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Celestic Glyphs, or How-to-make-a-good-deck-without-mondy


Alexis-Beaudin

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Uhhh... a deck based around these is useless because there's almost no stall cards -- if you're going to make a good deck, it needs to work with both S &T and battle strategies, this deck is just about S & T... so it would creamed. Fast.

 

There's also a lvl 5 monster called "Spell Canceller" (I think) and a Spell Card called "Non-Spellcasting Area", which would work wonderfully against this deck. You need to have less "Glyph" cards, or have "Glyph" cards which can open to multiple strategies, like defending your Life Points.

 

But most of the pictures are amazing. Good job with the graphics, but work on balance an tactics :mrgreen:

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That's why a'm (currently) making fusion-glyph monsters... And...

 

Stall : Celestic Glyph - Love / Twilight / Summon... + combos... Destiny combos (Twilight + Destiny...Summon + Destiny...)

 

Non-spellcasting area doesn't cancel Spell, only spell targeting effect monsters...

 

Spell canceller... huh... Him and Horus must be... atrocious. But don't forget a couple of things :

 

*Summon your Horus/SC and I chain with the triggering effect of "Celestic Glyph - Shield" : Destroy the Horus/SC and cancel the effect !

 

*Some "Celestic Glyph" effects, such as "Paradox" and "Vortex" activate when destroyed, so they cannot be countered by Horus

 

*Chaining with Celestic Glyph - Summon and Love may turn your Spells into monsters keeping their effects... How-to-destroy Horus/SC-with-two-cards :

Turn your "CG - Shield" into a monster with "CG - Summon", after that your "CG-Summon" is destroyed, and "CG - Shield" activates, crushing the opponent's Horus/SC

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not a bad idea but the Celestic Glyph-Hellburn is underpowered.The maximum damage you can basicly do with it is 3?they usually stay for 3 standby phases so the maximum is 3 direct life point damage?i think what you meant to say was the amount of standby phases x???.

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