Silence127 Posted August 24, 2008 Report Share Posted August 24, 2008 Main Deck: (40) Monsters: (24)3x Great Shogun3x Grandmaster3x Zanji3x Jutte Fighter2x Enishi2x Irou2x Yaichi2x Spirit of the SS1x Breaker1x CyDra1x Tricky1x Kamon Spells: (10)3x RotA3x United of the SS1x Storm1x Reborn1x MST1x Reasoning Traps: (6)2x Magic Jammer2x Seven Tools1x TT1x Wabaku Extra Deck: (6)3x Stardust3x GoyoAdded in 3x Collosal Warrior I don't have any solemns or dark bribes Link to comment Share on other sites More sharing options...
EHERO Andrew Posted August 24, 2008 Report Share Posted August 24, 2008 If this is a Synchro deck, then where are your Synchros? Link to comment Share on other sites More sharing options...
Silence127 Posted August 24, 2008 Author Report Share Posted August 24, 2008 Yea... i kind of forgot, thx for that. Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted August 24, 2008 Report Share Posted August 24, 2008 +2 Colossal Fighter? He actually works very well if You have tons of Warriors. -1 Kamon, He's side deck material at best.-2 Spirit +2 Hand of the Six Samurai+1 Zanji Link to comment Share on other sites More sharing options...
Silence127 Posted August 24, 2008 Author Report Share Posted August 24, 2008 +2 Colossal Fighter? He actually works very well if You have tons of Warriors. -1 Kamon' date=' He's side deck material at best.-1 Spirit +2 Hand of the Six Samurai[/quote'] Good idea with the Colossal Fighter ill use that but kamon has become very helpfull some times and spirit i use to power up yaichi and other lower levels so they survive and are draw power. I do want to try to use a hand of the six samurai but if your going to take something out plz explain why. Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted August 24, 2008 Report Share Posted August 24, 2008 Hand has 1600 attack, it's LV3 and it's usually better to blow up monsters than attack them. Also, I edited My post same time You posted. take out both Spirits, for the Hands, and take out the Kamon for a third Zanji, as He, and Yachi should usually be maxed, but this case is different becasue this deck is a Synchro variant. Link to comment Share on other sites More sharing options...
Silence127 Posted August 24, 2008 Author Report Share Posted August 24, 2008 Hand has 1600 attack' date=' it's LV3 and it's usually better to blow up monsters than attack them. Also, I edited My post same time You posted. take out both Spirits, for the Hands, and take out the Kamon for a third Zanji, as He, and Yachi should usually be maxed, but this case is different becasue this deck is a Synchro variant.[/quote'] and take out the Kamon for a third Zanji No offense but fail.Also i have many cards that destroy face downs. Also I think yaichi should only be ran at 2 Because of his low attack and the fact that you would rather want a zanji on the field or irou than him. Link to comment Share on other sites More sharing options...
Skyfi Posted August 24, 2008 Report Share Posted August 24, 2008 The Collosal Warriors Are Smart, This Deck Looks Good To Me Link to comment Share on other sites More sharing options...
Silence127 Posted August 24, 2008 Author Report Share Posted August 24, 2008 Thanks, is there anything to improve? Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted August 24, 2008 Report Share Posted August 24, 2008 >_< I thought it said 2 Zanji... try a third Yaichi and such... Hand is Better than Spirit, same level, and yeah, thats why i said to take Spirits out and stuff. Link to comment Share on other sites More sharing options...
Silence127 Posted August 24, 2008 Author Report Share Posted August 24, 2008 I'll consider taking out 1 spirit for a hand unless i can find anything else. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 24, 2008 Report Share Posted August 24, 2008 Side Deck?Bottomless? Link to comment Share on other sites More sharing options...
Skuldur Posted August 24, 2008 Report Share Posted August 24, 2008 needs Colossal fighters ( he can revive himself you know ) and needs hands, and don't run magic jammer. Magic Drain >>>> Magic Jammer Also needs Mirror Force Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 24, 2008 Report Share Posted August 24, 2008 Your traps are laughable, also SS dont stand a chance with reasoning at 1 Link to comment Share on other sites More sharing options...
Silence127 Posted August 24, 2008 Author Report Share Posted August 24, 2008 Ok added in three Colossal fighter thanks for the tip. The traps are trying to replace solemn and dark bribes because i want to try to run this deck at locals and i don't have any of them. Link to comment Share on other sites More sharing options...
tonisanoob Posted August 24, 2008 Report Share Posted August 24, 2008 dosnt see monter gate or reasoning dosnt see instant fusion dosnt see dark resonator DOES see the tricky :S Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 24, 2008 Report Share Posted August 24, 2008 dosnt see monter gate or reasoning dosnt see instant fusion dosnt see dark resonator DOES see the tricky :SSpells: (10)3x RotA3x United of the SS1x Storm1x Reborn1x MST1x Reasoning but yea do add everythin he said, specially instant fusion. Link to comment Share on other sites More sharing options...
Silence127 Posted August 25, 2008 Author Report Share Posted August 25, 2008 What should I take out for the Dark Resonator and the Instant Fusion? I tried monster gate and most of the time I would get a Grandmaster or skip an Enishi when I already have a Grandmaster. Link to comment Share on other sites More sharing options...
Chaos Impact™ Posted August 25, 2008 Report Share Posted August 25, 2008 get collosal warrior a key man in all warrior synchro decks Link to comment Share on other sites More sharing options...
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