Purple Dinosaur Posted August 4, 2008 Report Share Posted August 4, 2008 [align=center]Here's the first of my Exclusive card Packs: *I do not own the Pics whatsoever* Here they are! Hopefully they're good enough to the eyes of the Forum Members! Please Rate and Comment.... PLEASE!!! 1 - 15.82[/align] Link to comment Share on other sites More sharing options...
DGoser Posted August 4, 2008 Report Share Posted August 4, 2008 OCG errors on all. 1: Good first effect, but glaring OCG errors. Second effect is way overpowered and has horrible OCG, should be rewritten completely.2: Overpowered.3: Wrong. Even if there was a way to verify the number of Trap cards on the field, this would be extremely overpowered.4: Decent, I guess you could combo this with some other TCG cards not including your own. Should not be a Counter Trap.5: Balanced and good besides minor OCG errors.6: Horribly overpowered. Link to comment Share on other sites More sharing options...
Spire Posted August 4, 2008 Report Share Posted August 4, 2008 Some OCG errors. Great pics. Link to comment Share on other sites More sharing options...
Purple Dinosaur Posted August 4, 2008 Author Report Share Posted August 4, 2008 OCG errors on all. 1: Good first effect' date=' but glaring OCG errors. Second effect is way overpowered and has horrible OCG, should be rewritten completely.2: Overpowered.3: Wrong. Even if there was a way to verify the number of Trap cards on the field, this would be extremely overpowered.4: Decent, I guess you could combo this with some other TCG cards not including your own. Should not be a Counter Trap.5: Balanced and good besides minor OCG errors.6: Horribly overpowered.[/quote'] Could you please LIST the OCG errors I made? 1: I only noticed 1 minor error on the second effect. But don't say it should be rewritten completely! 2: No. 3. Right, it's not like it gains 500 ATK for each Trap card on the field. THAT would be overpowered. I can change it to 100 ATK. 4: You're right, maybe it should'nt be a Counter Trap. 5. Again, list which OCG errors I made. 6. How come? You did not do 7-10. It's almost as though you just tried to find something to critique on. Nothing else. Link to comment Share on other sites More sharing options...
DGoser Posted August 4, 2008 Report Share Posted August 4, 2008 I'm sorry, it looks like I missed a row. I commented on all the cards I saw. Here's my indepth critique. First I'll post how the effect should read with correct OCG, then I'll comment on why (if) it's overpowered. EDIT: I missed "Terrain in Constant Daylight" thru "Dreadful Sky Whale" by my own mistake. They are included in this review. 1. "Pay 1000 Life Points to negate the effect of a Spell, Trap, or Monster card that targets a card(s) on the field and destroy the Spell, Trap, or Monster card. After this card has been successfully activated and sent to the Graveyard, one time only, when your opponent Summons a Monster, you can destroy the Monster to inflict damage to your opponent's Life Points equal to its original ATK, then remove this card in your Graveyard from play."This card's second effect is a one-sided Ring of Destruction on crack, which can't be negated in most cases because it activates in the Graveyard at your convenience. It can also be used to waste your opponent's Normal Summon for the turn, it's free Monster removal without a cost, etc. 2. Yes. Minor OCG errors, mostly with capitalization. Final effect should read:"Once per turn, you can Tribute 2 "Hovercraft Tokens" to select 2 Monsters in your Graveyard or that are removed from play and Special Summon them."This card is overpowered despite what you think, because it's Machine support with an easy Summoning Condition. Also, its Tokens are too beefed because you can boost Quickster, attack your opponent's only Monster, then attack for another 2000 damage. Worse yet, you can Tribute them for a Tribute Summon because you don't specify otherwise. On top of all that, pull this effect off twice and get two free Monsters. By the way, that would most likely give you 5 Monsters (Quickster, 1 leftover Token, 2 Special Summoned Monsters, 1 Normal Summon). 3. "The Attribute of this card is also treated as LIGHT, DARK, WATER, and FIRE. Once per turn, you can change the Attribute of this card. This card gains 300 ATK for each face-up Trap card."You have a 1 Tribute Monster with 2400 ATK (which is the highest ATK of any 1 Tribute Monster played in the current meta) which gets an easy ATK boost assuming you run Continuous Traps (with the way you had it written, this also included face-down Traps, but there is no legal way to verify these). 1 face-up Trap will give this card 2700 ATK. That makes this card comparable to Fairy King Truesdale, which got errata'd because of how powerful it was. 4. (TiCD) Minor OCG errors, mostly with capitalization.I'm kinda glad I missed this card the first time, because it's EXTREMELY OP. Virtually all of your Machine-Type Monsters gain 1000 ATK where it counts (because who runs Machines lv 7 or higher, and who needs ATK outside the Battle Phase?). On top of that, this card passively damages your opponent. You also have an illegal Tribute effect because you have a cost, but no resolution (you can't just Tribute monsters for no reason). Finally, this card's destruction gives you draw power. Awesome. It's even a Field Spell so it doesn't take up space in your normal 5-card zone. 5. (VDB) Also EXTREMELY OP. "This card cannot be Special Summoned. You can negate the activation of a Spell or Trap, or the activation of an Effect Monster's effect, and this card loses 300 ATK. If this card's ATK is 0, destroy it. If this card is destroyed by this effect, Special Summon it during your next End Phase and it loses 600 ATK."So this is a Light and Darkness Dragon that CHOOSES when to negate stuff. On top of that, it can regenerate itself at 1200 ATK every time, and despite the fact that "This card cannot be Special Summoned", it somehow still manages to Special Summon itself. Illegal AND overpowered. 6. (MST) Minor OCG errors ("below" should be "lower", etc.) Would be balanced if not for the draw power, regardless of the fact that it destroys the equipped Monster. 7. (DSW) Minor OCG errors, mostly with capitalization. This card is OP because it's ATK is high enough to keep it around, and there is no cost for Special Summoning the rfp Monsters. 8. I guess this is the only one we agree on. "Monster" should be capitalized. Rather minor effect. Why run this over Sak Armor or D Prison? 9. Balanced. Minor capitalization errors. "While this card is face-up on your side of the field" is unncessary text that can be removed since the effect is Continuous. 10. Minor cap errors again. This card is horribly OP because you have a trampling beatstick that destroys anything big enough to kick it off the field. Link to comment Share on other sites More sharing options...
Lucas Maximus Posted August 4, 2008 Report Share Posted August 4, 2008 Yeah, your OCG if off, but DGoser took care of that. Otherwise, they look pretty good. G'job, PD. ;) 7/10 Link to comment Share on other sites More sharing options...
Catman25 Posted August 4, 2008 Report Share Posted August 4, 2008 Nice pictures Link to comment Share on other sites More sharing options...
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