Hinote Posted August 24, 2008 Report Share Posted August 24, 2008 Total(40): Monsters(18):3x Izanagi3x Herald of Orange Light2x Imanazi[by Demand of JesusofChaos]2x The Tricky2x Yamato-No-Kami[Dark]1x Yamata Dragon1x Hino-Kagu-Tsuchi1x Asura Priest1x Cyber Dragon1x Breaker the Magical Warrior[dark]1x Sangan[dark] Spells(15):2x Mirror of Yata2x Hand Destruction2x Soul Exchange2x Allure of Darkness1x Double Summon1x Creature Swap1x Heavy Storm1x Monster Reborn1x Mystical Space Typhoon1x Mausoleum of the Emperor1x Swords of Revealing Light Traps(7):3x Threatening Roar2x Royal Decree1x Trap Dustshoot1x Torrential Tribute Extra Deck(6):2 Stardust Dragon2 Goyo Guardian2 Brionac, Dragon of the Ice Boundary Okay....I dont even know where to begin.....I had an old Spirit deck and I loved and missed it so much, I made it again, but this time...A LOT BETTER.I need to knock down the amount of traps, because Royal decree has been saving me in all of the duels with this deck so far...aside from the allures and the yata mirrors, and a few staples, the others are just substitutes because I cant think of anything else better to put in...and monsters are so ridiculous, I dont even know where to begin...I Play tested with Solemns/Bribes, neither worked, they both ended up killing me/Obliterating me... LOT OF COMMENTS!! I will even except Harsh Criticism, whatever it takes to make this deck worth running. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 24, 2008 Report Share Posted August 24, 2008 -2 Inter Dimensional Matter Transporter-1 Raigeki Break+1 MF+2 Hino Link to comment Share on other sites More sharing options...
Hinote Posted August 25, 2008 Author Report Share Posted August 25, 2008 Done, any other suggestions, I definitely know it needs alot of work... Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 25, 2008 Report Share Posted August 25, 2008 how many targets you have for Allure? I dunno the attributes for the spirits and other than spirits all you got is 1 target. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 25, 2008 Report Share Posted August 25, 2008 I demand that you wirte Izanami's name as imanazi Link to comment Share on other sites More sharing options...
Hinote Posted August 25, 2008 Author Report Share Posted August 25, 2008 I demand that you write Izanami's name as Imanazi Done.Lol. how many targets you have for Allure? I dunno the attributes for the spirits and other than spirits all you got is 1 target. I only have 5 Targets for Allure, I listed the dark attribute next to the monster with it. I was thinking of only running 1-2 Allures but then I couldn't think of anything else to put in place, at the same time it didn't really bother me, because by some coincidence every duel I have has Yamata Dragon out in a few turn dealing damage, other wise I always seem to have a target for Allure. Link to comment Share on other sites More sharing options...
Tabris Posted August 26, 2008 Report Share Posted August 26, 2008 To Hinote: A rather depressing portrait, this is. Cut on the Decrees and Roars to add up on the Slimes and Zomas? Should offer you aqueous protection, 3000 of it, while preparing you for, oh well, a Spirit. Link to comment Share on other sites More sharing options...
Hinote Posted August 26, 2008 Author Report Share Posted August 26, 2008 Actually thats exactly what the Decrees and Roars do, and I always have a spirit to summon one way or the other, and at the same time Decrees stop my opponents traps from hurting me if I do have a spirit like say, waste of 2k life points to summon out a double tribute from mausoleum by way of mirror force or threatening [considering that they are spirits so they will get bounced at end phase] and threatening just keep them from depleting my life points. Link to comment Share on other sites More sharing options...
Tabris Posted August 26, 2008 Report Share Posted August 26, 2008 Then Bribes or Tornadoes would do. Link to comment Share on other sites More sharing options...
Hinote Posted August 26, 2008 Author Report Share Posted August 26, 2008 Tornadoes dont work as well as decrees and Roars and although bribe is helpful, in this particular deck the last thing I want to do is give my opponent more hand advantage... Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 26, 2008 Report Share Posted August 26, 2008 -1 Allure If you wanna go for hino hand control +1 Mosileum. Link to comment Share on other sites More sharing options...
Hinote Posted August 26, 2008 Author Report Share Posted August 26, 2008 not really trying that, but I've been play testing the deck, it actually did very well against my Dragon Synchro and Ironically beat my Lightsworn, which I didnt think would happen...its actually kinda fast more like swarm, first turn I had 4 monsters out and still had 3 cards in my hand after summoning and setting spells and traps and what not. but I did lose my hand a few times from Allures downside due to no dark in hand, so I will take one out but I dont want to base the deck off one card, I am trying to keep it generally Spirit rather then Specifically Hino...but thanks anyway. Should I add in one of these in place of the Allure?: Yamato-No-KamiYamata DragonKinka-Byo Or something else all together? Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 26, 2008 Report Share Posted August 26, 2008 ^Dunno since I dunno what they do and Wikia isnt working. Link to comment Share on other sites More sharing options...
Hinote Posted August 26, 2008 Author Report Share Posted August 26, 2008 Kinka-ByoDARK/Beast - Spirit/1400/200This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can Special Summon 1 Level 1 monster from your Graveyard. When this card is removed from the field, remove from play that monster. Yamato-no-KamiDARK/Warrior - Spirit/62200/1200This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by removing from play 1 Spirit monster from your Graveyard. this card returns to its owner's hand during the End Phase of the turn is is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls. Yamata DragonFIRE/Dragon - Spirit/72600/3100 This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned, Flip Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, draw cards from your Deck until you have 5 cards in your hand. Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 26, 2008 Report Share Posted August 26, 2008 Okay why the hell are you running Kinka-Byo? YOU HAVE NO TARGETS EXCEPT THE TREEBORN!! I... Umm... *Just walks away nodding head* Link to comment Share on other sites More sharing options...
Hinote Posted August 26, 2008 Author Report Share Posted August 26, 2008 Lol that's exactly what i said but I could find anything else to put in under level 5 to easily summon in case of defense... if I take him out that's two cards I need to put in..which I still haven't the slightest idea what to put in. and plus at the time I put him in when building the deck I had three of him plus the Treeborn, but I took 2 out for better replacements, but I couldn't find anything to put in for the third so I just left him there.... Link to comment Share on other sites More sharing options...
tonisanoob Posted August 26, 2008 Report Share Posted August 26, 2008 base the deck around hino kagu and nothign else and if your insistent on spirits then CREATURE SWAPS NOWWWW Link to comment Share on other sites More sharing options...
Hinote Posted August 26, 2008 Author Report Share Posted August 26, 2008 I will keep the Swaps at 2 since Most of the time I have at least 2 Mirror of Yata's that can keep them on the field so it would be a waste to switch them in my opinion, but I will run 2 anyway, however, I need something else to take out for the second. any Ideas? Link to comment Share on other sites More sharing options...
snake101 Posted August 26, 2008 Report Share Posted August 26, 2008 ya definantly 2 creature swaps and maybe spring of rebirth for life point gain Link to comment Share on other sites More sharing options...
Hinote Posted August 28, 2008 Author Report Share Posted August 28, 2008 I still dont know what to take out for the second Creature Swap, any ideas? other then that, is it a solid deck now, or is there possibly a few more changes needed? Link to comment Share on other sites More sharing options...
Hinote Posted August 29, 2008 Author Report Share Posted August 29, 2008 Come on guys....ANY more changes?!!Anything at all??? Link to comment Share on other sites More sharing options...
Hinote Posted September 1, 2008 Author Report Share Posted September 1, 2008 I turned it into a synchro for some serious support, also taking out some useless cards that never helped me no matter when I pulled them, the deck became alot better through this and a little faster, any suggestions now? Link to comment Share on other sites More sharing options...
phi Posted May 2, 2009 Report Share Posted May 2, 2009 kinka-byo add2x copycat1x sinister sprocketmight help? Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted May 2, 2009 Report Share Posted May 2, 2009 Locked Link to comment Share on other sites More sharing options...
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