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[7000th Post] New Sub Type - Restricted


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As the title says, this is my 7000th post. ^_^

 

Now for the Restricted monsters:

 

Just as the subtype name says, they don't really play with all their power.

All restricted monsters are level 4 and above.

Extra tributes are required for the summoning of these monsters:

Lvl. 4 - 1 tribute

Lvl. 5-6 - 2 tributes

Lvl. 7-9 - 3 tributes

Lvl. 10+ - 4 tributes

 

Most, if not all the time, Restricted monsters will start their names off with a word of different language.

They will all say this at the beginning of their effect:

 

This monster cannot be Summoned except by releasing _ monsters you control.

This monster cannot attack the turn it is Summoned.

This monster cannot be selected as an attack target if there is a non-Restricted monster on your field.

Halve this monster's ATK during each of your Battle Phases.

 

Restricted monsters revolve around using "Vengeance Counters". They sort of make up for only battling with half their ATK.

With enough Vengeance counters, they usually do the common things like destroying Spell or Traps, or Summoning monsters, etc.

Sometimes there will be side effects to using Vengeance counters like not being able to attack while having them or something like that.

Like regular effect monsters, they will have their own individual effects.

Usually, their ATK and DEF are a bit high for the level that they're at. It sort of makes up for the extra tribute.

 

There are some monsters that support Restricted monsters. Usually by putting more Vengeance Counters on the field.

Most of the time, in their effects, it will say that they can only be released (tributed) to summon a Restricted monster.

Their names are all in a different language. It can be 2 or more words of a different language or the same language.

 

Credit for the Different language names goes to Mike2084

 

And now the monsters:

Restrict.jpgRestrict-1.jpg

Restrict-2.jpgRestrict-3.jpg

Restrict-4.jpgRestrict-5.jpg

 

[spoiler=Effect - Olmus]This monster cannot be Summoned except by releasing 1 monster you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. Once per turn, during your Standby Phase, place 1 Vengeance Counter on this monster. If you have 4 or more Vengeance Counters on this monster, you can remove 4 Counters to destroy 1 monster your opponent controls with a different type.

 

 

[spoiler=Effect - Kieltava]This monster cannot be Summoned except by releasing 2 monsters you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. Place 1 Vengeance Counter on this monster for each monster your opponent controls. If 5 Vengeance Counters were put on this monster this way, roll a six sided die. Destroy 1 monster your opponent controls with the same level as the result of the dice roll. If your opponent controls no monsters with the same level, roll the die again.

 

 

[spoiler=Effect - Ruse]This monster cannot be Summoned except by releasing 2 monsters you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. This monster's attribute is also treated as DARK. Place a number of Vengeance counters on this monster equal to the number of Vengeance counters on the field +1. If this monster is selected as an attack target, you can negate the attack and switch this monster to face-down Defense Position. You must remove 3 Vengeance Counters from this monster to use this effect more than once.

 

 

[spoiler=Effect - Trpaslik]This monster cannot be Summoned except by releasing 3 monsters you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. This monster is unaffected by the effects of Trap Cards. Once per turn during your End Phase, place 1 Vengeance Counter on this monster for Each Spell card on the field. If this monster is selected as an attack target with more than 9 Vengeance counters, destroy the attacking monster at the end of the Damage Step.

 

 

[spoiler=Effect - Posseder]This monster cannot be Summoned except by releasing 2 monsters you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. This monster cannot gain or lose ATK and DEF by card effects. Once per turn, during your Standby Phase, place 2 Vengeance Counters on this monster for each non-Restricted monster on the field. If this monster attacks with 20 or more Vengeance Counters, this monster can attack all monsters your opponent controls once each. If you use this effect, this monster cannot be destroyed by battle.

 

 

[spoiler=Effect - Gyík]This monster cannot be Summoned except by releasing 1 monster you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. Place 1 Vengeance Counter on this monster for each trap card in your hand. Once per turn, you can remove 1 Vengeance Counter from this monster to randomly select a card in your opponent's hand. Activate the following effect based on the selected card:

-Monster Card: Remove it from play until the End Phase.

-Spell Card: You cannot activate any Spell or Trap Cards this turn.

-Trap Card: Add the selected card to your hand.

 

 

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Excellent. For quite a while I've had the idea of having a monster that started strong and halfed it's attack each turn...but I couldn't figure a way to make it playable. You have done that. Congratulations.

This would be an absolute b*tch to keep track of if you had more than 2 on the field.... >.>

I'm not sure how Gyik's Vengeance Counters work...do you have to show your opponent your trap cards in your hand to prove that you have them...? O.o

 

Other than that, amazing cards, I love them. 10/10

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i would try to make a deck out of these cards! they need some spell/trap support though for their rapidly decreasing ATK and DEF. I like the color effect you put on the cards, very cool, very original. good effects, very fair.

9.8/10

make some more of these!!!

 

PS, congratz on the 7000th post.

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I'm sad that the 7000 post would be used on something like this. There are many problems with this card being close to TCG -worthy.

 

All other subset cards that are created rely on other cards for support. By creating a subset that relies on counters, you've already begun to head downhill. By adding in Restricted Monsters, you're basically asking for strategy using counters. This is a way of asking decks to use less strategy cards, or less staples, and add more cards that deal with counters. This will make decks less functional, and therefore less useful. I don't see how these will work in the metagame.

 

Ignoring that, its easy to see that these cards are also completely unreliant on aggro. By losing 50% of their current ATK each turn, they immediately forfeit 1/3 of the main strategy (aggro, field control, and burn). You don't limit strategy at the card subsets, you limit it afterward, in the card's text. Show me 1 kind of monster which disregards any of the 3 strategies and I'll give you this one. So you kind of lost that one, too... ^^

 

Sorry, I don't see much potential in this set. Try something else.

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