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Gundam Set


Sozee

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Hi guys! This is my first set. Hope you guys like it!

 

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Effect: This card cannot be Special Summoned except by sending a face up "Freedom Gundam" to the graveyard and pay half of your life points,then Special Summon this card from your hand,deck or graveyard.This card cannot be destroyed by battle.As long as this card remains face up on the field,your opponent cannot activate any card effects,(including monster,spell and trap effects).Once per turn,you can pay half of your life points to send all cards on the field except this card to their respective owner's Deck.The Decks are then shuffled.Remove from play a card from your Graveyard during your Standby Phase,if not remove this card from play.

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Effect: When this card is Normal or Special Summoned,you can add a "Kira Yamato" to your hand.While this card is face up on the field, this card can negate the effects of Trap cards and destroy them.This card can attack twice during the same Battle Phase.When this card is sent to the Graveyard,you can add a "Murasame" to your hand.

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Effect: This card can be Special Summoned during your opponent's turn by Tributing 1 monster on your side of the field and paying 1000 Life Points.When this card is summoned this way, you can select a card on the field and destroy it. While this card is face up on the field, all the Battle Damage you recive is inflicted to your opponent.

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Effect: Once per turn, you can equip this card to a face-up "Freedom Gundam" OR "Strike Freedom Gundam" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster's attack is doubled. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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Effect: Once per turn, you can equip this card to a face-up "Freedom Gundam" OR "Strike Freedom Gundam" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 700 ATK and DEF. The equipped monster can attack all of your opponent's monsters. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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Effect: When this card is summoned, you can add a "Murasme Flight Mode" to your hand.When this card is equipped with "Murasame Flight Mode",this card cannot be destroyed by battle with a monster that has an attack higher than this card.When this card is sent to the graveyard,you can Special Summon a "Murasame" in Attack Mode by paying 500 Life Points.

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Effect: Once per turn, you can equip this card to a face-up "Murasme" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster gains 400 ATK and DEF. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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Effect: Activate only during your opponent's Battle Phase and if you have a "Freedom Gundam" or "Strike Freedom Gundam" in your Graveyard or removed from play.Special Summon "Freedom Gundam" or "Strike Freedom Gundam" from your Graveyard or removed from played.Your opponent must attack the Special Summoned monster that turn.Any Damage you recive that turn is inflicted to your opponent.

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Effect: When this card is summoned while "Kira Yamato" is face up on the field, you can add a "Freedom Gundam" or Strike Freedom Gundam" from your Deck or Graveyard to your hand. As long as this card remains face-up on the field, your opponent cannot select this card as an attack target.As long as this card is face-up on the field, increase your Life Points by 500 during your Standby Phase for each Machine-type monster in your Graveyard.

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Effect: When this card is summoned, you can Special Summon a mmonster from your hand. If you use this effect, you cannot declare an attack this turn. When this card is destroyed, you can draw 1 card. If this card is in your Graveyard, you can send 2 cards on the top of your Deck to the Graveyard to Special Summon this card.

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Effect: This card cannot be Normal Summoned or Flip Summoned. This card can only be Special Summoned from your Deck or your hand by sending a face-up "Strike Gundam" to the Graveyard. Then you can Special Summon this card face-up Attack Position. While this card is face-up on the field, its Attribute is also treated as FIRE. Once per turn, you can negate the effects of a Trap card and destroy it. Increase this card's ATK by 500 for each card that has "Gundam" in it's card name.

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Effect: This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 1 "Stike Gundam" and 1 "Strike Rouge" from your Field or Grveyard from play. As lon as this card is face-up on the field, this card's Attribute is also treated as DARK. Once per turn, you can negate the effects of a Spell card or Trap card and destroy it. Increase this card's ATK for each card removed from play (including your opponent's).

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Effect: This card cannot be Normal Summoned or Flip Summoned. This card can only be Special Summoned by picking one card from your Deck. Guess the type of the card (Monster, Spell or Trap). If you it call right, then Special Summon it. If not, then add the card to your hand. This effect can only be used once per turn. When this card is Summoned sucsessfully, then you can add one card from your opponent's Deck to your hand. If this card is destroyed by a card effect, guess the card on top of your Deck. If you call right, Special Summon this card to the field during your next Standby Phase. If not, remove this card from play. Then, put the card on top of your Deck, the Deck is then Shuffled.

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Effect: Once per turn, you can equip this card to a face-up "Destiny Gundam" monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect monster you control, OR unequip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that equipped monster's Attribute is also treated as FIRE. Double the equipped monster's ATK if there is a FIRE Monster on the field. When the equipped monster destroys an opponent's monster by battle, draw 1 card. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

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Please give me some comments and suggestions please. Oh, and rate them :P !

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These kill dude!!! Awesome and you like an Lv1 Noob!!! I love them!!!

Btw, you need to work on taking the logo off the picture, the union problem (try using a photo editor and edit the Union over Effect), some picture had blink background try adding a background (use a photo editor) and the OCG are okay for a starter (but WORK on it). ^_^ +10/108)8)8)

Edit: Go here if you need OCG help http://forum.yugiohcardmaker.net/thread-51154.html

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