∑VÌl ÀNG€L Posted September 1, 2008 Report Share Posted September 1, 2008 WARNING: IM HORRIBLE AT SPELL/TRAP CARDS I NEED HELP Please PLEASE helpi have no experience with these type of cardsand i can tell my OCG is off Link to comment Share on other sites More sharing options...
Dark Ruler v0id Posted September 1, 2008 Report Share Posted September 1, 2008 this is what i'd do... hope it helps 1st card:You can activate this card when your opponent declares an attack. Select one monster on your and your opponent's field and switch control of the selected monsters. The selected monsters are treated as DARK monsters. 2nd card:If this card is equipped to a DARK monster, increase its ATK by 1000. If this card is equipped to a LIGHT monster, increase its DEF by 1000. 3rd card:As long as this card remains face-up on the field, increase the ATK and DEF of all DARK monsters by 500. 4th card:When your opponent Normal Summons a monster with an ATK of 1800 or more, the card is destroyed and removed from play. 5th card *make this an equip spell card, not continuous*:This card can only be equipped to a DARK monster. Increase the ATK of the equipped monster by 400 during the Battle Phase. Link to comment Share on other sites More sharing options...
∑VÌl ÀNG€L Posted September 1, 2008 Author Report Share Posted September 1, 2008 Ok thanks dude i changed them and they look alot better Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted September 1, 2008 Report Share Posted September 1, 2008 Interesting ideas, simple effects, cool pics.8/10 Link to comment Share on other sites More sharing options...
OMGAKITTY Posted September 1, 2008 Report Share Posted September 1, 2008 Chains: Activate this card when your opponent declares an attack. Select 1 monster that your opponent controls, and switch it with the defending monster. The switched monster is now considered a DARK monster.^I don't like the pic Cross Fate: This card can only be equipped to a DARK or LIGHT monster. If equipped to a DARK monster, increase it's ATK by 1000. If equipped to a LIGHT monster, increase it's DEF by 1000. Temple: Increase the ATK and DEF of all DARK monsters by 500.^ This card could have a better effect... Pit of Shadows: When your opponent Summons a monster with an ATK of 1500 or higher, remove that monster from play.^ like a rigged Trap Hole Shadow Enhancement: This card can only be equipped to a DARK monster. Increase the ATK of the equipped monster by 400 during each Battle Phase. You need to know the difference between attributes and types. An attribute is the "element" in the top right corner of the card, and is always in all caps (i.e. FIRE, WIND, WATER, EARTH) Types are the things below the pics, and have the first letter capitalized and a hyphen at the end. (i.e. Beast-type, Warrior-type, Fairy-type) As such, DARK is an attribute, and Fiend is a type. Link to comment Share on other sites More sharing options...
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