on your side of the field when this effect is activated destroy this card.

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[spoiler=Newer Random Singles]

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When this card is Advanced Summoned you can Special Summon 1 Level 2 or lower WIND monster from your Deck. Increase the ATK of the Summoned monster for every card your opponent controls x200. As long as the Summoned monster remains face-up on the field this card cannot declare an attack. When this card is Special Summoned Release 1 Level 2 or lower WIND monster, if you cannot this card is destroyed. When this card is destroyed as a result of battle add 1 Level 2 or lower WIND monster from your Deck or Graveyard to your hand.

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[spoiler=Rules for stacking and for Clones]

1. A Stack is a Card Zone with 2 or more monster cards in it, and at least one of them must be an Ally/Techno/Zone monster.

 

2. Only the monster on top can attack, and all monsters change battle positions to what the monster on top is currently doing.

 

3. When the top monster is destroyed do to battle the next monster in line becomes the top of the Stack. The top monster must be attacked first!!

 

4. If an effect activates that destroys all monsters, all monsters in the Stack are destroyed as well.

-4.1: if the effect to target one monster is activated, only the top monster of the Stack can be selected, unless designated by the card effect.

 

5. A card can be stacked like a normal summon, and it takes your normal summon for the turn.

-5.1: Ally Monsters, Techno monsters, and Zone monsters can be Stacked.

 

6. Field Spells work the same way, if stated they stack on top of each other and they their effects are activated. Unless stated, only the top card’s effect is applied.

 

7. Card effects for cards under the top card cannot be activated, unless it is an Ally Monster.

-7.1: All other types of card, Techno, Zone, and normal cards, cannot have their effects activated while under the top card of a Stack, and they are treated as if they arent there, unless they are targeted by a specific card effect that does so.

 

8. Cards in a Stack do not count toward the 5 card limit of monsters on the field.

 

9. Card effects that move cards to the next adjacent Monster card Zone can be moved to the top of 1 Stack.

-9.1: if there are no Ally, techno, or Zone monsters in the designated Monster Card zone then this effect cannot be activated (unelss there are no monsters in the Monster card zone at all.)

 

10: if an effect activates that allows an Ally, techno, or Zone monster to go to the bottom of a Stack, or rearrange the Stack in any way, then all Non-Ally/Techno/Zone monsters go to the bottom of the Stack, unless otherwise stated.

 

11. A vector is short for which position the monster is in in the Stack from the top.

 

EX: vector 1 (top): Legion's War Caller

vector 2: Techno wolf

vector 3: techno draco

vector 4 (bottom of current Stack): Legion's Magician of Tricks.

 

-11.1: Vectors are used for Clone Summoning Monsters, and other effects that might specifically designate a certain vector in the Stack.

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A Clone is basically is a stronger copy of another monster they are summoned by having the monster listed on it in the number vector listed in parenthesis if a "/" is in between 2 numbers it means the monster could be in either of those vectors - Rules for stacking originally from Kale (permission) then we updated it

 

 

Hope you like ^_^

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