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i think i m getting better, complete set of monsters named after Real Demons


H0micidal WolfMan

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disclaimer: none of the pictures are mine, google and photobucket

 

these monsters, all except sin and sorrow, pumpkin reaper zero and dark chimera are named after demons that are said to exist. Lucider is supposed to be Lucifer, but i was not going to name a card after him. so i changed it. if u are a religious or not, this set is only for the purpose of entertaining, and i in no way condone the practice of sadism, or any other form of the occult. i also do not condemn those who do. this set was just a idea i had, and it didnt turn out to bad, so please, relax and enjoy my cards.

 

rate, comment, enjoy =D

 

Thank you

 

 

 

 

GAAP.jpg

If there are 5 or more DARK monsters removed from play, you can discard this card to special summon it during your next stand-bye phase. If this card is summoned in this manner, activate the following effect:

-For each removed from play DARK monster that you or your opponent controls, this card gains 1 "DARK" counter. When this card would be destroyed, remove 1 counter. For each counter removed, the controller of this card receives 500 points of damage. When this card has no counters, destroy this card and remove it from play.

 

moloche.jpg

 

Azazelcard.jpg

 

darkchimera.jpg

 

Lucider.jpg

 

zeropumpkin.jpg

 

Sinandsorrow.jpg

 

kobal.jpg

 

darkmagic.jpg

 

DARKMASK.jpg

 

darkmist.jpg

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Guest Supreme Gamesmaster

There's only one card. This is the right OCG for that card:

 

If you have 5 or more removed from play DARK monsters, you can discard this card from your hand. If this card was discarded by this effect, it is Special Summoned during your next Standby Phase. When this card is Special Summoned by its own effect, place 1 Spell Counter on it for each of your opponent's removed from play cards (max. 4). When this card would be destroyed while face-up on the field, you can pay 600 Life Points. If you do, remove 1 Spell Counter from this card, and this card is not destroyed. If this card has no Spell Counters on it, remove it from play.

ATK / 2300 | DEF / 2000

 

Fix'd for balancing; the number of RFG'd cards can easily exceed 30 in an MM deck. The idea is Dark Nephthys with invulnerability, so I sent the ATK/DEF way down.

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