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Star wars cards question


windpepper

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Try beginning with starships. The first card I made was the Millennium Falcon. On certain starfighters, give them an effect where they will "dodge" an attack sometimes. For my card, when it's attacked, you flip a coin and call it. If you call it right, it switches to defense position and cannot be destroyed by battle for the rest of the turn. I believe this is sufficient to simulate the chance of dodging an attack, especially for the Falcon.

 

P.S. Make the starships Machine type. Good guys = LIGHT attribute. Bad guys = Dark attribute.

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