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Duelist's Glory- 80 Card Set (allow some time to load)


bluefire1179

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Alright, I hope you enjoy this set. The pics are not great all the time, but i switched computers when trying to finish up and all of a sudden, my cropped pics didn't fit. Anyway, please leave me some good criticism.

My goal with the set was to give it a feel that's real close to an actual set. As you can see, they are ordered in Effect monsters, Fusions, Spells, and Traps, and Secret Rares, with a couple Secrets splashed in here and there, and the Secret rare put in front as #0. Enjoy!

 

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Sealed Magician Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 or more Zombie type monsters from your Graveyard. This card's ATK equals the total ATK of the tributed monsters. When this card destroys a monster as a result of battle, equip the destroyed monster gto this card. By removing from play 3 monsters equipped to this card, you can destroy all cards on the field except this one and inflict damage equal to the number of cards destroyed x200 to your opponent's Life Points.

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Arctic Mega-Devourer Lore:

This card cannot be Special Summoned. This card only be Tribute Summoned by offering one face-up "Arctic Terrorking Fish" and 2 other Fish-Type monsters from your side of the field. When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points. When this card destroys a monster as a result of battle, remove the destroyed monster from play. This card gains 100 ATK for every monster removed from play by this effect.

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Furious Lord of D. Lore:

This card cannot be Normal Summoned or Set. This card may only be Special Summoned by sending to the Graveyard a face-up "Lord of D." on your side of the field. When this card is summoned, you may take up to 3 Dragon-Type monsters from your Graveyard and shuffle them into your deck. You may then Special Summon up to 1 Dragon-Type monster from your hand to the field. As long as this card remains face-up on the field, all Dragon-Type monsters are not affected by Spell or Trap cards.

Jinzo-Hunter Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Conversion Disc." This card may not attack your opponent's monsters or their Life Points. During your Battle Phase you may select a face-down Spell or Trap card on your opponent's side of the field and flip it face-up without activating it. If it is a Trap card, destroy it. If it is a Spell card, flip it face-down and inflict 500 Life Points of Direct Damage to your opponent. When this effect is activated, it is considered as declaring an attack.

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Minotaur Warrior LV8 Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Mintoaur Warrior LV4." This card may not be summoned in Defense Position. This card's Battle Position may not be changed except by a card effect. If this card successfully destroys a monster your opponent controls, you may attack with this card once again in a row. If this card is switched to Defense Position you may send this card to the Graveyard to Special Summon 1 "Minotaur Warrior LV12" from your hand.

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Minotaur Warrior LV12 Lore:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Minotaur Warrior LV8." This card may not be played in Defense Position. If this card is switched to Defense Position by a card effect, destroy it. As long as this card is face-up on the field, no Trap cards may be activated during the Battle Phase. You may pay 2000 Life Points to let this card attack twice during your next Battle Phase.

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Elemental Hero Defend Neos Lore:

"Elemental Hero Neos" + "Neo-Spacian Golem Defender"

This card can only be Special Summoned from the Fusion Deck by returning the above monsters from your field to your deck (You do not use "Polymerization"). This card must be returned to the Fusion Deck during your End Phase. When this card is Special Summoned, all monsters on your opponent's side of the field must be switched to Defense Position. If this Attack Position monster attacks a monster in Defense Position, the monster is destroyed and the opponent takes 1500 damage.

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Elemental Hero Ancientarmor Neos Lore:

"Elemental Hero Neos" + "Neo-Spacian Ancient Trilobite" + "Neo-Spacian Golem Defender"

This card can only be Special Summoned from the Fusion Deck by returning the above monsters from your field to your deck (You do not use "Polymerization"). This card must be returned to the Fusion Deck during your End Phase. If this card atacks a Defense Position monster, destroy the monster without damage calculation. If this card attacks an Attack Position monster, double the Battle Damage taken.

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Elemental Hero Airarmor Neos Lore:

"Elemental Hero Neos" + "Neo-Spacian Golem Defender" + "Neo-Spacian Air Hummingbird"

This card can only be Special Summoned from the Fusion Deck by returning the above monsters from your field to your deck (You do not use "Polymerization"). This card is returned to the Fusion Deck during the End Phase. When this card attacks an opponent's monster, apply damage using this card's DEF as its ATK. This card may attack directly. If it does, use ths card's ATK value.

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Elemental Hero Ancientdark Neos Lore:

"Elemental Hero Neos" + "Neo-Spacian Ancient Trilobite" + "Neo-Spacian Dark Panther"

This card can only be Special Summoned from the Fusion Deck by returning the above monsters from your field to your deck (You do not use "Polymerization"). This card must be returned to the Fusion Deck during your End Phase. This card may not attack. When this card is sent back to the Fusion Deck, you may destroy either all of your opponent's Spell and Trap cards or all of your opponent's monsters.

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Magnum Ocean Lord Lore:

"Destructor Leviathan" + "Lord of Storms"

This card cannot be Special Summoned except by Fusion Summon. This card may only attack monsters in the same column. Once per turn, by Tributing 1 monster, you may rearrange the monsters on your opponent's side of the field and put them in any of your opponent's Monster Card Zones. This effect may only be activated twice. During your End Phase, all monsters on the field must move to their left adjacent Monster Card Zone. Any monster, besides this card, that cannot move any further left is destroyed. Once per turn you may move this card to an unoccupied Monster Card Zone.

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Ultimatum Lore:

You can only activate this card when your Life Points fall to 0. Gain 1000 Life Points. Destroy all cards on your side of the field. If it is your opponent's turn, they must end their turn. If it is your turn, you must repeat your turn starting at your Draw Phase. Draw 3 cards instead of 1. Skip your Standby Phase. If you cannot summon a monster card, you lose 1000 Life Points. If you can summon a monster, you must Special Summon all Level 4 or lower monsters from your hand in either face-up Attack or face-down Defense Position. You may not activate or Set any Spell or Trap cards during this turn. You may conduct the rest of your turn normally.

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If there are some cards you can't read, please tell me and I'll post it immediately.

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