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A Set in Progress. Soon to Be Very Explosive!


Dad

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Note: See my signature for discalimer.

 

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This card cannot be Special Summoned. If this monster is selected as an attack target by an opponent's monster, raise the ATK of this card to be equal to the opponent's monster's ATK. This card is not destroyed as a result of battle; inflict damage to your Life Points equal to half of the attacking monster's ATK points. If an opponent's monster is destroyed as a result of battle by this monster, Special Summon it to your opponent's side of the field during the End Phase of that turn.

 

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This card cannot be Normal Summoned. This card can only be Special Summoned by Releasing one "Soul Bond" monster you control. Once per turn, if you control another "Soul Bond" monster, you can Release that monster to draw a number of cards equal to half of the Released monster's level. If the level cannot be halved, draw 1 card. If a card drawn by this effect is a "Soul Bond" monster, you can show it to your opponent to Special Summon it.

 

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When this card is destroyed and sent to the Graveyard as a result of battle, you can Special Summon 1 "Soul Bond" monster from your Deck with an ATK of 1500 or less. If the Special Summoned monster is "Soul Bond - Mini-Seal Maiden", remove from play 2 Spell or Trap cards from your opponent's Graveyard.

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 1 "Soul Bond" monster you control. When this card is successfully Special Summoned by it's own effect, select and discard 2 random cards from your opponent's hand. Based on the type of discarded cards, apply 1 of the following effects:

 

Monster: Change the battle position(s) of a monster(s) on your opponent's side of the field.

 

Spell: Destroy a Spell or Trap card on your side of the field.

 

Trap: Draw 1 card. If the card drawn is a Trap card, your opponent draws 1 card.

 

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When a "Soul Bond" monster you control is destroyed by a card effect your opponent controls, inflict 300 points of damage to their Life Points equal to the level of the destroyed monster. Your opponent cannot activate any Spell cards until the end of their turn.

 

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Select one face-up "Soul Monster you control and 1 face-up monster your oppoenent controls. As long as this card remains face-up on the field, the selected monsters canot be detroyed as a result of battle. While those selected monsters remain on the field, you nor your opponent can use other monsters to declare an attack. If one of these two monsters is destroyed, destroy the remaining monster and this card.

 

R/F/CC

 

~Xemnas, The Forgotten Legacy

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You have OCG Errors here

Fix:

1st Card:

This card cannot be Special Summoned. If this monster is selected as an attack target by an opponent's monster, increase the ATK of this card, equal to the opponent's monsters ATK. This card cannot be destroyed by battle; inflict damage to your Life Points equal to half of the attacking monster's ATK. If an opponent's monster is destroyed by battle by this monster, Special Summon it to your opponent's side of the field during the End Phase of that turn.

result of is outdated, and you don't say points anymore.....

 

2nd Card:

This card cannot be Normal Summoned. This card can only be Special Summoned by Releasing 1 "Soul Bond" monster you control. Once per turn, if you control another "Soul Bond" monster, you can Release that monster to draw a number of cards equal to half of the Released monsters Level. If the Level cannot be halved, draw 1 card. If a card drawn by this effect is a "Soul Bond" monster, you can show it to your opponent to Special Summon it.

one is 1, Level is caps, no such word as monster's......

 

3rd Card:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 1 "Soul Bond" monster you control. When this card is Special Summoned by it's own effect, discard 1 random card from your opponent's hand. Based on the type of discarded cards, apply 1 of the following effects:

 

Monster: Change the battle position(s) of a monster(s) your opponent controls.

 

Spell: Destroy 1 Spell or Trap card on your side of the field.

 

Trap: Draw 1 card. If the card drawn is a Trap card, your opponent draws 1 card.

opponent's side of the field is outdated, maybe it's discard 1 random card because if you would activate 1 of the following effects and the 2 cards are different how will you know

 

4th Card:

When a "Soul Bond" monster you control is destroyed by a card effect your opponent controls, inflict 300 points of Damage to their Life Points equal to the Level of the destroyed monster. Your opponent cannot activate Spell cards until the end of their turn.

Damage is caps, Level is caps, no need of any

 

5th Card:

Select 1 face-up "Soul Monster you control and 1 face-up monster your oppoenent controls. As long as this card remains face-up on the field, the selected monsters cannot be detroyed as a result of battle. While those selected monsters remain face-up on the field, you and your opponent cannot use other monsters to declare an attack. If 1 of these 2 monsters is destroyed, destroy the remaining monster and this card.

it's 1 not one, you forgot 1 more "o" in cannot, and destroyed is misspelled, kinda confusing you wrote nor and can together

 

Hope These Help ^ XD

BTW, your cards are cool 8.5/10

just work a bit on OCG :D

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Hmm..

 

-The pics are good, and they suit the effect and names, which is a good start.

-Few OCG errors but nothing that severe, so thats good to see.

-The effects are also good, some good ideas there, which is what I like to see in a card.

 

Overall, I can see alot of effort put into these cards, keep it up and I hope to see more from you.

 

Now of corse, my rating:

 

Spire's Rating: 8.8/10.

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