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LOCK AND DELETE


Soul Immortal

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What about special effects of the three serpents being that once they are destroyed in battle a spell, trap, or monster card level 4 or lower is returned from the Graveyard to the owner's hand. Serpent one would be Spell, Serpent Two would be Trap, Serpent Three would be Monster. The Fusion monster then is able to Special Summon and activate the effect of a Spell, Trap, or Effect card as it's Special Effect.

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Hmm, it's awesome that you put so much time in making so many card ideas already.

Only thing is that the effects aren't related enough to "sea serpents". Also, the effects need to be more original, they are cool, but seem kind of plain at the moment. I don't mean by any means that they're not good, but we might need to change our gameplan...

Except that we don't have much time I guess, so your right, we should go with your cards if no one substitutes for them.

I'll have my trap card done tomorrow, and see if you like the effect, and if so, we can implement some synergies for it, or if not, we can synergize with your cards.

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Alright, well we are low on time, so I had to make a new concept for my card, I originally wanted to do a concept based around controlling their monster output, so since sea serpents are so long and can wrap things, it would have been something along the lines of serpents that occupy a monster zone, and any monster that's on that zone is forced into defense (because of constricting tails or whatever). So it would concentrate on only allowing them few monsters so your weak monsters can swarm them. But... I'll go with your concept since its too late.

 

I'm making a trap now. Do we send in the cards ourselves since Six is gone?

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Alright here it is.

 

4yz3af5.jpg

 

Pretty much, since the Vyper effects didn't clarify whether or not your opponent can summon the monsters... I assumed that they can.

So when they are tempted to summon them to defend their lifepoints or something, they come back to your field.

 

*EDIT* I've thought up a good synergy yet staple effect for the "Staple Trap Card". So if kiaer corp, if you don't have anything, use this.

New Orders

If your opponent Normal Summons or Sets a monster, return it to their deck and shuffle it. Your opponent must then Special Summon 1 new monster if they can.

 

But reworded. This helps any deck to stall their stronger monsters, and also helps to force opponents to summon vyper monsters that were placed into their deck.

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Guest Supreme Gamesmaster

What the hell happened to my entry?! I was supposed to make the third Serpent, but it seems someone else has already gone and f***ing done that... So what am I, useless?! I'm not in the f***ing contest anymore!!

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I hope all the cards were sent to krazedartist already~!

Anyways, unfortunately I won't be able to continue in this team because I don't have a lot of time these days and don't want to bring down the team. After this round, if I'm not fired, Deity Mitsu will take my place in Nine Lives~ I'll post back here after the round is over.

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