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FINISHED ~Please lock~ (~Any card contest~)


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This is my newest contest. The contest where you make any card(s) you want. Read on to find out what to do.

 

[align=center]RULES

  • You must make 1 or more card(s) that you have made. If you make more than 1, there is a bigger chance of winning.
  • All Cards must be of YOUR design. You cannot copy or use pictures from real cards.
  • The card(s) can be any type, any border, any level ect.
  • This contest will end towards the end of August, becuse i'll be gone all summer...
  • Follow all other YCM rules.
  • Have fun!!^_^

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[align=center]PRIZES!!

~1st place~:3 reps and 10 points.

~2nd place~:2 reps and 2 points.

~3rd place~:1 rep.[/align]

 

Remember, it can be pop culture, realistic, or any other. They can also be Spells and Traps, just anything you want, but don't make it offencive, and make sure you follow the rest of the rules...and... BYE FOR NOW!!^_^

 

P.S. If you would like to remind me of any other rules i have forgoten, please just pm me!! Thank you!!

 

BYE!!

 

~cardcreator 444

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Here's a card I made recently

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your Graveyard. When this card destroys a monster by battle, you can pay 200 Life Points to Special Summon that monster to your opponent's side of the field in face-up Defense Position and place 1 Control Counter on it. That monster's battle position cannot be changed except with a card effect. During your Standby Phase, increase your Life Points by an amount equal to half the original DEF of each monster with a Control Counter. If a monster with a Control Counter is destroyed, you take damage equal to the ATK of the monster.

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except from your Graveyard. When this card destroys a monster by battle, you can pay 200 Life Points to Special Summon that monster to your opponent's side of the field in face-up Defense Position and place 1 Control Counter on it. That monster's battle position cannot be changed except with a card effect. During your Standby Phase, increase your Life Points by an amount equal to half the original DEF of each monster with a Control Counter. If a monster with a Control Counter is destroyed, you take damage equal to the ATK of the monster.

 

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This card is also treated as a Fiend-Type. If you control more monsters than your opponent, increase your Life Points by the original DEF of a monster that this card destroys by battle. If you control fewer monsters than your opponent, this card can attack all monsters on your opponent's field once each. This card cannot attack your opponent directly if it attacks any monsters.

 

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This card may not be removed from the field except by it's own effect. This card my not be Special Summoned. You must sacrifice 3 monsters with 1800 ATK or more that your control to summon this card. If this card is attacked by a monster with 3000 or more ATK, remove your hand from play. If you have no cards in your hand, destroy this card. When this card is destroyed, Special Summon 3 Matter Tokens (Level 4/EARTH/ATK 1000/Def 1000/Effect: When this token is destroyed or removed from the field, deal 500 damage to your opponent) to your side of the field.

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Once per turn, you may pay multiples of 500 Life Points. You may place one Pain Counter on any monster your opponent controls for every 500 Life Points you payed. You may tribute one Blood monster your control to reallocate any Pain Counters on your opponent's side of the field. If a monster has 3 or more Pain Counters on it during your End Phase, destroy it.

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im in:

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p><p>[b]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 1 "Chimeratech Overdragon" you control. This card can attack a number of your opponent

[spoiler=More Cards]

p><p>[center][img]<a href=http://img295.imageshack.us/img295/9018/78252ml6.jpg' alt='78252ml6.jpg'>[/center]

p><p>[img]<a href=http://i35.tinypic.com/xc3trc.jpg' alt='xc3trc.jpg'>9glop3.jpg

[spoiler=effect for Cyber Keen Sword (Click here)]

This card can only be equipped to a face-up "Samurai Warrior" or "Atlantis, The Cyber Samurai". The equipped monster gains 300 ATK. When the equipped monster destroys a monster as a result of battle your opponent discards 1 random card from his/her hand. If this card is destroyed by an effect of a Spell Card you may Special Summon 1 Warrior-Type monster from your hand. During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

When this card is removed from the field, destroy the monster. When the monster is destroyed, destroy this card.

 

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p><p>This card can only be Special Summoned by the effect of "Samurai Warrior". When this card is Special Summoned successfully destroy 1 Spell or Trap card on the field. As long as this card is face-up on the field neither player may Advance Summon. When this card destroys a monster as a result of battle Special Summon 1 Level 3 or lower Warrior-Type monster from your hand. When this card is targeted by an effect of a Trap Card by discarding 1 Level 5 or higher Warrior-Type monster from your hand negate it

 

Zelda Cards:

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p><p>This card can only be Special Special Summoned by the effect of "Kid Link". When this card is Special Summoned you may put 1 Link Counter on this card. When this card is targeted by an effect of a Spell or Trap card you may remove 2 Link Counters from this card to negate it

p><p>[center][img]<a href=http://i36.tinypic.com/2wri877.jpg' alt='2wri877.jpg'>[[/center]

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"Elemental Hero Alchemist" + Elemental Hero Wizard"

This monster cannot be Special Summoned except by Fusion Summon. When this card attacks a monster and sends it to the Graveyard you can add 1 "Skyscraper" Spell Card from your Graveyard to your hand. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

[spoiler=Fusion Materials for "Elemental Hero Kid Mage"]

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Other cards:

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p><p>[center][img]<a href=http://img356.imageshack.us/img356/5752/78252ph7.jpg' alt='78252ph7.jpg'>[/center]

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p><p>[center][img]<a href=http://img371.imageshack.us/img371/4153/78252es4.jpg' alt='78252es4.jpg'>[/center]

p><p>When this card is Special Summoned by the effect of a "Gladiator Beast" Monster, Special Summon 1 Level 4 or lower "Gladiator Beast" Monster from your hand. When this card is targeted by an effect of a Spell or Trap Card by discarding 1 Level 5 or higher "Gladiator Beast" Monster from your hand negate it

p><p>When this card is Special Summoned by the effect of a "Gladiator Beast" Monster, remove 2 "Gladiator Beast" Monsters in your Graveyard from play, to increase the ATK of this card by 500 for every monster removed with this effect. As long as this card is face-up on the field neither player can Advance Summon. When this card is targeted by an effect of a Spell Card, by Tributing 1 face-up "Gladiator Beast" Monster on your side of the field negate it

[align=center]http://img146.imageshack.us/img146/5020/78252uz7.jpg' alt='78252uz7.jpg'>

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When this card is Summoned you cannot counduct a Normal Summon until your 2nd Main Phase after the End Phase of this turn. During each of your Stanby Phases, place a number of Zombie Counters on this card equal to the number of monster's your opponent controls (max. 5). By removing a number of Zombie Counters from this card, Downgrade 1 monsters Level on the field by the number of Counters removed. If a monster(s)on the field reach Level 0 they are treated as Normal Monster Cards and have 400 ATK and DEF.

 

Dragon Cards

Five-Headed Dark Dragon

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The Fusion Material Monsters for this card are any 5 DARK Dragon-Type monsters. This monster cannot be Special Summoned except by Fusion Summon. This card is unaffected by Spell and Trap Cards as long as there is at least 1 DARK Monster on your side of the field. If a monster you control is selected as an attack target, decrease the ATK of this card by 400.

 

Levitus, God of Light

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This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Hole, Solar Eclipse". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Once per turn, You can Special Summon 1 LIGHT Monster from your hand. The Special Summoned monster is destroyed at the End Phase of this turn. When a face-up LIGHT Monster on your side of the field destroys 1 monster on your opponent side of the field, Increase the ATK of this card by the DEF of the destroyed monster. You can Release 1 LIGHT Monster on your side of the field to place 1 Light Counter on this card. By removing 3 Light Counters from this card, Special Summon 1 "Mentor Token" (Warrior-Type/LIGHT/Level 1/ATK 100/DEF 100) in Defense Position. The "Mentor Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). When the "Mentor Token" is destroyed as a result of

battle, Special Summon 1 Level 5 or lower LIGHT Monster from your hand and increase the ATK of all LIGHT Monsters on the field by 200.

Dragon Lady of the Mist

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This card cannot be Special Summoned or Set. When this card battles a Dragon-Type Monster destroy this card. Once per turn, you can discard 2 cards from your hand and Release 1 monster you control and 1 monster your opponent controls to Special Summon 1 "Dragon of the Mist Token" (Dragon-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. Increase the DEF of the "Dragon Mist Token" equal to the ATK of the Released monsters. When this card destroys 1 monster draw 1 card.

Leaf Dragon of the Oak Tree

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This card cannot be Advance Summoned. When a Plant-Type monster you control is destroyed by a card effect, place 1 Plant Counter on this card. You can remove 3 Plant Counters on this card to Special Summon 1 Plant-Type monster from your hand. You can Release this card to Special Summon 1 Level 4 or lower Plant-Type monster from your Graveyard and Increase it's ATK by 500.

Forest Dragon

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 2 Plant-Type or Dragon-Type monsters you control. When a Plant-Type monster you control is targeted by an effect of a Spell or Trap Card, you can discard 1 Level 5 or higher Plant-Type monster from your hand to negate it's effect and destroy the card. Decrease the ATK of this card everytime you discard 1 Level 5 or higher Plant-Type monster from your hand. When the ATK of this card is less than 1500 Special Summon 2 Level 5 or lower Plant-Type monsters from your hand. Increase the ATK of all Plant-Type and Dragon-Type monster you control by 300.

Blue-Eyes Crystal Dragon

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This card cannot be Special Summoned. This card cannot be Tributed Summoned except by Releasing 1 "Blue-Eyes White Dragon" you control. Increase the ATK of this card by 500 for every "Blue-Eyes White Dragon" in your Graveyard. When this card destroys a monster as a result of battle, you can discard 1 card from your hand to place 1 Blue-Eyes Counter on this card. You can remove 4 Blue-Eyes Counters from this card to Special Summon 1 "Blue-Eyes White Dragon" from your Deck. As long as this card remains face-up on the field, increase the ATK of all Dragon-Type monste

 

Dragon Cards

Five-Headed Dark Dragon

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78252rs6.jpg [/center]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 Dragon-Type monsters you control. If this card inflicts Battle Damage to your opponent, your opponent draws 1 card and place 1 Dragon Counter on this card. By removing any number of Dragon Counter(s) from this card, activate the appropriate effect based on the number of Dragon Counter(s) you removed.

- 1: This card gains 400 ATK and DEF.

- 2: Pay 700 Life Points to Special Summon as many Level 3 or lower Dragon-Type monsters as possible from your hand.

- 3: Draw 2 cards.

- 4 or more: You can Special Summon 1 "Dragon Token" (Dragon-Type/EARTH/Level 1/ATK 0/DEF 0) in Attack Position. If the "Dragon Token" is selected as an attack target, destroy all monsters on the field except this card.

Levitus, God of Light

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This monster can only be Ritual Summoned with the Ritual Spell Card, "Black Hole, Solar Eclipse". You must also offer monsters whose total Level Stars equal 8 or more as a Tribute from the field or your hand. Once per turn, You can Special Summon 1 LIGHT Monster from your hand. The Special Summoned monster is destroyed at the End Phase of this turn. When a face-up LIGHT Monster on your side of the field destroys 1 monster on your opponent side of the field, Increase the ATK of this card by the DEF of the destroyed monster. You can Release 1 LIGHT Monster on your side of the field to place 1 Light Counter on this card. By removing 3 Light Counters from this card, Special Summon 1 "Mentor Token" (Warrior-Type/LIGHT/Level 1/ATK 100/DEF 100) in Defense Position. The "Mentor Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). When the "Mentor Token" is destroyed as a result of

battle, Special Summon 1 Level 5 or lower LIGHT Monster from your hand and increase the ATK of all LIGHT Monsters on the field by 200.

Dragon Lady of the Mist

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This card cannot be Special Summoned or Set. When this card battles a Dragon-Type Monster destroy this card. Once per turn, you can discard 2 cards from your hand and Release 1 monster you control and 1 monster your opponent controls to Special Summon 1 "Dragon of the Mist Token" (Dragon-Type/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. Increase the DEF of the "Dragon Mist Token" equal to the ATK of the Released monsters. When this card destroys 1 monster draw 1 card.

Leaf Dragon of the Oak Tree

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This card cannot be Advance Summoned. When a Plant-Type monster you control is destroyed by a card effect, place 1 Plant Counter on this card. You can remove 3 Plant Counters on this card to Special Summon 1 Plant-Type monster from your hand. You can Release this card to Special Summon 1 Level 4 or lower Plant-Type monster from your Graveyard and Increase it's ATK by 500.

Forest Dragon

78252dx4.jpg

p><p>This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 2 Plant-Type or Dragon-Type monsters you control. When a Plant-Type monster you control is targeted by an effect of a Spell or Trap Card, you can discard 1 Level 5 or higher Plant-Type monster from your hand to negate it

Blue-Eyes Crystal Dragon

http://img384.imageshack.us/img384/9412/78252ak6.jpg

This card cannot be Special Summoned. This card cannot be Tributed Summoned except by Releasing 1 "Blue-Eyes White Dragon" you control. Increase the ATK of this card by 500 for every "Blue-Eyes White Dragon" in your Graveyard. When this card destroys a monster as a result of battle, you can discard 1 card from your hand to place 1 Blue-Eyes Counter on this card. You can remove 4 Blue-Eyes Counters from this card to Special Summon 1 "Blue-Eyes White Dragon" from your Deck. As long as this card remains face-up on the field, increase the ATK of all Dragon-Type monsters you control by 300.

Destructive Flare Dragon

p><p>This card cannot be Special Summoned. This card can only be Advance Summoned by Releasing 2 FIRE or Pyro-Type Monsters. When this card is Summoned, remove 1 Pyro-Type monster in your Graveyard from play and increase the ATK of this card equal to the ATK and DEF of the removed monster. When this card destroys a monster, Special Summon 1 Level 4 or lower FIRE Monster from your hand. If this card

Mountain Dragon of Ice

p><p>Increase the DEF of this card by 200 each time a Spell Card is activated. When a Dragon-Type monster on the field is targeted by an effect of a Trap Card, you can Release this card to negate it

Osean, Dragon of the Ocean and Sea]

p><p>This card cannot be Special Summoned. This card can only be Advance Summoned by Releasing 1 WATER Monster. Increase the ATK of this card by 200 for every WATER Monster on the field. When this card destroys 2 monsters, place 1 Ocean Counter on this card. When this card is targeted by an effect of a Spell or Trap Card, you can remove 1 Ocean Counter from this card to negate it

Dragon Ice, the Snow Dragon

When this card is Summoned you cannot counduct a Normal Summon until your 2nd Main Phase after the End Phase of this turn. During each of your Stanby Phases, place a number of Ice Counters on this card equal to the number of monster's your opponent controls (max. 5). By removing a number of Ice Counters from this card, Downgrade 1 monsters Level on the field by the number of Counters removed. If a monster(s)on the field reach Level 0 they are treated as Normal Monster Cards and have 400 ATK and DEF.

 

 

Disclaimer: I do not own the artwork of my card

New and Old OCG was used like Release-Tribute

Almost all my best cards we're posted

Good Luck to everyone else in this contest

^_^

Hope You Liked My Cards

~CMY[/b]

 

 

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Here are my cards, I don't own the pictures. ^_^

 

 

Aqua ~ Trepidation Tsunami Kraken

 

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When this card is Advance Summoned, each player Special Summons as many Level 4 or lower monsters as possible in Attack Position. When a WATER monster you control destroys a monster by battle, this card gains 300 ATK. When a monster is destroyed by a card effect, the owner of the destroyed monster must Release 1 monster they control. Once per turn, you can Release 1 WATER monster you control to destroy 1 face-up monster whose ATK is equal to or lower than the ATK of the Released monster. When this card is destroyed, add it to to the top of your opponent's Deck.

 

Beast-Warrior ~ Perilous Lionine Martial Artist

 

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This card cannot be Special Summoned. When this card is Advance Summoned, it becomes your opponents Battle Phase. During your opponent's Battle Phase, all monsters your opponent controls are switched to Attack Position and must, if able, attack this card. Your oponent cannot conduct their Main Phase 2. When this card destroys a monster outside of your Battle Phase, select and activate 1 of the following effects:

- : Special Summon 1 Level 4 or lower Beast-Warrior-Type monster from your hand.

- : Add 1 Beast-Warrior-Type monster from your Deck to your hand.

- : Double the Battle Damage inflicted to your opponent.

- : Switch this card to Defense Position.

 

Dragon ~ Havoc Wingslash Eradicator

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 DARK monsters you control. When this card is Special Summoned, you can select 1 Level 5 or higher monster your opponent controls. Remove from play a number DARK monsters from your Graveyard equal to the Level of the selected monster to destroy all cards your opponent controls except the selected monster and you lose 500 Life Points for each card destroyed by this effect. When this card destroys a monster by battle, your opponent adds 1 of your removed from play DARK monsters to their hand. If you have no removed from play DARK monsters, destroy this card.

 

Fairy ~ Celestial Knight ~ Sarael

 

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When this card is Advance Summoned, you gain Life Points equal to half of the combined ATK of the monsters used to Advance Summon this card. When this card destroys a monster by battle, select 1 face-up monster on the field. You gain Life Points equal to the DEF of the selected monster. When this card is destroyed by your opponent's card effect, Special Summon 1 "Airknight Parshath" from your hand, Deck, or Graveyard. When this card is destroyed by battle, your opponent gains Life Points equal to the ATK of this card.

 

Fiend ~ Mephistophelian Power-Hungry Malice

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing from play 3 Fiend-Type Effect Monsters you control. When this card is Special Summoned, Special Summon 1 "Archdemon Token" (Fiend-Type/DARK/Level 3/ATK 1000/DEF 1000). When this card is removed from the field, destroy all "Archdemon Tokens" you control. Once per turn during your Standby Phase, you can remove from play 1 Fiend-Type Effect monster in your Graveyard to Special Summon 1 "Archdemon Token". This card gains the following effect(s) based on the number of "Archfiend Token(s)" you control.

- 1 or more: This card gains 300 ATK.

- 2 or more: Monsters destroyed by this card by battle are removed from play instead of being sent to the Graveyard.

- 3 or more: Your opponent cannot select an "Archdemon Token" you control as an attack target.

- 4 or more: You can Release 1 "Archdemon Token" you control to Special Summon 1 removed from play Fiend-Type monster.

 

Machine

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned while you control 2 or more Machine-Type monsters. When this card is Summoned, destroy all cards on the field except this card and inflict damage equal to half of the combined ATK of all monsters destroyed by this effect to each player. When this card attacks your opponent directly, each player Special Summons 1 Level 5 or higher monster from their Graveyard in Attack Position after Damage Calculation. During your opponent's Battle Phase, your opponent selects 1 monster they control. The selected monster can attack all monsters you control once each. When this card is destroyed by battle, you lose 400 Life Points for each card in your Graveyard.

 

Plant ~ Vengeful Magnolia Nymph

 

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This card cannot be Special Summoned. All Plant-Type monsters you control gain 300 ATK for each Insect-Type monster on the field. When this attacks or is attacked by a FIRE monster, this card loses 1000 ATK during the Damage Step only. When this card is destroyed by battle you lose Life Points equal to the ATK of this card. Once per turn, Release 1 Insect-Type monster you control to destroy 1 card on the field. If you cannot, destroy 1 Plant-Type monster you control. You gain Life Points equal to the ATK of the destroyed monster.

 

Psychic ~ Cerebral Warper

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by paying 2000 Life Points. Each time you lose Life Points by the effect of a Psychic-Type monster you control, destroy 1 face-down card on the field. When this card destroys a monster by battle, toss a coin. When a Machine-Type monster is Summoned, destroy this card. Heads: You gain Life Points equal to the DEF of the destroyed monster. Tails: Inflict damage to your opponent equal to the ATK of the destroyed monster.

 

Pyro ~ Incendiary Conflagration Demon

 

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This card cannot be Special Summoned except by the effect of "Blazing Hiita". This card cannot be destroyed by the effect of "Blazing Hiita". When this card is Special Summoned, you can Release 1 FIRE monster you control to inflict damage to your opponent equal to the ATK of the Released monster. When this card is Advance Summoned, your opponent Special Summons 1 FIRE monster from your Graveyard to their side of the field in Attack Position. All monsters Special Summoned by your opponent must attack this card, if able, during the turn they were Special Summoned. When this card destroys a monster by battle, inflict damage to both players equal to the ATK of the destroyed monster. When this card is destroyed, destroy all cards you control and you lose Life Points equal to the combined Levels of the destroyed monsters x 200.

 

Sea Serpent ~ Vehement Inclemency Viper

 

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This card cannot be Set. This card cannot be changed to Defense Position. This card cannot be Special Summoned in Defense Position. This card cannot be switched to Defense Position by a card effect. Once per turn, you can pay half of your Life Points to destroy all Spell and Trap Cards your opponent controls, your opponent cannot chain card effects to this effect. This card cannot select face-up Attack Position monsters as attack targets. During your Battle Phase, this card can and must attack all Defense Position monsters your opponent controls. If your opponent controls no Defense Position monsters, this card can attack your opponent's Life Points directly. When this card is destroyed, discard your entire hand.

 

Spellcaster ~ Prodigal Seer - Arellon

 

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Each time you activate a Spell Card, place 1 Depth Counter on this card. You can remove 2 Depth Counters from this card to see the top 3 cards on your opponent's Deck and rearrange them in any order. You can remove 3 Depth from this card to draw 1 card. Once per turn, you can remove 1 Depth Counter on thiis card to select 1 monster your pponent controls, activate the appropriate effect based on the Attribute of the selected monster:

- LIGHT: This card's Attribute is treated as LIGHT.

- DARK: This card's Attribute is treated as DARK.

- WIND: This card's Attribute is treated as WIND.

- EARTH: This card's Attribute is treated as EARTH.

- FIRE: This card's Attribute is treated as FIRE.

- WATER: Draw 1 card.

When this card attacks a monster with the same Attribute as this card, this card gains 500 ATK during the Damage Step only.

 

Thunder ~ Soaring Blitz Constrictor

 

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This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 4 cards. When this card is Special Summoned, destroy all Spell and Trap Cards on the field. This card gains 200 ATK and DEF for each Spell Card in your Graveyard. Once per turn, you can remove from play 3 Spell Cards from your Graveyard to destroy 1 card on the field. Each time your opponent Sets a card, your opponent selects 1 Spell Card from your Deck. Add the selected card to your hand. When this card is attacked, activate the appropriate effect based on the Attribute of the attacking monster before Damage Calculation.

-WATER: Return this card to your hand.

-FIRE: You lose 2500 Life Points.

-WIND: Return 1 card from your hand to the top of the owner's Deck, if you cannot, return this card to the top of the owner's Deck.

-EARTH: Destroy all face-down cards you control.

-DARK: Your opponent draws 2 cards.

-LIGHT: Your opponent gains 3000 Life Points.

 

Warrior ~ Consecrated Knight of Equity

 

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This card cannot be Special Summoned. When this card is Advance Summoned by Releasing 2 LIGHT monsters, destroy 1 card on the field. If the destroyed card was a DARK monster, this card gains 600 ATK. This card is unaffected by the effects of DARK Effect Monsters. When this card destroys a non-DARK monster by battle, destroy this card and Special Summon 1 Level 4 LIGHT monster from your Graveyard. When this card is destroyed by battle by a DARK monster, you must pay 2500 Life Points to destroy the monster that destroyed this card.

 

Winged Beast Ascending Tempestual Tyrant

 

113624ql0.jpg

 

This card cannot be Special Summoned. You can Normal Summon this card by Releasing 3 monsters. If you do, destroy all Spell and Trap Cards on the field. This card gains 400 ATK for each WIND monster you Released to Normal Summon this card. Monsters destroyed by this card by battle are returned to the top of the owner's Deck. Once per turn, by Releasing 2 WIND monsters you control, return all cards on the field to the owners' hands except this card. When this card is destroyed by a card effect, discard 2 WIND monsters. If you cannot, your oppoonent can Special Summon up to 3 monsters from their hand.

 

Zombie ~ Necroshade Corpse Overlord

 

113624nn6.jpg

 

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Releasing 3 Zombie-Type monsters you control. When a Zombie-Type monster is Special Summoned from your Graveyard, destroy 1 card on the field. While you control 2 or more Zombie-Type monsters, this card cannot be selected as an attack target. If your opponent removes a monster you control from play, destroy this card. This card can be Special Summoned from your Graveyard by Releasing 1 "Deathkaiser Dragon" you control ignoring the Summoning conditions.

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here's my cards


[img]http://img57.imageshack.us/img57/8206/67997dg7.jpg[/img]


[img]http://img375.imageshack.us/img375/6097/67997hz9.jpg[/img]


[img]http://img213.imageshack.us/img213/2787/67997og9.jpg[/img]

for more cards go to my youtube page http://www.youtube.com/admiraldeweynaruto
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Seals are just cards. Empty place holders. They just take up space... It is a simple idea, but it becomes complicated as you learn to manipulate them. The idea is that Seals cannot do anything except take up space. ^^ Really screws your opponent by clogging their field while giving you advantage..

 

 

This is just a concept card.

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0.

Seal Pop Dancer

[secret rare]

43114rq9.jpg

You can Special Summon this card from your hand if you have at least 2 monsters removed from play. When this card is Summoned, you can select 1 occupied Spell/Trap Card Zone on your opponent's side of the field. The card in the selected Card Zone is treated as a Seal (Cards treated as Seals cannot be selected as a target or be Released.)

 

1.

Guardian of the Seals

[super rare]

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You can Special Summon this card from your hand if you have at least 3 monsters removed from play. When this card is Summoned, you can select 1 unoccupied Card Zone on your opponent's side of the field. The selected Card Zone cannot be used as long as this card remains face-up on your side of the field except with the effect of a "Seal" monster. Once per turn, you can pay 1000 Life Points. If you do, you can select 1 monster you have removed from play and place it in the selected unnoccupied Card Zone on your opponent's side of the field. The monster is treated as a Seal (Cards treated as Seals cannot be selected as a target or be Released.) Once per turn, inflict 300 damage to your opponent for each Seal they control.

 

2.

Seal Spirit

[common]

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Only activate this card if there is a Seal on your opponent's side of the field. If the adjacent Card Zone on your opponent's side of the field is unnoccupied, place this card in that Card Zone, this card is treated as a Seal (Cards treated as Seals cannot be selected as a target or be Released.)

 

3.

Sealed Defender

[common]

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When this card is Summoned, count the number of Seals on your opponent's side of the field. For each 2 Seals, send 1 card from the top of your opponent's Deck to your removed from play pile. Once per turn, you can put 1 monster you have removed from play in an unnoccupied Monster Card Zone on your opponent's side of the field, it is treated as a Seal (Cards treated as Seals cannot be selected as a target or be Released.)

 

4.

Lunar Seal Guardian

[ultra rare]

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by destroying 2 Seals your opponent controls. When this card is Summoned, draw 1 card. Once per turn, select 1 face-down monster your opponent controls, the selected card is treated as a Seal (Cards treated as Seals cannot be selected as a target or be Released.)

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Okay then,

 

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This card is unaffected by Spell Cards. Once per turn, during your Main Phase, you can Tribute 1 monster to destroy 1 Spell or Trap Card on the field. If it is a Spell Card, Special Summon the monster you Tributed to your field in face-up Defense Position. Its battle position cannot be changed until the End Phase of this turn, except with a card effect. If it is a Trap Card, your opponent can add 1 monster from their Deck to their hand.

 

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When this face-down card is destroyed and sent to the Graveyard, Special Summon this card in face-up Attack Position with it's ATK increased by 2000 and it's card name treated as "Phantom Beast Razor-Claw". As long as you control 1 "Gazelle the King of Mythical Beasts" or 1 other "Phantom Beast" monster, this card can attack your opponent directly. If you activate this effect, apply half the ATK of this card for damage calculation.

 

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During each of your Standby Phases, Special Summon 1 "Phantasmal Martyr Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0) in Defense Position. When this card is destroyed, Tribute all "Phantasmal Martyr Tokens" and Special Summon 1 "Phantasmal Reaper Token" (Fiend-Type/DARK/Level 10/ATK ?/DEF ?) in Attack Position on your side of the field. The "Phantasmal Reaper Token's" ATK and DEF are equal to the number of "Phantasmal Martyr Tokens" Tributed x 1000. The "Phantasmal Reaper Token" is not affected by the effects of Trap Cards.When the "Phantasmal Reaper Token" is removed from the field, inflict damage to your Life Points equal to half the ATK of the "Phantasmal Reaper Token".

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I,m sorry i forgot to post..

 

By the way, heres the card effect

 

This card can be Tribute Summoned by 1 monster only. The ATK and DEF of this card is the total of the ATK and DEF of the Monster/Monsters Tributes. If this card Tribute Summoned by 3 Monsters or more, this card cannot be destroyed by battle. If this card Tribute Summoned by 4 Monsters or more, all cards on your field will not affected by your opponent Magic, Trap, or Effect Monster effect. If this card Tribute Summoned by 5 Monsters, the user will not have any damage. This card effect will activate immediately after this card is Tribute Summoned by its effect.

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