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Official OCG Help Thread


Ultimate Ryan

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Well I read Buffer's question, at I thought to make this, you can post a card or effect asking for OCG help and another member can come in and help you out ^_^ here are some rules

 

1 - Card must fit in the realistic section (except for OCG)

2 - People fixing OCG must put the card they are fixing in a quote

3 - You must credit the person whom helped unless they say otherwise

4 - All other forum rules apply

5 - You must post the effect under your card no matter how long the effect

 

Hope this helps people! ^_^

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Well, I'm thinking I needs some help with the OCG on this card:

 

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EFFECT: You can discard 1 card from your Hand to add 1 Level 3 or lower DARK monster from your Deck to your Hand. Apply one of the following effects appropriately based on the turn in which that monster is Summoned after this card's effect was applied:

 

1st Turn: The selected monster may inflict Direct Damage to your opponent's Life Points. Any damage inflicted by the selected card is halved.

 

2nd Turn: You can Release the selected monster and 1 other DARK monster you control to increase the ATK poits of "Storm Calling Dragon" by 800 points until the End Phase of your next turn.

 

3rd Turn: If the selected monster is detroyed as a result of battle during this turn, you lose Life Points equal to the ATK points of the destroyed monster.

 

Help is much appreciated.

 

~Kenpachi Zaraki

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Well' date=' I'm thinking I needs some help with the OCG on this card:

 

[img']http://img368.imageshack.us/img368/295/93915eb5.jpg[/img]

 

EFFECT: You can discard 1 card from your hand to add 1 Level 3 or lower DARK monster from your Deck to your hand. Apply one of the following effects based on the turn in which that monster is Summoned after this card's effect was applied:

 

1st Turn: The selected monster may attack directly. Any damage inflicted by the selected card is halved.

 

2nd Turn: You can Release the selected monster and 1 other DARK monster you control to increase the ATK of this card by 800 points until the End Phase of your next turn.

 

3rd Turn: If the selected monster is destroyed as a result of battle during this turn, you lose Life Points equal to the ATK points of the destroyed monster.

 

Help is much appreciated.

 

~Kenpachi Zaraki

 

edited above, nice card BTW ^_^

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hey Ryan , here are mine for my new set

Spirit, the Neo Ghost

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This monster can Attack all monster's on your Opponent's side of the field. If sent to the Graveyard by battle, you can choose any 1 of these Effects:

1. You Gain 1000 Life-Points.

2. If you have 4 or less cards in your Hand, keep on drawing cards until you have 5 in your hand.

3. Choose 1 "Water" monster from your Hand and Special Summon it.

 

Spirit, the Gaia Swordwielder

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once per turn this monster can change it's Type, this monster's effect changes depending on the Type chosen.

Warrior: this monster is able to Attack your Opponent's Life-Points directly by losing 500 Life-Points.

Ground: this monster is unaffected by all Spell and Trap cards during your Opponent's turn.

 

Magic

Sorrow Battle Front

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If there is a monster with "Mutalisc" on your Opponent's side of the field, all of your "Warrior" monster's gain an additional 400 ATK and DEF points, at the end of the turn, if there are no monster's with "mutalisc" in their on your Opponent's side of the field, all cards on both sides of the field are returned to their perspective owner's deck.

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You can still post it in its own thread ^_^

 

hey Ryan ' date=' here are mine for my new set

Spirit, the Neo Ghost

[img']http://img353.imageshack.us/img353/7909/35419hz5.jpg[/img]

This monster can attack all monster's on your opponent's side of the field. If this card is destroyed and sent to the Graveyard by battle, you can choose and activate 1 of the following effects:

1. Increase your Life Points by 1000.

2. If you have 4 or less cards in your hand, draw cards until you have 5 cards in your hand.

3. Special Summon 1 WATER monster from your hand.

 

Spirit, the Gaia Swordwielder

35419ng3.jpg

Once per turn you can change the Type of this card to Warrior-Type or Rock-Type, this monster's effect changes depending on the Type chosen.

Warrior-Type: This card can attack directly by decreasing your own Life Points by 500.

Rock-Type: This card is unaffected by all Spell and Trap cards during your opponent's turn.

 

Magic

Sorrow Battle Front

35419ad0.jpg

If there is a "Mutalisc" monster on your opponent's side of the field, all face-up Warrior-Type monsters you control gain 400 ATK and DEF, at the end of the turn, if there are no "Mutalisc" monsters on your opponent's side of the field, all cards on both sides of the field are returned to their owner's Deck. Each player shuffles their Decks

 

Edited above, and others can help besides me ya no ^_^

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  • 5 weeks later...

Hey ryan i really need some help with OCG errors on these card if you can help plz. and sorry for the other i was just following what DJ told me i should do.

 

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When this card is destroyed by an opponents card you can activate one of the following effects:

 

1 Inflict 500 damage for every spell i your graveyard.

1 Increase your Life Points by 800 for every spell card in your opponents graveyard.

1 Send all cards in your hand to the graveyard to Special Summon one monster from your graveyard to your field.

1 Send your opponents hand to the graveyard and inflict your Life Points by 1000.

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1 Eternal Army Paladin

When this card is Advance Summoned Destroy 2 cards in your hand and increase your Life Points by 1000. The Control of this card cannot change.

 

2 Eternal Army Necromancer

If this card is destroyed as a result of battle, you can Special Summon 1 "Eternal Army" monster from your hand or the graveyard.

 

3 Eternal Army Druid

This card can change the battle positions of "Fire, Water, Wind, and Earth" monsters. If you use this effect you cannot conduct your battle phase.

 

4 Eternal Army Invoker

When this card is destroyed by an opponents card you can activate one of the following effects:

 

1) Inflict 500 damage for every spell i your graveyard.

2) Increase your Life Points by 800 for every spell card in your opponents graveyard.

3) Send all cards in your hand to the graveyard to Special Summon one monster from your graveyard to your field.

4) Send your opponents hand to the graveyard and inflict your Life Points by 1000.

 

5 Eternal Army Shaman

Once per turn you can remove one "Eternal Army" monster to destroy and negate the effect of one face down monster. If this card is sent to the graveyard by one of your opponents cards you can pay 800 Life Points to bring it back to your hand

 

6 Eternal Army Berseker

If this monster attacks change it to Defense. You can pay 800 Life points to Negate the effect of a spell card that targets an "Eternal Army" monster.

 

7 Eternal Army Illusionist

This card cannot be destroyed by Battle. As long as this card remains face up on the field during your standby phase pay 200 Life Points to negate the effects of all monsters, Spell, and Trap cards if you do not destroy this card.

 

8 Eternal Army Warrior

While this card is face up on your field you opponent cannot Attack another "Eternal Army" monster. Increase the Defense of this card by 100 points for every "Eternal Army" monster on your field.

 

9 Eternal Army Healer

Pay 500 Life Points to Sacrifice one Lv 5 or higher monster to Special Summoned one Lv 4 or Lower "Eternal Army" monster from your graveyard to your field. If this card is destroyed, destroy the Special Summoned monster.

 

10 Eternal Army Theif

Pick one face up card (monster,Trap,Spell) on your opponents side of the field and negate it's effect. That cards effect becomes this cards effect, as long as this card is face up on your field.

 

12 E.A. Druid Power

Increase 1 "Eternal Army Druid's" ATK by 100 for every other "Eternal Army" monster in your graveyard.

 

13 E.A. Main Castle

Pay 2000 Life Points to negate all of your opponents attacks to a "Eternal Army" monster. During your 2nd Standby Phase from the time you activated this card you can Special Summon 1 "Eternal Army Savior" and lower it's ATK by 100 for every other monster on your field.

 

14 Eternal Army Savior

Every turn you can Special Summon 1 "Eternal Army" monster from your graveyard to your field, you cannot use the selected card as a tribute, and during your End Phase the Special Summoned card is returned to your graveyard.

 

15 Eternal Army Super Druid

Remove 2 "Eternal Army" monsters from play to draw 3 cards. Inflict 500 points to your opponents Life Points for every monster removed from play on your side of the field.

 

theres all of them i know its alot but thanks for the help

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1 Eternal Army Paladin

When this card is Tribtue Summoned discard 2 cards from your hand to increase your Life Points by 1000. The control of this card cannot change.

 

2 Eternal Army Necromancer

If this card is destroyed by battle' date=' you can Special Summon 1 "Eternal Army" monster from your hand or the Graveyard.

 

3 Eternal Army Druid

This card can change the battle position of "FIRE, WATER, WIND, and EARTH" monsters. If you use this effect you cannot conduct your battle phase.

 

4 Eternal Army Invoker

When this card is destroyed by an opponents card effect you can activate one of the following effects:

 

1) Inflict 500 damage to your opponent for every Spell Card in your graveyard.

2) Increase your Life Points by 800 for every Spell Card in your opponents Graveyard.

3) Send all cards from your hand to the Graveyard and Special Summon one monster from your Graveyard to your field.

4) Your opponent sends their hand to the Graveyard. You lose 1000 Life Points.

 

5 Eternal Army Shaman

Once per turn you can remove from play 1 "Eternal Army" monster to destroy face down monster (its effect is negated). If this card is sent to the Graveyard by one of your opponent's you can pay 800 Life Points to add this card to your hand

 

6 Eternal Army Berserker

If this monster attacks change it to Defense Position. You can pay 800 Life points to negate the effect of a Spell Card that targets an "Eternal Army" monster.

 

7 Eternal Army Illusionist

This card cannot be destroyed by battle. During your Standby Phase pay 200 Life Points to negate the effects of all Monsters, Spell, and Trap cards, if you do not destroy this card.

 

8 Eternal Army Warrior

While this card is face up on your side of the field you opponent cannot attack another "Eternal Army" monster. This card gains 100 DEF for every face-up "Eternal Army" monster.

 

9 Eternal Army Healer

Pay 500 Life Points and Tribute one Level 5 or higher monster to Special Summoned one Level 4 or Lower "Eternal Army" monster from your Graveyard. If this card is destroyed, destroy the Special Summoned monster(s).

 

10 Eternal Army Theif

Select one face-up card on your opponent controls and negate its effect. That cards effect becomes this cards effect, as long as this card is face up on your field.

 

12 E.A. Druid Power

Equip only to 1 "Internal Army Druid". The equipped monster gains 100 ATK for every "Internal Army" monster in your Graveyard.

 

13 E.A. Main Castle

Pay 2000 Life Points, your opponent cannot declare an attack on an "Internal Army" monster. During your 2nd Standby Phase from the turn you activated this card you can Special Summon 1 "Eternal Army Savior" and lower it's ATK by 100 for every other monster on your field.

 

14 Eternal Army Savior

Once per turn you can Special Summon 1 "Eternal Army" monster from your Graveyard, you cannot use the selected card as a Tribute, and during your End Phase the Special Summoned card is returned to your graveyard.

 

15 Eternal Army Super Druid

Remove 2 "Eternal Army" monsters from play to draw 3 cards. Inflict 500 points to your opponents Life Points for every 1 of your monsters removed from play.

 

theres all of them i know its alot but thanks for the help

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Fix'd above ^-^

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