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6th card


bentleyeugene92

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hi, i'm trying to go for originality so here goes

 

Fallen Angel - Super Destroyer

[Fairy/effect]

This card cannot be Normal Summoned or Set. Whenever a Fairy-Type monster is destroyed and you have at least 3 Fairy-Type Monsters in your Graveyard, Special Summon this card by paying half of your Life Points. This card cannot be destroyed by battle. All Battle Damage you take from a battle involving this card becomes 0. When this card is sent from the field to the Graveyard, pay 2000 Life Points to Special Summon this card on your side of the field. When this monster battles an opponent's monster, destroy that monster at the end of the Damage Step. When this card attacks your opponent directly, place 1 Armageddon Counter on this card. When 3 Armageddon Counters are on this card, destroy all cards on both players hand and field and inflict 100 damage for every card destroyed to your opponent.

131405lw2.jpg

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This card is overpowered, sadly. It has an amazing picture, and your OCG is great. However, the second there are 3 Fairy-Type Monsters in your Graveyard, and another one gets sent there, you are required to Summon this guy. Because its a requirement, the Summon can happen from anywhere... Graveyard, Deck; Hand (not rfp). So, that's a Summon for free (albeit at half of your LP), and now you have a battle-invulnerable monster on your side of the field that negates all battle damage done to you in a battle involving him. Working as a one-card army, this monster can battle each and every one of your opponent's monsters until he/she is all out. Meanwhile, you can start playing more of your own monsters, and with a "Raregold Armor", or some other attack-diverting strategy(ies), you can get a strong army on the field to launch direct attacks after "Super Destroyer" has cleared the field. His only threat is S & T, which he has another safeguard against, the ability to re-Summon for 2000 LP. Albeit, you'll probably summon him once and then get only 1 chance to re-Summon the guy, but he'll sure to a lot of damage in that time... and what if you got 3 "Super Destroyer" Monsters? That's 3 monster destructions per turn, meaning you clear the field in a matter of 2 turns. After that, you can attack freely...

 

I see amazing stall, amazing field control, and great aggro opportunity in this card. This is a very overpowered card... however, keep up the good work with those pictures and OCG!!

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