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Darkness Bishops: 6th card added


Yankee

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Maryann

Maryann is weird. To build in not one, not two, but three combos into one card is a very difficult thing to do without looking super redundant. I had to read some lines again to make sure the same thing wasn't being repeated, then I realized what it was about.

 

An effect that is applied while a card is revealed from your hand. A very unique concept with a lot of potential set-ups. The combo is funny, summoning it when your Life Points are below 500, do the obvious thing and select this card to gain 1600 Life Points, then wait for it to be attacked and return it to your hand to start the cycle of reducing your opponent's ATK again.

 

The combo is well stated, but has a few major flaws. The fact that you can select this card with its own effect is good and all, but just because it has 0 ATK doesn't mean your opponent would go straight for this card as an attack target, knowing you can just cancel the battle by returning it to your hand. That's the biggest flaw: the ONLY way to get its in-hand effect is to have it be attacked. The only go-around for this (I assume) is that it can activate when it's attacked face-down. You get the effect once, but after that it's going to be difficult to pull off, since you're revealing the card to your opponent and won't be able to sneak it into face-down Defense Position again.

 

I think there should be a different requirement (when your opponent activates a Spell Card, something) that allows you to return this card to your hand for its effect.

 

As for the loop-effect itself, it seems a little weak. You keep paying 200 Life Points while the Duel progresses, and only when you're below 2000 LP are you able to reduce your opponent's monsters' ATKs by 300 a piece, for the cost of now 400 Life Points per turn. Then, when you hit near-death, you can Special Summon it out of your hand to gain (at least) 1600 Life Points to try and repeat the cycle. 300 ATK when you're down to 1/4 of your Life Points is far from incredible, really. I think that the reduction could come to 400 or even 500 ATK, considering you're getting to the end of your Life Points, so the Duel is either in your opponent's favor or you're keeping at a dead even pace. Either way, having a bigger reduction could make this card a lot more worthwhile.

 

7/10.

 

 

Leslie

I like the twist that Leslie tries to put on Maryann's effect. By its look, it would try to make Maryann's life-decreasing effect good, but Maryann only starts its ATK reduction when your Life Points are at 2000, which Leslie would start to increase you away from. Even then, gaining only 200 points from Maryann's effect isn't much.

 

The 3000-difference effect is understandable, I guess. I think that would be more inclined to a 4000 gap. The 5000-difference effect is crazy, but I guess understandable. The 6000-difference effect is where the advantages your opponent gains from a single card becomes ridiculous. It very easily opens the window for your opponent to OTK you in no time. The 6500-difference effect is incredibly redundant, and makes this card horrible. It defeats any kind of advantage you could've gained from having more Life Points than your opponent.

 

Its last effect is a horrible drawback, and at this point I'm sorry that I read the card at all. It offers nothing but a giant disadvantage to you. The effects seem reasonable, but seeing how all of them stack onto each other, it's a giant turnoff as you start to gain Life Points. I wouldn't use this card in tandem with the others. The Life Point differences could either be much higher or nowhere near as extreme as they are. It's really not useful at all unless your situation is dire, such as being down 5000-some Life Points, and even then the gains from this card are so minimal that you couldn't even be saved in time. :/

 

4/10.

 

 

Rebecca

Wow. Rebecca is QUITE a turn-around from Leslie. Gaining Life Points per turns alive when destroyed in battle is both unique and useful. The in-hand effect is very good, but kind of awkwardly stated, since the only way to get the effect is by having another in-hand card revealed, whereas counterintuitively, you had to Summon a revealed card in your hand to be able to return and reveal this card in your hand. So, from the start you need 2 revealed monsters in your hand. The only monster I've seen that can reveal by itself is Maryann, so you'd need 2 Maryanns to trade into one to get this effect.

 

The effect itself is good, but slightly overpowered. It almost makes up for Leslie's constant downside effect, since you can pay Life Points equal to the disadvantaged difference (at least 3000, oh jesus) and boost the ATK of 1 other monster you control for a powerful attack. It's pretty ugly how you can pay Life Points until you have 500, pump up Maryann or any other monster, attack with it, then sap its ATK to 0 with Maryann's effect to re-gain the Life Points you just paid for Rebecca's plus that monster's original ATK. The built-in combo (since you'll probably trade a revealed Maryann to return and reveal Rebecca anyways) is really sickening, and almost makes this overpowered.

 

Being able to pay any amount is really big. You can pay stupidly high amounts of Life Points to run over just about anything, but I guess the cost of having to trade an in-hand monster AND have another in-hand monster revealed just about balances this out. I think you should cap the amount of Life Points you can pay, to maybe 2000 or 3000?

 

I like the idea and the fact that it's a card that has synergy with all of these other Life Point effects.

 

8/10

 

 

Amanda

Alright, so Amanda helps out Rebecca. I would go back and fix it, but I'm lazy. This is what I was waiting to see: something that can be revealed right off the bat, not having to hit the field to do so.

 

Its in-hand effect is whoa. You can Summon it out when ANY monster, irregardless of its ATK points, is destroyed just by paying half its ATK in Life Points to pull this out. It would only be logical to pull this out with 2 other Darkness Bishops face-up, since it so far has the most to offer for supporting this theme. Being able to put all the other Bishops into your hand and treat them as revealed makes the synergy they all have with this card very amazing. Maryann was tough to get into your hand since it was by battle only, and Rebecca's in-hand trade to reveal were both relatively tough to do, but this card makes both getting into the hand pretty easy.

 

The chances of actually having 2 (or more) of them face-up when you Summon this is tough, since one has to be destroyed, meaning you actually needed to have 3 WHILE Amanda was revealed to Summon her and utilize her effect. These Darkness Bishops lack anything effective to swarm the field, so keeping them on the field (none of them have noteworthy ATK besides Amanda herself) would be difficult.

 

The last effect is balanced. Being able to bypass the other cards' reveal-in-hand conditions should have some kind of cost to it, so I guess 300 Life Points per reveal is good enough.

 

I like this card for the theme, it's very useful and gives the theme a somewhat respectable attacker.

 

9/10

 

 

Jessica

Yes, this was a necessary card. +300 ATK per other face-up Darkness Bishop (though really I think you could have made the gain 400, that or include herself in the gain) is very useful as these 5 monsters lack a very strong offense. The burn effect is very strong. At least 600 damage a turn is very good. Even more would be crazy. Does the ATK halving last until the end of the Damage Step, or is it permanent? If it's permanent, it REALLY cuts the potential that this card has.

 

For the destruction effect, do you gain the ATK that it had after being halved or its original of 1200? The wording makes the answer seem simple, but I was just curious. If the ATK halving stacks, this gain could be pretty worthless. The last effect doesn't seem great, as being able to revive this card from the Graveyard seems more useful.

 

Not having an in-hand effect shows that this card is intended to be the big attack force for this mini-theme, and I think that there is no need at all for an effect that halves its ATK every time it battles. Its base ATK is horrible and there's really no giant upside (besides the burn effect, which can only do a maximum of 1200 per turn, and that's with a perfect field, which would be really hard to do with this theme, since nothing at all swarms the field) to this card. I think that you could either increase the base ATK to 1700 or completely remove the ATK-halving effect. It severely limits this card's potential to be a good fighter for this theme.

 

7/10

 

 

I like the theme overall, and I hope my comments were at least helpful.

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Wow, thanks for the FANTASTIC reviews ^_^

 

I like how you just stick to rating the effects, I like that ;)

 

You spotted alot of problems I had, thanks.

But just remember, all the holes in this set arent going to stay, I never said this set was done xD

 

Thanks alot man, + rep for the time and effort ^_^

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"The set isn't finished" is a general defense for missing links in card sets. I rate based on what I see, and if anything, the things missing in the cards' are what future cards for the set could focus on.

 

I'd like to see this set when it gets more cards. It could turn into something really interesting.

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Thanks. I hope it does ;)

I havent made many sets...And I have been told by a certain Legend of ycm custom cards that me not having really any great sets is holding me back. No suprise, 2 days later, the DB's are made.

 

So, there will be, from what I have found, at LEAST 8 more cards to come ;)

And it seems from what I am thinking, one of those 8 are going to be a spell! 0_o

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