Flare909 Posted August 24, 2008 Report Share Posted August 24, 2008 My first water set.Plz rate it. This Card can negate an activation of a Spell or Trap Card only once. This monster gets the following effects from the Card which was negated:Spell:Increase the atk of this Card by 700 points.Trap:Decrease the atk of this Card by 700 points. This Card cannot be normal summoned or set. This Card can only be special summoned by removing 2 water monsters in your graveyard from play. During each of your standby phases, special summon 1 "Water Molecule Token"(Aqua-Type/Water/Level 1/Atk 0/Def 0) in defense position. By Tributing 3 "Water Molecule tokens" destroy all Cards on your opponents side of the field. This Card cannot be destroyed by battle. When this Card battles with a Level 5 or higher monster then destroy it during the end of the damage step. By removing this card from your graveyard from play add 1 level 4 or lower Water monster to your hand. When this card is sent to the graveyard, you lose half your life points. When this Card is sent to the graveyard as a result of battle, you can special summon 1 Water monster with atk 0f 1600 or less in face up attack position from your deck. Then shuffle your deck. This Card is treated as a field Spell. This card can be normal summoned on to the monster Card zone. As long as this Card remians on the field, all water monsters cannot be destroyed by battle, also they are unnafected by Card effects and increade their Atk & Def by 1000 points. As long as this Card remains face up on the field, increase the atk of all water monsters by 800 points.If you were to recieve more than 1000 battle damage then destroy this Card. This Card cannot be destoryed by battle.This card gains 400 atk points for every water monster in your graveyard. Link to comment Share on other sites More sharing options...
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