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New Sub-Type, Airborne! 24/30 Giving out +rep for OCG fixes!


MILSS

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Here are some cards I've been thinking of doing for some time, and I finally decided to do it. The cards are based on a new sub-type, Airborne Monsters. Here are the abilities of Airborne Monsters-

[spoiler=[u]Abilities of Airborne Monsters[/u]]

Airborne Monsters can move onto card zones instead of attacking except when stated differently in their effect. This may not sound that good, but they can move onto opponent's ard zones as well. If they move onto opponent's card zones, they are still under your control.

 

Let's say they move onto a card zone with an opponent's monster on it. If that happens, it would be like the Airborne Monster attacking. If the airborne monster destroys your opponent's monster, it moves onto the card space. If not, it is sent to the Graveyard. The advantage? If you do this, it's not like attacking. That means cards like Mirror Force won't work. Airborne Monsters cannot move onto a Spell and Trap Card zone with a Spell or Trap on it. But they can if it is empty. Your opponent can't place Spell or Trap on a Card Zone with a Airborne monster on it. However, if your opponent places a stronger monster on a Airborne Monster, the Airborne Monster is destroyed.

 

Your opponent can attack any monster you control, even if they are on his/her card zone.

 

Only Airborne Monsters can receive Airborne Counters. The Counters don't have an effect, but Airborne Monster effect's usually involve them.

 

 

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I'll give +Rep for Good OCG Fixes, and possibly reviewing my cards. With that said, here are my cards! More are coming! Plan to do a set.

 

I don't own these pics. Hope you enjoy them. ^_^

 

[spoiler=#24 Sleeping Dragon]

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[spoiler=#23 Airborne Curse]

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[spoiler=#22 Dragon Warrior]

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Effect:

This card can be Special Summoned from your hand by discarding 1 Airborne Monster from your hand. When this card is Special Summoned by this card's effect, this card gains 1 Airborne Counter times the level of the discarded monster. Once per turn, during your Main Phase, you can move this monster 1 Card Zone for each Airborne Counter on this card. If you activate this effect, this card cannot attack this turn.

 

 

 

[spoiler=#21 Seaborne Dragon]

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Effect:

This card is treated as a Airborne Monster. Once per turn, you can select 1 Airborne Monster (other then this card) you control and return it to your hand. If you activate this effect, this card gains 2 Airborne Counters. This card gains 100 ATK and DEF for each Airborne Counter on it.

 

 

 

[spoiler=#20 Dragon Commander of the Skies]

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[spoiler=#19 Dragon's Fate]

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[spoiler=#18 Sky Dragon Clan]

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Effect:

This card gains 100 ATK times the number of Airborne Counters on this monster. When this card is destroyed by battle and sent to the Graveyard, search your Deck and Special Summon 1 "Sky Dragon Clan" monster. The Special Summoned monster gains 2 Airborne Counters.

 

 

 

[spoiler=#17 Gliding Dragon]

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[spoiler=#16 Time Dragon]

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Effect:

When this card is Summoned, place 3 Airborne Counters on this card. Once per turn, during your Main Phase, remove 1 Airborne Counter from this monster to select 1 Airborne Monster you control and remove it from play. After the 2nd turn you activated this effect, Special Summon the monster and give it 3 Airborne Counters. This monster cannot be destroyed by battle while it is in ATK Position and it has at least 1 Airborne Counter.

 

 

 

[spoiler=#15 Ice Dragon Emperor]

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Effect:

This card can be Special Summoned from your hand by removing at least 5 Airborne Counters from monsters you control. Once per turn, add 1 Airborne Counter to this card. If this card has 4 or more Airborne Counters on it, increase this card's ATK and DEF by 400.

 

 

 

[spoiler=#14 Warrior and her Dragon]

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Effect:

When this card is Summoned put 2 Airborne Counters on this card. Once per turn, you can remove 1 Airborne Counter from this card to treat this monster as a Warrior-Type until the end of the turn. If you activated this effect, this card gains the following effect-

-This card is not treated as an Airborne Monster. Destroy 1 monster your opponent controls. If you use this effect, this monster cannot declare an attack.

 

 

 

[spoiler=#13 Summoned Dragon]

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[spoiler=#12 Wizard and his Dragon]

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Effect:

When this card is Summoned put 2 Airborne Counters on this card. Once per turn, you can remove 1 Airborne Counter from this card to treat this monster as a Spellcaster-Type until the end of the turn. If you activate this effect, this monster gains the following effect-

-This card is not treated as a Airborne Monster. estroy 1 Spell or Trap Card your opponent controls. If you use this effect, this monster cannot declare an attack.

 

 

 

[spoiler=#11 Airborne Dragon Rebirth]

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Effect:

Pay 1000 life points. Select and destroy 1 Airborne Monster you control. Then select 2 other Airborne Monsters in your Graveyard and remove them from play. After the 2nd turn you activated this effect, Special Summon the Airborne Monsters that were removed from play. The Special Summoned monsters gains 2 Airborne Counters each. If this card is sent to the Graveyard, destroy the Special Summoned Monsters.

 

 

 

[spoiler=#10 Study Dragon]

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Effect:

This card cannot be selected as an attack target while you control 1 or more Airborne Monster. Once per turn, add 1 Airborne Counter to 1 Airborne Monster you control. You may remove 1 Airborne Counter from 1 monster you control to select 1 card in your opponent's hand and look at it. Then return the card to your opponent's hand.

 

 

 

[spoiler=#9 Airborne Spirit Summoner]

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Effect:

Pay 500 Life Points during each of your Standby Phases. If you don't, destroy this card. This card is treated as a Airborne Monster. Once per turn, add 1 Airborne Counter to this card. Once per turn, remove 2 Airborne Counters to activate 1 of the following effects-

-Search your Deck for 1 Airborne Monster and add it to your hand.

-Special Summon 1 Airborne Monster from your hand. Remove the Summoned monster from play during the End Phase.

 

 

 

[spoiler=#8 Gargoyle Dragon]

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Effect:

When this monster is Normal Summoned, add 1 Airborne Counter to this card. This monster can move 1 Card Zone times the number of Airborne Counters on it. Any monster destroyed by this card moving onto another Card Zone is removed from play.

 

 

 

[spoiler=#7 Dark Molten Dragon]

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Effect:

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 Airborne Monsters with a total of 9 Airborne Counters on them. When this card is Special Summoned, place 1 Airborne Counter for each Airborne Monster in your Graveyard. While this card has 5 or more Airborne Counters on it, this card can attack all monsters your opponent controls once each. When this card is destroyed and sent to the Graveyard, place 1 Airborne Counter on each Airborne Monster you control.

 

 

 

[spoiler=#6 Airborne Warriors]

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[spoiler=#5 Confonted by the Dragon]

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[spoiler=#4 Prey of the Dragon]

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[spoiler=#3 Necro Skull Dragon]

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Effect:

This card can be Special Summoned from your hand if you control 1 Airborne Monster with 3 or more Airborne Counters on it. When this card is Special Summoned, place 1 Airborne Counter on this card for each Airborne monster you control. While this card has 2 or more Airborne Counters on it, your opponent must select this card as an attack target. When this card is destroyed while it has 4 or more Airborne Counters on it, Special Summon this card from your Graveyard during your next Standby Phase.

 

 

 

[spoiler=#2 Heavy Dragon]

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Effect:

When this card is Summoned add 2 Airborne Counters to this card. Increase the DEF of this card by the number of Airborne Counters x100. When this card attacks, after damage calculation, switch this card to Defense Position. Each time this card destroys a monster your opponent controls by moving onto a Card Zone, put 1 Airborn Counter on this card.

 

 

 

[spoiler=#1 Unbound Dragon]

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Effect:

If this card is Advance Summoned, the Released monsters must be Dragon-Type. When this card is Advanced Summoned successfully, add 1 Airborne Counter to this card. Once per turn, during your Main Phase, you can move this monster 1 Card Zone for each Airborne Counter on this card. If you activate this effect, this card cannot attack this turn. Increase the attack of this card by 100x the number of Airborne Counters on this card.

 

 

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#11

Pay 1000 Life Points. Select and destroy 1 "Airborne" Monster you control. Then select 2 other "Airborne" Monsters in your Graveyard and remove them from play. After the 2nd turn you activated this effect, Special Summon the "Airborne" Monsters that were removed from play. The Special Summoned monsters gains 2 "Airborne" Counters each. If this card is sent to the Graveyard, destroy the Special Summoned Monsters.

 

Goes something like that. I'm too lazy to correct them all.

^Corrected^

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8.5/10
9/10...

 

I belive that is Spam, but I might be wrong... Thanks for the good rating.

 

 

#11

Pay 1000 Life Points. Select and destroy 1 "Airborne" Monster you control. Then select 2 other "Airborne" Monsters in your Graveyard and remove them from play. After the 2nd turn you activated this effect, Special Summon the "Airborne" Monsters that were removed from play. The Special Summoned monsters gains 2 "Airborne" Counters each. If this card is sent to the Graveyard, destroy the Special Summoned Monsters.

 

Goes something like that. I'm too lazy to correct them all.

^Corrected^

 

Thanks for correcting it. I'll fix it later... I'll +rep you.

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Card #6:

 

Distribute = Place

among = on

 

Card #9:

 

this card is destroyed = destroy this card

That monster is destroyed at the End Phase and removed from play = Remove the Summoned monster from play during the End Phase.

 

Card #10:

 

This card cannot be targeted by a monster attack = This card cannot be selected as an attack target

_______________________________________________________________________

 

An interesting idea. The pics look cool. ^_^

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Card #12

 

change this monster's Type to Spellcaster = treat this monster as a Spellcaster-Type

instead of attacking, destroy 1 Spell or Trap Card your opponent controls. = destroy 1 Spell or Trap Card your opponent controls. If you use this effect, this monster cannot declare an attack.

 

Card #14:

 

change this monster's Type to Warrior = treat this monster as a Warrior-Type

instead of attacking, destroy 1 monster your opponent controls. = destroy 1 monster your opponent controls. If you use this effect, this monster cannot declare an attack.

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Look at spoiler vvv

 

[spoiler=Here, I fix your OCG]If this card is Advance Summoned, the Released monsters must be Dragon-Type. When this card is Advanced Summoned successfully, add 1 Airborne Counter to this card. Once per turn, during your Main Phase, you can move this monster 1 Card Zone for each Airborne Counter on this card. If you activate this effect, this card cannot attack this turn. Increase the attack of this card by 100 the number of Airborne Counters on this card.

 

No need for x..

 

When this card is Summoned add 2 Airborne Counters to this card. Increase the DEF of this card by the number of Airborne Counters 100. When this card attacks, after Damage Calculation, switch this card to Defense Position. Each time this card destroys a monster your opponent controls by moving onto a Card Zone, put 1 Airborn Counter on this card.

 

Again, no need for x.... And Damage Calculation is capitalized.....

 

This card can be Special Summoned from your hand if you control 1 Airborne Monster with 3 or more Airborne Counters on it. When this card is Special Summoned, place 1 Airborne Counter on this card for each Airborne monster you control. While this card has 2 or more Airborne Counters on it, your opponent must select this card as an attack target. When this card is destroyed while it has 4 or more Airborne Counters on it, Special Summon this card from your Graveyard during your next Standby Phase.

 

OCG is good, a little OP....

 

This card can only be activated when you control 1 Airborne monster that has got 3 or more Airborne Counters on it. Destroy 1 face-up monster your opponent controls.

 

1 error...

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 3 Airborne Monsters with a total of 9 Airborne Counters on them. When this card is Special Summoned, place 1 Airborne Counter on this card for each Airborne Monster in your Graveyard. While this card has got 5 or more Airborne Counters on it, this card can attack all monsters your opponent controls once each. When this card is destroyed and sent to the Graveyard, place 1 Airborne Counter on each Airborne Monster you control.

 

Again, some errors...

 

When this card is Normal Summoned, add 1 Airborne Counter on this card. This monster can move 1 Card Zone times the number of Airborne Counters on it. Any monster destroyed when this card ismoving onto another Card Zone is removed from play.

 

Again, few errors...

 

Pay 500 Life Points during each of your Standby Phases. If you don't, destroy this card. This card is treated as a Airborne Monster. Once per turn, add 1 Airborne Counter to this card. Once per turn, remove 2 Airborne Counters from this card to activate 1 of the following effects-

-Search your Deck for 1 Airborne Monster and add it to your hand.

-Special Summon 1 Airborne Monster from your hand. Remove the Summoned monster from play during the End Phase.

 

1 error...

 

This card cannot be selected as an attack target while you control 1 or more Airborne Monster. Once per turn, add 1 Airborne Counter to 1 Airborne Monster you control. You may remove 1 Airborne Counter from 1 monster you control to select 1 card in your opponent's hand and look at it. Then return the card to your opponent's hand.

 

Good OCG...

 

Pay 1000 life points. Select and destroy 1 Airborne monster you control. Then select 2 other Airborne Monsters in your Graveyard and remove them from play. After the 2nd turn you activated this effect, Special Summon the Airborne Monsters that were removed from play by this cards effect. The Special Summoned monsters gain 2 Airborne Counters each. If this card is sent to the Graveyard, destroy the Special Summoned monsters.

 

No need to capitalize Monsters m...

 

When this card is Summoned put 2 Airborne Counters on this card. Once per turn, you can remove 1 Airborne Counter from this card to treat this monster as a Spellcaster-Type until the end of the turn. If you activate this effect, this monster gains the following effect:

-This card is not treated as a Airborne Monster. Destroy 1 Spell or Trap Card your opponent controls. If you use this effect, this monster cannot declare an attack during this turn only.

 

Capitalize "His" and "And" in it's name...

 

When this card is Summoned put 2 Airborne Counters on this card. Once per turn, you can remove 1 Airborne Counter from this card to treat this monster as a Warrior-Type until the end of the turn. If you activated this effect, this card gains the following effect:

-This card is not treated as an Airborne Monster. Destroy 1 monster your opponent controls. If you use this effect, this monster cannot declare an attack during this turn only.

 

Capitalize it's name...

 

This card can be Special Summoned from your hand by removing at least 5 Airborne Counters from monsters you control. Once per turn, add 1 Airborne Counter to this card. If this card has 4 or more Airborne Counters on it, increase this card's ATK and DEF by 400.

 

Last card was good... No OCG errors....

 

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Sleeping Dragon OCG fix:

Change 1 Attack Position monster your opponent controls and 1 Attack Position Airborne monster on the field into Defense Position. The Battle Positions of the monsters cannot be changed until your opponent's next End Phase.

 

I saw a set like this before, but you did a much better job with. Congrats! I'm impressed with the amount of work you put into these, 8.5/10

 

EDIT: Skylarman, that's incorrect. You would say "Airborne monster(s)". If you said "Airborne-Type monster(s)", it would be saying that Airborne is a type like Dragon or Spellcaster is.

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