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Attribute changing Monster Card with unique effects


Predator_1

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Effect: You can change the Attribute of this card in either players Main Phase. If it is DARK, increase the ATK and DEF by 600 points. If it is LIGHT, you can destroy 1 Spell or Trap Card in each of your Standby Phases. If it is EARTH, this card is uneffected by monster effects. If it is WIND, this card cannot be destroyed by result of battle. If it is FIRE, your opponent cannot switch the Positions of Monster Cards under his/her control. If it is WATER, this card can attack your opponents Life Points directly by decreasing the ATK by 1000 points.

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Don't make the effect allowable during your opponent's turn. I know you did that because it's cool and all, but the reality is that you can chain that effect to anything your opponent does in order to prevent this card from being destroyed.

Example 1:

Opponent flips Ryko.

You say, ha! I'll chain this speed 2 monster effect to change Rayden's effect to change his element to earth, ha!

Example 2:

Opponent uses Dragon's Mirror, bwahaha, 5 headed dragon, attack!

You say, before your battle phase, I'll change his element to Wind.

Opponent, 2400 lp damage then!

You say, my turn. Change to Dark. Smash Ground. Attack directly for 3000.

 

Etc.

But with that said, I'm not dissing you or anything. The card concept is really cool, but the effect has to be toned down somehow.

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Oh, you dont understand the card. The Main Phase is like the Standby-Phase: After drawing a card.

So you can only change the attribute while turn starts. You cannot use it to conter a Spell Card or a monster attack. So that card isnt that hard.

 

From where you will know what monster he summons, or what Spell Card your opponent will use??, you cant look into future.

After opponent draws a card, you have to decide, "should I change or can it still how it is" Its just luck if you want to change to WIND for example and opponent wants to summon a stronger monster

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