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Contest for deck for nemesis in my YGO GX story! 3 reps for winner! 5 spots left.


Dark Insectivore

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Alright, this is my first contest, so i'm not exactly sure how they work. Correct me if i'm wrong in doing this.

 

So this is the contest: make a deck for the nemesis in my GX story that i am writing. i also wish for contestants to create the nemesis themselves. I am accepting reserved entries as long as the deck is in by the due date, the 1st of October. Entrants can enter 1 deck only. The deck i like the most will be used in my upcoming story, so if you do not want your cards used, do not enter! Other than that there are no rules, so get making!

 

EDIT: Max. No. of Entrants: 10. If that number is exeded your post will be ignored.


 

remember, it is OK to use already existing cards, just write down their names on the deck list.

 

I have added a new set of rewards:

 

1st: 3 reps, 5 points

2nd: 2 reps, 5 points

3rd: 1 rep, 5 points

 

Entry list:

 

1. Aelsthla-Mental

2. Norty Nort

3. [tea.leaf]

4. Crosspath

5. Arkel

6. ChronosCrowler

7. zoraker

8.

9.

10.

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Oh yeah' date=' would you give me a general idea on what the story is about? I don't want to make a villain that has little resemblance to what is going on.

[/quote']

 

Sure. This is the story:

 

Me and my friends (given aliases obviously) get invited to Duel Academy and after a bit of problems get in. When we get there we meet the current residents, you know Jaden and them (tell me if they leave in series three). But that's not what you were after was it. OK the thing that happens is a boy called Travis discoveres a card in his deck that he didn't put in there. And this card breaks the seal on a powerful monster, which then lays siege to the entire world. So in other words, it has to be evil.


hey ill join though ive got these servants of old that i could create into a deck is that okay see http://forum.yugiohcardmaker.net/thread-67373.html

 

You're in.


Sorry, but light monsters aren't really what i was looking for, unless they have some kind of evil twist which the Servants of Old don't.

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So' date=' it shouldn't be completely human, and it needs to have lots of power already. Sounds good. Just be careful with self-insertion stories. Don't want to make people not like you being overpowered :).

[/quote']

 

Yeah i know. Probably should have just told you our alias's, no? And it's not really us, it's just that were using the style of deck my friends use. And BTW i'm going now, so i won't be able to respond to you until morning. So don't expect me to!

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Name: Ciardha Diggory (name meaning "Darkness Lost", in case you wanted to know)

 

Appearance: Humanoid in shape, monstrous in appearance. His eyes are a distorted reptilian yellow with slits. His hands are thin and his fingers sharp. His skin is scaly, but the Grey scales can rise up and become spikes, revealing his center to be liquid shadow. His legs are long, but don't have any special qualities.

 

Abilities: He has a large amount of strength (he can lift about 2-5 tonnes). He can launch dark energy "Ropes" from his fingertips that can control people or impale them. At first the amount of people he can control is only ten, and only from a limited distance. But eventually once he possesses them he can withdraw the 'rope', but keep a seed of corruption that keeps them under his control. Also he can create shadow games. His final power is absorbing the energy of all the people he currently possesses, giving him immense power depending on the amount of people under his control.

 

Deck: Zombie Swarm

 

Custom Cards so far:

 

Mirage Zombie

Level 2

Light

Zombie

Att: 200 Def: 500

Eff: When a Zombie type monster on your side of the field is destroyed by a card effect. You can discard this card from your hand to the graveyard to special summon the destroyed monster.

 

Rage Zombie

Level 4

Earth

Zombie

Att: 1850 Def: 800

Eff: when this card destroys a monster as a result of battle you can discard one card from your hand to the graveyard to inflict damage to your opponent’s life points equal to the destroyed monster’s attack.

 

Trap Zombie

Level 3

Earth

Zombie

Att: 500

Def: 1500

Eff: When your opponent declares an attack, you can switch the attack target to this face-down card. When this face-down card is attacked, destroy the attacking monster, then flip this card face-up.

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Ummm... guys, remember you are competing here.


Name: Ciardha Diggory (name meaning "Darkness Lost"' date=' in case you wanted to know)

 

Appearance: Humanoid in shape, monstrous in appearance. His eyes are a distorted reptilian yellow with slits. His hands are thin and his fingers sharp. His skin is scaly, but the Grey scales can rise up and become spikes, revealing his center to be liquid shadow. His legs are long, but don't have any special qualities.

 

Abilities: He has a large amount of strength (he can lift about 2-5 tonnes). He can launch dark energy "Ropes" from his fingertips that can control people or impale them. At first the amount of people he can control is only ten, and only from a limited distance. But eventually once he possesses them he can withdraw the 'rope', but keep a seed of corruption that keeps them under his control. Also he can create shadow games. His final power is absorbing the energy of all the people he currently possesses, giving him immense power depending on the amount of people under his control.

 

Deck: To be Inserted

[/quote']

 

The character is looking pretty good... let's just wait and see if the deck's as good.

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Alright, any entrants will recieve a 10 point bonus.


Name: Ciardha Diggory (name meaning "Darkness Lost"' date=' in case you wanted to know)

 

Appearance: Humanoid in shape, monstrous in appearance. His eyes are a distorted reptilian yellow with slits. His hands are thin and his fingers sharp. His skin is scaly, but the Grey scales can rise up and become spikes, revealing his center to be liquid shadow. His legs are long, but don't have any special qualities.

 

Abilities: He has a large amount of strength (he can lift about 2-5 tonnes). He can launch dark energy "Ropes" from his fingertips that can control people or impale them. At first the amount of people he can control is only ten, and only from a limited distance. But eventually once he possesses them he can withdraw the 'rope', but keep a seed of corruption that keeps them under his control. Also he can create shadow games. His final power is absorbing the energy of all the people he currently possesses, giving him immense power depending on the amount of people under his control.

 

Deck: Zombie Swarm

 

Custom Cards so far:

 

Mirage Zombie

Level 2

Light

Zombie

Att: 200 Def: 500

Eff: When a Zombie type monster on your side of the field is destroyed by a card effect. You can discard this card from your hand to the graveyard to special summon the destroyed monster.

 

Rage Zombie

Level 4

Earth

Zombie

Att: 1850 Def: 800

Eff: when this card destroys a monster as a result of battle you can discard one card from your hand to the graveyard to inflict damage to your opponent’s life points equal to the destroyed monster’s attack.

[/quote']

 

Looking good.

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ok i will try to enter this ^_^


i have no clue.... what is going on... but... BUT i will post stuff.. of what i think should be... what ever im just going to post this..

same style as Aelsthla-Mental but diff nemesis

 

Name:Celmentel D. Celes

 

Appearance: Dark Yellow hair. Lives in Darkness for what Travis did.(A.K.A he use to be a friendly duelist until Travis broke the seal witch released Celmentel's evil spirit now he wants revenge because the spirit is causing him to be ruthless when he duels. His cards where changed to Celestial beings because the Evil Spirit released was in a Celestial Space. the Spirit learned the ways and changed its self as it was imprisoned.) Dark Red eyes and he wears a Blue Suit(like Oblisks blue suit) (when he duels someone since the spirit is released he gives the opponent great and terrible pain. The more he duels the more his Evil spirit gets stronger.)Blue shoes and has a Seal on his wrist where he wears his duel disk.

 

Abilities/Strength's: As he duels some1 it isn't like a normal duel.. its like he sucks the Spirit/Essence of the opponent out as each Life Point is delt.When he defeats some1 the Evil Spirit makes the opponent change into a Celestial Duelist. All the cards are changed and made stronger in a way that defeats any1 he duels. when a Celestial Duelist beats some1... well its like a virus...They are normal duelists when he wants them to be.. when Celmentel is after some1.. he can change his Celestial spirits to make them attack his target.

 

Deck: Celestial Sufferings

 

Custom cards so far:

Main card :127126vv1.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned if your life points are 2000 or less. When this card is Special Summoned select one Celestial monster from your graveyard. During each of your opponents Draw Phases you can increase your Life Points by the ATK of the selected monster.If your life points are higher then your opponents destroy this card and inflict 2000 points of damage to both players Life Points.

127126kw2.jpg

127126bp8.jpg

127126qv4.jpg

127126ns5.jpg

Ok... here is some stuff.... i will post some more when i am actually thinking straight ^_^

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well.... at first i didn't think that.. but think of the 5D'syugioh good guy is using a Dark monster.... in nemesis.. as the story goes... a place called Celestial Space was some where far far away -_-.. lol and im gunna make... all sorts of Celestial cards.. such as Celestial Gear Golem...Celestial Hero Sparkmen...Celestial Dark Magician... see the Celestial Space transforms duelists and there cards into a way that reflects upon Celestial Space... the Evil Spirit copens up the gate to it.. and lets it infect defeated duelists. but this is a wierd idea.... i think if i had time between school/chores/work/Drama stuff/Baby sitting i would right the Whole complete story and upload my drawlings for it....but yea.. this is the idea i had ^_^

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well.... at first i didn't think that.. but think of the 5D'syugioh good guy is using a Dark monster.... in nemesis.. as the story goes... a place called Celestial Space was some where far far away -_-.. lol and im gunna make... all sorts of Celestial cards.. such as Celestial Gear Golem...Celestial Hero Sparkmen...Celestial Dark Magician... see the Celestial Space transforms duelists and there cards into a way that reflects upon Celestial Space... the Evil Spirit copens up the gate to it.. and lets it infect defeated duelists. but this is a wierd idea.... i think if i had time between school/chores/work/Drama stuff/Baby sitting i would right the Whole complete story and upload my drawlings for it....but yea.. this is the idea i had ^_^

 

It isn't the monster's attribute, it was more the image... But I guess they work when you put them that way.

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Mentals right, btw darkinsectivore ive finished! spent ages online lol.

Deck strategy: Remove from play monsters unexpectedely and normally. annoy the opponent so they don think straight, perfect stratergy for an evil guy! :)

Info about this evil guy: Long slik black hair with half a mask to cover half a destroyed face. A dark essense fills any room his is in, he is controlled by The Nemesis (his main card) shadows dwell under his lonesome eyes so you cannot see his them, one hand muscly and tanned for the nemesis is taking over his body, the only cards he hates are any card other then Nemesis but exspecialy Servants of Old. Apart from his hand he is frial and old.

[spoiler=Monsters = 20]Mystic tomato x3

x1 128748ue2.jpg

x1 128748lg2.jpg

x3 128748bn5.jpg

x2 128748oe8.jpg

x1 128748uv3.jpg

x1 128748an1.jpg

x2 128748fw3.jpg

x1 128748uy8.jpg

x2 128748bl0.jpg

x2 128748ee3.jpg

x1 128748ow5.jpg

 

[spoiler=Magic: 13]

3x dark eruption

2x soul absortion

3x 128748ai5.jpg

2x 128748tm0.jpg

1x 128748hj6.jpg

2x 128748zl1.jpg

 

 

[spoiler=Traps: 7]

1x skull dice

3x sakuretsu armor

1x macros cosmos

2x 128748qe7.jpg

 

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