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Hyper Stream Flux


Dryad

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Hyper Stream Flux (UR)

Quick-play

For each card in your Graveyard, your opponent draws a card and reveals it to you. For each Spell or Trap Card revealed this way, your opponent takes 300 points of damage. At the end of the turn, if your opponent discards a card from their hand to the Graveyard, instead remove that card from the Game.

 

Not much to say here

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See, I have a soft spot for inventive OTK's (that use Merchant instead of Exodia, which requires no skill and a decisive build to execute, unlike Merchant; you have to build Merchant OTK's with three Wulfs, Enraged Battle Ox and Destiny Heroes, for an example of one OTK with Merchant), so I will let you off soft.

 

Merchant.

Run one of this, possibly a Recycle, and 45+ cards.

Deadly stuffs.

 

I love it; it's definitely oozing OTK potential, but still, it's broken in all of its potential.

9.4/10

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Same with a certain OTK Magical Explosion deck, and (GOD-FORBID) Exchange of the Spirit

 

EDIT: Also I wasn't expecting that combo with Magical Merchant (Should have guessed though, just didn't occur to me) was going to break this card in a heartbeat.

 

2nd EDIT: I figured out one way that combo has almost a un-devastating effect: People who play decks with less traps and spells and more monsters to pound face quickly. Still.. dang this card even wrecks Gravekeeper's like a hurricane as they play with at least 40-50% of their deck being made of S/T.. then again it MEGA-WRECKS the Perfect-Circle deck, which in fact all these instances was NOT what I was aiming for, merely a card that plays with the grave to be good.

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