D.D. Warrior Posted August 23, 2008 Report Share Posted August 23, 2008 [align=center]1 tuner monster-D.D. AssailantWhen this card battles an opponent's monster, after damage calculation you can remove that monster from play.This monster also counts as a Warrior-type monster. This monster may not be special summoned except by releasing 1 dragon type monster on your side of the field. If you were to release a monster and send it to the graveyard, remove it from play instead. Once per turn you may remove one card in your or 1 monster you control hand from play.When this card is summoned, put one Spell counter on it. (Max. 4) Whenever you or your opponent activates a spell card, put a Spell counter on this card. Remove a spell counter from this card. Remove 1 csrd from your opponent's hand from play. You may only activate this ability once per turn.You can activate the effect of this card once per turn. Once during your main phase, you may choose and activate 1 of the following effects.-Remove the top 2 cards of your deck from play.-Put 2 cards from your removed from play zone in to your hand.During your standby phase, you must flip a coin. This card gains one of the following effects depending on the results of the flipped coin until the end of the turn.Heads- When this card battles an opponent's monster, after damage calculation you can remove from play that monster and this card.Tails- When this card battles an opponent's monster, after damage calculation you can remove that monster from play.If your opponent would activate a card effect that would allow him/her to draw (a) card(s), remove those cards from play istead of your opponent putting it in his/her hand.If this card is removed from play, special summon it during your next main phase.This monster gains 200 ATK for each monster in the removed from play zone. If a card would be sent to the graveyard, remove it from play instead.Pay 500 life points to activate this card. If your opponent draws a card during his draw phase, remove it from play instead of putting it in his/her hand. Destroy this card 3 turns after activation.When this monster battles a monster with a higher ATK than the ATK of this monster, remove that monster from play. Damage calcualtion is applied normally.D.D. Knight + D.D. Knight LadyWhen this monster battles a monster with a higher ATK than the ATK of this monster, remove hat monster from play before damage calculation. When this monster battles a monster with a higher DEF than the ATK of this monster, remove that monster from play. Damage Calculation is applied normally.1 Tuner monster+1 or more Non-tuner Fiend-type monsterIf this monster is in the removed from play zone, you may place it in a Spell and Trap card zone control by releasing 1 Fiend-type monster you control. The released monster is removed from play instead of going to the graceyard. While this monster is in a Spell and Trap card zone, it is treated as a Continuous Trap Card with the following effect: Destroy 1 spell card you control or discard 1 spell card in your hand: Your opponent loses 500 life points.(This card was actually based off of D'ice's Gargoyle Lord Darkblood. Credit goes to him for the Synchro Gargoyle Idea, and the pic idea.)Each time a card is removed from play, put 1 D.D, Arrow Counter on this card. By removing any number of D.D. Arrow Counters, destroy 1 face-up monster on the field with ATK equal to or less than 700 x the number of removed D.D. Arrow Counters.(This card should be a warrior, I just made a mistake)Each time a card is removed from play, put 1 D.D, Arrow Counter on this card. By removing any number of D.D. Arrow Counters, destroy 1 face-up monster on the field with DEF equal to or less than 900 x the number of removed D.D. Arrow Counters.[/align] Link to comment Share on other sites More sharing options...
Apocolypse Posted August 23, 2008 Report Share Posted August 23, 2008 Ambitious, they need a little work, 7.8/10 Link to comment Share on other sites More sharing options...
marksmanaim Posted August 23, 2008 Report Share Posted August 23, 2008 d.d. hole is kinda scary and overpowered in my oppinion, and you didn't makea dd assailent... Wtf? 6.5/10 Link to comment Share on other sites More sharing options...
Gogeta™ Posted August 23, 2008 Report Share Posted August 23, 2008 Some overused pics, OCG is in need of help, keep at it and you'll get better 5.3/10 Link to comment Share on other sites More sharing options...
Zaca Posted August 23, 2008 Report Share Posted August 23, 2008 i giv em 6.9/10 Link to comment Share on other sites More sharing options...
Chaos Impact™ Posted August 23, 2008 Report Share Posted August 23, 2008 very cool but some of the pics are overused Link to comment Share on other sites More sharing options...
D.D. Warrior Posted August 24, 2008 Author Report Share Posted August 24, 2008 d.d. hole is kinda scary and overpowered in my oppinion' date=' and you didn't makea dd assailent... Wtf? 6.5/10[/quote'] This is D.D. Assailant Thanks for the ratings. I'll add more. I'm editing Different Dimension Hole. I meant to say:Pay 500 life points to activate this card. If your opponent draws a card during his draw phase, remove it from play instead of putting it in his/her hand. Destroy this card 3 turns after activation. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted August 25, 2008 Report Share Posted August 25, 2008 Few blurry pics, I like the secret rares.8/10 Link to comment Share on other sites More sharing options...
D.D. Warrior Posted August 25, 2008 Author Report Share Posted August 25, 2008 Thanks. I used Ashje's Holo sheets. Link to comment Share on other sites More sharing options...
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