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Sieghart, the Magical Swordsman


StevenBray

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This is my latest card, and could you all please comment on this card and on this one too http://forum.yugiohcardmaker.net/thread-61425.html. Thanks

 

4196nj8.jpg

 

This card is also treated as a Spellcaster-Type monster. This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card. Once per turn, you can put 1 Spell Counter on this card (max. 5). Depending on the number of Spell Counters on this card, apply the appropriate effect: 1 - This card gains 400 ATK. 2 - Once per turn, by sending the top card from your Deck to the Graveyard, randomly select 1 card from your opponent's hand and send it to the Graveyard. 3 - During your Battle Phase, neither player can activate Trap Cards. 4 - During your Battle Phase, your opponent cannot activate Trap Cards. 5 - Apply all the above effects.

 

Image: http://i292.photobucket.com/albums/mm14/rikusuka/Darkness/kukudm_06.jpg

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Ridiculously overpowered.

 

You can keep using the 2 - effect until your opponent has no cards in their hand.

 

4/10 because it's ridiculously overpowered.

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Ok, apologies if I'm wrong on this but doesn't its first effect cancel out its other effects? If it says "This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card" and then says "Once per turn, you can put 1 Spell Counter on this card" doesn't that mean its trying to increase the number of Spell Counters on it but can't because of its first effect? That's how I interpret it but you might want to confirm with someone else as well. If this is true then you could just change the effect to "The number of Spell Counters on this card can only be changed by this card's effect" whether or not that suits OCG I'm not 100% sure, but something along those lines might work better. Effect number is still overpowered. I reckon to tone it down a bit you could change 5 to "Remove all Spell Counters from this card". That way you can't end up with a card with 4 simultaneous effects, and with them all active 3 would nulify 4 anyways. Overall though, great effort. I like the name, the picture and the overall idea, just needs some tweaking here and there. Oh and if you want a score I'll give you a 7/10.

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  • 1 month later...

This is my latest card' date=' and could you all please comment on this card and on this one too http://forum.yugiohcardmaker.net/thread-61425.html. Thanks

 

[img']http://img371.imageshack.us/img371/4460/4196nj8.jpg[/img]

 

This card is also treated as a Spellcaster-Type monster. This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card. Once per turn, you can put 1 Spell Counter on this card (max. 5). Depending on the number of Spell Counters on this card, apply the appropriate effect: 1 - This card gains 400 ATK. 2 - Once per turn, by sending the top card from your Deck to the Graveyard, randomly select 11 cards

from your opponent's hand and send it to the Graveyard. 3 - During your Battle Phase, neither player can activate Trap Cards. 4 - During your Battle Phase, your opponent cannot activate Trap Cards. 5 - Apply all the above effects.

 

Image: http://i292.photobucket.com/albums/mm14/rikusuka/Darkness/kukudm_06.jpg

[/q

your card rocks it fuckin rocs and the pictures you get 11/10


if i was you i would make dragons becase you can over do em and it dont matter


dragons rule

sighned,

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Yugioh Card Maker Forum / Custom Cards / Realistic cards / Sieghart, the Magical Swordsman

 

Thread Rating: 1 Votes - 5 Average 1 2 3 4 5 Threaded Mode | Linear Mode Sieghart, the Magical Swordsman

 

08-11-2008, 02:59 PM (This post was last modified: 08-11-2008 03:16 PM by StevenBray.) Post: #1

StevenBray

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Sieghart, the Magical Swordsman This is my latest card, and could you all please comment on this card and on this one too http://forum.yugiohcardmaker.net/thread-61425.html. Thanks

 

 

 

This card is also treated as a Spellcaster-Type monster. This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card. Once per turn, you can put 1 Spell Counter on this card (max. 5). Depending on the number of Spell Counters on this card, apply the appropriate effect: 1 - This card gains 400 ATK. 2 - Once per turn, by sending the top card from your Deck to the Graveyard, randomly select 1 card from your opponent's hand and send it to the Graveyard. 3 - During your Battle Phase, neither player can activate Trap Cards. 4 - During your Battle Phase, your opponent cannot activate Trap Cards. 5 - Apply all the above effects.

 

Image: http://i292.photobucket.com/albums/mm14/...udm_06.jpg

 

08-11-2008, 03:01 PM Post: #2

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RE: Sieghart, the Magical Swordsman Ridiculously overpowered.

 

You can keep using the 2 - effect until your opponent has no cards in their hand.

 

4/10 because it's ridiculously overpowered.

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08-11-2008, 03:01 PM Post: #3

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RE: Sieghart, the Magical Swordsman the fifth choice is to powerfull, add the ability to remove spell counters to gain a desired effect instead of unlocking all of them. nice card otherwise, great pic!!

 

8.5/10

=D

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08-11-2008, 03:16 PM Post: #4

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RE: Sieghart, the Magical Swordsman The card has been changed to make it less OP (even though the effect still probobly makes it OP). So look at it again and comment again please.

 

08-11-2008, 03:19 PM Post: #5

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RE: Sieghart, the Magical Swordsman Just the last point (5) is owerpowered...however...nice card...wonderfull pic...I'll give you a Rep point for this...good job

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08-11-2008, 03:27 PM Post: #6

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RE: Sieghart, the Magical Swordsman Seems pretty good.

I notice the 1st edition though, you might want to take it out unless you can somehow get a gold sticker on the card.

--------------------------------------------------------------------------------

 

(08-09-2008 11:45 AM)*.Burn It Down.* Wrote:

(08-09-2008 11:35 AM)Immortal_Deity_Stratos Wrote:

How did they ruin Pokemon? It is great. Anyway, Naruto vs. Sasuke in Naruto.

When some drunk guy came to the board meeting and suggested that the creatures redundantly repeat what their names are.

[90% of today's YCM members are n00bish, spammy, and seriously fail.]

[if you're one of the 10% who isn't, put this in your sig!]

 

08-11-2008, 03:44 PM Post: #7

Strikenmist

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RE: Sieghart, the Magical Swordsman Overpowered but good 8/10

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http://forum.yugiohcardmaker.net/showthr...?tid=48712

 

Check out mah 40 card Smash Bros. Deck!!

 

Mah Rating

 

1/10 No Effort You Suck

2/10 Terrible

3/10 Really Bad

4/10 Eew

5/10 O...K...

6/10 Could Be Better

7/10 Pretty Good

8/10 Nice

9/10 Great

10/10 Awesome

11/10 Too Great You Rule

 

08-11-2008, 03:45 PM Post: #8

Death Metal

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RE: Sieghart, the Magical Swordsman The pic is a epic win...the card is so-so

 

8/10

--------------------------------------------------------------------------------

 

Band Of The Moment: Marduk

Song Of Choice: Autumnal Reaper

 

Thx For Zeh Siggy「κδㄨ」

"Better To Reign In Hell, Than Serve In Heaven" - John Milton in "Paradise Lost"

 

 

08-11-2008, 08:45 PM Post: #9

DeMeNTeD

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RE: Sieghart, the Magical Swordsman I agree with the fifth choice being overpowered. Not bad aside.

8/10

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08-12-2008, 03:13 AM Post: #10

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RE: Sieghart, the Magical Swordsman a bit over-powered but nice card

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08-12-2008, 03:15 AM Post: #11

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RE: Sieghart, the Magical Swordsman Cool image. Tad overpowered. Not bad...

 

8.5/10

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08-12-2008, 03:37 AM Post: #12

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RE: Sieghart, the Magical Swordsman Ok, apologies if I'm wrong on this but doesn't its first effect cancel out its other effects? If it says "This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card" and then says "Once per turn, you can put 1 Spell Counter on this card" doesn't that mean its trying to increase the number of Spell Counters on it but can't because of its first effect? That's how I interpret it but you might want to confirm with someone else as well. If this is true then you could just change the effect to "The number of Spell Counters on this card can only be changed by this card's effect" whether or not that suits OCG I'm not 100% sure, but something along those lines might work better. Effect number is still overpowered. I reckon to tone it down a bit you could change 5 to "Remove all Spell Counters from this card". That way you can't end up with a card with 4 simultaneous effects, and with them all active 3 would nulify 4 anyways. Overall though, great effort. I like the name, the picture and the overall idea, just needs some tweaking here and there. Oh and if you want a score I'll give you a 7/10.

 

08-12-2008, 03:39 AM Post: #13

SaTuRnPaLaDiN

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RE: Sieghart, the Magical Swordsman RedRecker has a good point. That does need to be changed. Kudos to you!

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08-12-2008, 03:55 AM Post: #14

Spire™

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RE: Sieghart, the Magical Swordsman A little oeverpowered, 8.6/10.

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Today, 03:08 PM (This post was last modified: Today 03:12 PM by unsubscribed.) Post: #15

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RE: Sieghart, the Magical Swordsman

This is my latest card' date=' and could you all please comment on this card and on this one too http://forum.yugiohcardmaker.net/thread-61425.html. Thanks

 

 

 

This card is also treated as a Spellcaster-Type monster. This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card. Once per turn, you can put 1 Spell Counter on this card (max. 5). Depending on the number of Spell Counters on this card, apply the appropriate effect: 1 - This card gains 400 ATK. 2 - Once per turn, by sending the top card from your Deck to the Graveyard, randomly select 11 cards

from your opponent's hand and send it to the Graveyard. 3 - During your Battle Phase, neither player can activate Trap Cards. 4 - During your Battle Phase, your opponent cannot activate Trap Cards. 5 - Apply all the above effects.

 

Image: http://i292.photobucket.com/albums/mm14/...udm_06.jpg

[/q

your card rocks it fuckin rocs and the pictures you get 11/10

--------------------------------------------------------------------------------

if i was you i would make dragons becase you can over do em and it dont matter

--------------------------------------------------------------------------------

dragons rule

sighned,

unsubscibed

 

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Yugioh Card Maker Forum / Custom Cards / Realistic cards / Sieghart, the Magical Swordsman

 

Thread Rating: 1 Votes - 5 Average 1 2 3 4 5 Threaded Mode | Linear Mode Sieghart, the Magical Swordsman

 

08-11-2008, 02:59 PM (This post was last modified: 08-11-2008 03:16 PM by StevenBray.) Post: #1

StevenBray

The Christmas Duellist

 

Posts: 1,903

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Sieghart, the Magical Swordsman This is my latest card, and could you all please comment on this card and on this one too http://forum.yugiohcardmaker.net/thread-61425.html. Thanks

 

 

 

This card is also treated as a Spellcaster-Type monster. This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card. Once per turn, you can put 1 Spell Counter on this card (max. 5). Depending on the number of Spell Counters on this card, apply the appropriate effect: 1 - This card gains 400 ATK. 2 - Once per turn, by sending the top card from your Deck to the Graveyard, randomly select 1 card from your opponent's hand and send it to the Graveyard. 3 - During your Battle Phase, neither player can activate Trap Cards. 4 - During your Battle Phase, your opponent cannot activate Trap Cards. 5 - Apply all the above effects.

 

Image: http://i292.photobucket.com/albums/mm14/...udm_06.jpg

 

08-11-2008, 03:01 PM Post: #2

[star']

Enter the Psychic Era

 

Posts: 4,936

Joined: Jun 2007

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RE: Sieghart, the Magical Swordsman Ridiculously overpowered.

 

You can keep using the 2 - effect until your opponent has no cards in their hand.

 

4/10 because it's ridiculously overpowered.

--------------------------------------------------------------------------------

 

 

 

08-11-2008, 03:01 PM Post: #3

overdragon12

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Posts: 196

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RE: Sieghart, the Magical Swordsman the fifth choice is to powerfull, add the ability to remove spell counters to gain a desired effect instead of unlocking all of them. nice card otherwise, great pic!!

 

8.5/10

=D

--------------------------------------------------------------------------------

MY POST GRAMMAR SUCKS!!! DEAL WITH IT!!!

have a nice day =P

_______________________________________________

 

 

Click here to feed me a Star Fruit!

Get your own at Flyffables!

 

08-11-2008, 03:16 PM Post: #4

StevenBray

The Christmas Duellist

 

Posts: 1,903

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RE: Sieghart, the Magical Swordsman The card has been changed to make it less OP (even though the effect still probobly makes it OP). So look at it again and comment again please.

 

08-11-2008, 03:19 PM Post: #5

Sayaka

Advanced Member

 

Posts: 383

Joined: Aug 2008

Reputation: 13

Points: 356

 

RE: Sieghart, the Magical Swordsman Just the last point (5) is owerpowered...however...nice card...wonderfull pic...I'll give you a Rep point for this...good job

--------------------------------------------------------------------------------

 

 

 

 

 

 

 

For The Glory Of Athena

 

08-11-2008, 03:27 PM Post: #6

Mike2084

When The Tide Turns...Only I Can Come

 

Posts: 2,668

Joined: May 2007

Reputation: 52

Points: 4088

 

RE: Sieghart, the Magical Swordsman Seems pretty good.

I notice the 1st edition though, you might want to take it out unless you can somehow get a gold sticker on the card.

--------------------------------------------------------------------------------

 

(08-09-2008 11:45 AM)*.Burn It Down.* Wrote:

(08-09-2008 11:35 AM)Immortal_Deity_Stratos Wrote:

How did they ruin Pokemon? It is great. Anyway, Naruto vs. Sasuke in Naruto.

When some drunk guy came to the board meeting and suggested that the creatures redundantly repeat what their names are.

[90% of today's YCM members are n00bish, spammy, and seriously fail.]

[if you're one of the 10% who isn't, put this in your sig!]

 

08-11-2008, 03:44 PM Post: #7

Strikenmist

The Guardian Of Mist - KOTW

 

Posts: 87

Joined: Aug 2007

Reputation: 0

Points: 61

 

RE: Sieghart, the Magical Swordsman Overpowered but good 8/10

--------------------------------------------------------------------------------

 

 

 

http://forum.yugiohcardmaker.net/showthr...?tid=48712

 

Check out mah 40 card Smash Bros. Deck!!

 

Mah Rating

 

1/10 No Effort You Suck

2/10 Terrible

3/10 Really Bad

4/10 Eew

5/10 O...K...

6/10 Could Be Better

7/10 Pretty Good

8/10 Nice

9/10 Great

10/10 Awesome

11/10 Too Great You Rule

 

08-11-2008, 03:45 PM Post: #8

Death Metal

The Satanic Metalhead™

 

Posts: 2,609

Joined: Jun 2007

Reputation: 52

Points: 194

 

RE: Sieghart, the Magical Swordsman The pic is a epic win...the card is so-so

 

8/10

--------------------------------------------------------------------------------

 

Band Of The Moment: Marduk

Song Of Choice: Autumnal Reaper

 

Thx For Zeh Siggy「κδㄨ」

"Better To Reign In Hell, Than Serve In Heaven" - John Milton in "Paradise Lost"

 

 

08-11-2008, 08:45 PM Post: #9

DeMeNTeD

The Brutal Super Saiyan

 

Posts: 8,508

Joined: May 2008

Reputation: 310

Points: 7429

 

RE: Sieghart, the Magical Swordsman I agree with the fifth choice being overpowered. Not bad aside.

8/10

--------------------------------------------------------------------------------

 

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My Card Sets (Click to View)

 

Contest History (Click to View)

1st place: 53

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3rd place: 11

4th place: 1

5th place: 0

Nathan Explosion Wrote:

We're here to make metal ... BLACKER THAN THE BLACKEST BLACK TIMES INFINITY!!!!!!!!

Death Metal Wrote:

O.o watz a nurm@l card?

lulz I think they make good fire starters.

 

08-12-2008, 03:13 AM Post: #10

Dr. 23

Aaaatatatatata! Hokuto Hyaku Retsu Ken!!

Posts: 387

Joined: Jun 2008

Points: 375

 

RE: Sieghart, the Magical Swordsman a bit over-powered but nice card

--------------------------------------------------------------------------------

 

Click here cuz... yeah...

 

 

FOOD!!

 

 

^By Fuuraibo^

 

Join the Flyffables Club!

http://forum.yugiohcardmaker.net/thread-...age-1.html

 

08-12-2008, 03:15 AM Post: #11

SaTuRnPaLaDiN

Guardian of Saturn

 

Posts: 2,487

Joined: Mar 2008

Reputation: 85

Points: 2718

 

RE: Sieghart, the Magical Swordsman Cool image. Tad overpowered. Not bad...

 

8.5/10

--------------------------------------------------------------------------------

Cute Crusaders - http://forum.yugiohcardmaker.net/thread-63593.html

 

08-12-2008, 03:37 AM Post: #12

RedRecker

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RE: Sieghart, the Magical Swordsman Ok, apologies if I'm wrong on this but doesn't its first effect cancel out its other effects? If it says "This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card" and then says "Once per turn, you can put 1 Spell Counter on this card" doesn't that mean its trying to increase the number of Spell Counters on it but can't because of its first effect? That's how I interpret it but you might want to confirm with someone else as well. If this is true then you could just change the effect to "The number of Spell Counters on this card can only be changed by this card's effect" whether or not that suits OCG I'm not 100% sure, but something along those lines might work better. Effect number is still overpowered. I reckon to tone it down a bit you could change 5 to "Remove all Spell Counters from this card". That way you can't end up with a card with 4 simultaneous effects, and with them all active 3 would nulify 4 anyways. Overall though, great effort. I like the name, the picture and the overall idea, just needs some tweaking here and there. Oh and if you want a score I'll give you a 7/10.

 

08-12-2008, 03:39 AM Post: #13

SaTuRnPaLaDiN

Guardian of Saturn

 

Posts: 2,487

Joined: Mar 2008

Reputation: 85

Points: 2718

 

RE: Sieghart, the Magical Swordsman RedRecker has a good point. That does need to be changed. Kudos to you!

--------------------------------------------------------------------------------

Cute Crusaders - http://forum.yugiohcardmaker.net/thread-63593.html

 

08-12-2008, 03:55 AM Post: #14

Spire™

The Chaotic Warlock

 

Posts: 3,619

Joined: Apr 2008

Reputation: 62

Points: 8228

 

RE: Sieghart, the Magical Swordsman A little oeverpowered, 8.6/10.

--------------------------------------------------------------------------------

 

 

The Truth (Click to View)

I was origanaly known as Dimension Lord. Just before my 5th star, I was known as Future Emperor.

The Signature (Click to View)

I made it. I'm proud of it, seeing as i'm new to sigs.

 

Today, 03:08 PM (This post was last modified: Today 03:12 PM by unsubscribed.) Post: #15

unsubscribed

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Posts: 1

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RE: Sieghart, the Magical Swordsman

This is my latest card' date=' and could you all please comment on this card and on this one too http://forum.yugiohcardmaker.net/thread-61425.html. Thanks

 

 

 

This card is also treated as a Spellcaster-Type monster. This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card. Once per turn, you can put 1 Spell Counter on this card (max. 5). Depending on the number of Spell Counters on this card, apply the appropriate effect: 1 - This card gains 400 ATK. 2 - Once per turn, by sending the top card from your Deck to the Graveyard, randomly select 11 cards

from your opponent's hand and send it to the Graveyard. 3 - During your Battle Phase, neither player can activate Trap Cards. 4 - During your Battle Phase, your opponent cannot activate Trap Cards. 5 - Apply all the above effects.

 

Image: http://i292.photobucket.com/albums/mm14/...udm_06.jpg

[/q

your card rocks it fuckin rocs and the pictures you get 11/10

--------------------------------------------------------------------------------

if i was you i would make dragons becase you can over do em and it dont matter

--------------------------------------------------------------------------------

dragons rule

sighned,

 

Card Maker Search Member List Calendar Help

 

--------------------------------------------------------------------------------

 

Current time: 10-08-2008, 03:13 PM Welcome back, unsubscribed. You last visited: Today, 07:11 AM (User CP — Log Out)

Open Buddy List View New Posts | View Today's Posts | Private Messages (Unread 0, Total 0)

 

 

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Yugioh Card Maker Forum / Custom Cards / Realistic cards / Sieghart, the Magical Swordsman

 

Thread Rating: 1 Votes - 5 Average 1 2 3 4 5 Threaded Mode | Linear Mode Sieghart, the Magical Swordsman

 

08-11-2008, 02:59 PM (This post was last modified: 08-11-2008 03:16 PM by StevenBray.) Post: #1

StevenBray

The Christmas Duellist

 

Posts: 1,903

Joined: Jun 2007

Reputation: 37

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Sieghart, the Magical Swordsman This is my latest card, and could you all please comment on this card and on this one too http://forum.yugiohcardmaker.net/thread-61425.html. Thanks

 

 

 

This card is also treated as a Spellcaster-Type monster. This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card. Once per turn, you can put 1 Spell Counter on this card (max. 5). Depending on the number of Spell Counters on this card, apply the appropriate effect: 1 - This card gains 400 ATK. 2 - Once per turn, by sending the top card from your Deck to the Graveyard, randomly select 1 card from your opponent's hand and send it to the Graveyard. 3 - During your Battle Phase, neither player can activate Trap Cards. 4 - During your Battle Phase, your opponent cannot activate Trap Cards. 5 - Apply all the above effects.

 

Image: http://i292.photobucket.com/albums/mm14/...udm_06.jpg

 

08-11-2008, 03:01 PM Post: #2

[star']

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RE: Sieghart, the Magical Swordsman Ridiculously overpowered.

 

You can keep using the 2 - effect until your opponent has no cards in their hand.

 

4/10 because it's ridiculously overpowered.

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08-11-2008, 03:01 PM Post: #3

overdragon12

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RE: Sieghart, the Magical Swordsman the fifth choice is to powerfull, add the ability to remove spell counters to gain a desired effect instead of unlocking all of them. nice card otherwise, great pic!!

 

8.5/10

=D

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08-11-2008, 03:16 PM Post: #4

StevenBray

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RE: Sieghart, the Magical Swordsman The card has been changed to make it less OP (even though the effect still probobly makes it OP). So look at it again and comment again please.

 

08-11-2008, 03:19 PM Post: #5

Sayaka

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RE: Sieghart, the Magical Swordsman Just the last point (5) is owerpowered...however...nice card...wonderfull pic...I'll give you a Rep point for this...good job

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08-11-2008, 03:27 PM Post: #6

Mike2084

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RE: Sieghart, the Magical Swordsman Seems pretty good.

I notice the 1st edition though, you might want to take it out unless you can somehow get a gold sticker on the card.

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08-11-2008, 03:44 PM Post: #7

Strikenmist

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RE: Sieghart, the Magical Swordsman Overpowered but good 8/10

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08-11-2008, 03:45 PM Post: #8

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RE: Sieghart, the Magical Swordsman The pic is a epic win...the card is so-so

 

8/10

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08-11-2008, 08:45 PM Post: #9

DeMeNTeD

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RE: Sieghart, the Magical Swordsman I agree with the fifth choice being overpowered. Not bad aside.

8/10

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08-12-2008, 03:13 AM Post: #10

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RE: Sieghart, the Magical Swordsman a bit over-powered but nice card

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08-12-2008, 03:15 AM Post: #11

SaTuRnPaLaDiN

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RE: Sieghart, the Magical Swordsman Cool image. Tad overpowered. Not bad...

 

8.5/10

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08-12-2008, 03:37 AM Post: #12

RedRecker

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RE: Sieghart, the Magical Swordsman Ok, apologies if I'm wrong on this but doesn't its first effect cancel out its other effects? If it says "This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card" and then says "Once per turn, you can put 1 Spell Counter on this card" doesn't that mean its trying to increase the number of Spell Counters on it but can't because of its first effect? That's how I interpret it but you might want to confirm with someone else as well. If this is true then you could just change the effect to "The number of Spell Counters on this card can only be changed by this card's effect" whether or not that suits OCG I'm not 100% sure, but something along those lines might work better. Effect number is still overpowered. I reckon to tone it down a bit you could change 5 to "Remove all Spell Counters from this card". That way you can't end up with a card with 4 simultaneous effects, and with them all active 3 would nulify 4 anyways. Overall though, great effort. I like the name, the picture and the overall idea, just needs some tweaking here and there. Oh and if you want a score I'll give you a 7/10.

 

08-12-2008, 03:39 AM Post: #13

SaTuRnPaLaDiN

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RE: Sieghart, the Magical Swordsman RedRecker has a good point. That does need to be changed. Kudos to you!

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08-12-2008, 03:55 AM Post: #14

Spire™

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RE: Sieghart, the Magical Swordsman A little oeverpowered, 8.6/10.

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Today, 03:08 PM (This post was last modified: Today 03:12 PM by unsubscribed.) Post: #15

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RE: Sieghart, the Magical Swordsman

This is my latest card, and could you all please comment on this card and on this one too http://forum.yugiohcardmaker.net/thread-61425.html. Thanks

 

 

 

This card is also treated as a Spellcaster-Type monster. This card is unaffected by Spell, Trap and Monster Effects that increase or decrease the number of Spell Counters on a card. Once per turn, you can put 1 Spell Counter on this card (max. 5). Depending on the number of Spell Counters on this card, apply the appropriate effect: 1 - This card gains 400 ATK. 2 - Once per turn, by sending the top card from your Deck to the Graveyard, randomly select 11 cards

from your opponent's hand and send it to the Graveyard. 3 - During your Battle Phase, neither player can activate Trap Cards. 4 - During your Battle Phase, your opponent cannot activate Trap Cards. 5 - Apply all the above effects.

 

Image: http://i292.photobucket.com/albums/mm14/...udm_06.jpg

[/q

your card rocks it fuckin rocs and the pictures you get 11/10

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if i was you i would make dragons becase you can over do em and it dont matter

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dragons rule

sighned,

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