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My first ritual. Goes in a set.


Luna Lovegood

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I'm betting you know about my Necromancers, but I think i'll throw one in to show you anyways. I recently made a card called Necromancer Of The Pentacle. I said more pentacle monsters would be coming soon, and here is another. But first I will let you know that you can see these card in action-Eventually-At this link: http://forum.yugiohcardmaker.net/thread-59329.html comment if you want.

Now on with these cards!

[spoiler=[b]First, the necromancer pentacle guy![/b]]

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This card cannot be face-down. This card must be played in front of the Monster Card zones. The monster behind this card cannot attack or be attacked. This card gains 100 ATK for every Necromancer on the field. This card gains 500 ATK for every monster with 'Necromancer' in it's name. This card cannot be destroyed by battle if there is another card with 'Pentacle' in it's name.

 

[spoiler=[b]The Real Card![/b]]

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This card can only be Ritual Summoned with the Ritual Spell Card, "White Pentacle". You must also tribute monsters who's Level equals 12 or more. When this card attacks, if there are any Necromancers on your side of the field, all effects are negated except the effect of this card. If this card attacks, all other cards on the field gain 100ATK. If this card is attacked, this card gains 500ATK. This card cannot be destroyed by battle. If there is a Necromancer in front of this card, this card gains all the effects of that Necromancer. While this card is on the field, each player may have their own Field Spell. If this card is sent to the Graveyard, you can pay 3000 Life Points to Special Summon this card. If this card is removed from play, Special Summon this card. If this card is in your hand, it cannot be discarded.

 

[spoiler=[b]The Spell[/b]]

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This card can be used to Ritual Summon "White Magician Of The Pentacle". You must also offer Tribute monsters from the field or your hand whose total Levels equal 12.

 

Here are some other links to try:

http://forum.yugiohcardmaker.net/thread-58577.html

http://forum.yugiohcardmaker.net/thread-58029.html

http://forum.yugiohcardmaker.net/thread-64050.html

Please comment on them! Oh and here. Free cookies! *throws cookies*

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The Ritual Monster:

Appears to me as if you thought: hey, that's a nice effect, let's add it; wow another fun effect, add it; uhm i still need this effect, this effect, add them. voila, a monster. While your story seems like it involved careful planning and consideration, this card has no goal, purpose, in your Deck. The very specific effects involve almost every aspect of a duel, and add no focus or versatily to the card (it adds a random effect!?). Just counters to about everything (including very unlikely situations like being discarded) that could ruin your plan. IMO less is more.

 

The Necromancer:

Has a goal/purpose: powerful field control (but still balanced). Focus of the effects is on not being destroyed by battle. This card is good; by far more realistic/useful than the ritual monster.

OCG: Zone(s)

every Necromancer monster on the field (added monster; it can have a capital M)

for every monster with 'Necromancer' in it's name-> for every "Necromancer" monster you control. (same goes for the pentacle)

by battle if there is a-> by battle if you control another...

 

I like the general idea of Necromancers, I'm looking forward to seeing the complete set and I hope this gives you my opinion of the "direction" your future cards should go.

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