Jump to content

Anything Contest (finished)


Zeno101200

Recommended Posts

Rules

1.Must have atleast 1 spell 1 Trap and 1 monster but can enter as many as you want

2.No whining if you lose

3.No spamming

4.No flamming

5.Must be turned in by September 15 2008

6.Must be atleast 3 star level to join if not show me a card your not using for the contest and I might accept it.

Entrants up to 24

1.OMGAKITTY

2.Whitefang29

3. impulsive

4.ryuchan

5.DeMeNTeD

6.saintslashgeorge666

7.001

8.The Almighty Animator

9.Yankeefan

10.tetraslash

11.monkeybuoy2

12.DX Games

13.magno

14.Steven Cope

15.

16.

17.

18.

19.

20.

21.

22.

23.

24.

Prizes

1st 3 reps 50 points

2nd 2 reps 20 points

3rd rep 10 points

Have fun and also I accept any card no mater what it is.

 

Judge 2:Ascari

Link to comment
Share on other sites

  • Replies 56
  • Created
  • Last Reply

22767zn8.jpg

22767ak4.jpg

22767wl9.jpg

This card is also treated as a Rock-type. If this card is Normal Summoned or Flip Summoned, decrease it's DEF by 2000. If this card is Special Summoned from the Graveyard, you must discard 2 cards from your hand. While this card remains on the field, your opponent can only target this card for attack. If this card is switched from Defense Position to Attack Position by the effect of a Spell Card, you can discard your hand in order to switch this card's ATK and DEF until the End Phase of the turn the Spell Card was activated.

Link to comment
Share on other sites

119252yy3.jpg119252in2.jpg119252on4.jpg

Mewtwo's effect

1 tuner+2 or more non tuners

Once per turn special summon the equil amount of clone tokens(type, attribute, ATK, and DEF being the same as the monster on your opponent's side of the field.) as monster on your opponent's side of the field, the "Clone Tokens" must be summoned in attack position. The "Clone Tokens" can not be used as a tribute for a tribute summon(or set).Door of Deminsions

Once per turn pay 500 life too destroy a selected monster zone on your opponent's side of the field, If the monster zone has a monster on it destroy the monster and do inflect 1000 damage to your opponent's life. Once 3 monster zones are destroyed return this monster to your hand and pay 1000 life to destroy all spell and trap cards on your opponent's side of the field.This card can not be summoned again unless 3 monster on your side of the field are offered as a tribute.

Link to comment
Share on other sites

My entries are in the spoiler below

[spoiler=:twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:]

79521jv2.jpg79521oz4.jpg

79521ra5.jpg79521bf9.jpg

79521mh6.jpg79521ao4.jpg

79521nu9.jpg79521br4.jpg

79521vh4.jpg79521me3.jpg

NWanderer.jpg79521ve0.jpg

79521jw3.jpg79521sd7.jpg

79521zh0.jpg79521wn4.jpg79521we5.jpg79521sq9.jpg79521be9.jpg79521ii5.jpg

79521le3.jpg79521ys3.jpg

79521qf4.jpg79521ou6.jpg

79521ab7.jpg79521dc7.jpg

79521md6.jpg79521ox9.jpg

79521gn0.jpg79521en5.jpg

79521sg2.jpg79521gq8.jpg

79521cx8.jpg79521pk9.jpg

79521ae5.jpgOrcJarnsmidur.jpg

79521uo1.jpg79521am1.jpg

79521ad0.jpg79521gc0.jpg

79521sr3.jpg79521kv0.jpg

79521fo9.jpg79521gg1.jpg

Shenroncard.jpg79521kf7.jpg

79521vl0.jpg79521fw4.jpg

79521um5.jpg79521fg9.jpg

79521ig4.jpg79521bj9.jpg

 

[spoiler=Effect - Djinn, the Deity of the Pestilence]This monster cannot be Summoned by a card effect. This monster can only be Advance Summoned by releasing 4 DARK monsters you control. You cannot declare an attack the turn this monster is Summoned. This monster's attribute is also treated as FIRE. This monster is unaffected by the effects of Spell and Trap Cards. This monster's ATK and DEF are equal to half the combined ATK of the released monsters. If this monster is destroyed by battle, roll a six sided die. Activate the following effect:

-1, 3, 5: Remove this monster from play. Destroy all cards on the field.

-2, 4, 6: You lose Life Points equal to this monster's ATK +1000

If this monster is destroyed by a card effect, flip a coin. Activate the following effect:

-HEADS: Destroy 1 Set Spell or Trap Card your opponent controls.

-TAILS: Your opponent gains 1500 Life Points.

 

 

[spoiler=Effect - Demon Insect of the Pestilence]You can Advance Summon this monster by releasing 3 monsters you control. If you do this, destroy all LIGHT monsters your opponent controls. During each of your Standby Phases, you can activate one of the following effects:

-Pay 500 Life Points to Summon 1 DARK monster from your hand.

-Pay 1000 Life Points. Select 1 level 5 or higher monster you control. Your opponent loses Life Points equal to the ATK of the selected monster -700.

-Release 1 DARK monster you control. Your opponent cannot activate any Set Spell or Trap cards until the End Phase.

-Discard the top 4 cards from your Deck. Select 1 card from your Deck and add it to your hand.

If this monster is selected as an attack target, you can activate 1 of the following effects:

-Remove this monster from play until your next Standby Phase. Your opponent cannot attack any level 4 or lower monsters you control.

-Release 2 DARK monsters you control. Destroy the attacking monster. Your opponent must end his/her Battle Phase.

If this monster is destroyed by a card effect, roll 1 six-sided die. Activate the following effect:

-1: Return this monster to your Deck. Your Deck is then Shuffled.

-2: Your opponent must discard all Spell and Trap Cards from his/her hand.

-3: You lose 200 Life Points for each card in your hand.

-4: Your opponent can Summon 1 level 6 or lower monster from his/her Deck in face-up Attack Position.

-5: Switch the position of 1 monster your opponent controls.

-6: Draw 5 cards from your Deck. If any of them are Monster Cards, Summon them in face-down Defense Position.

 

 

[spoiler=Effect - Vamp Warrior of the Pestilence]This monster is also treated as a Zombie-Type. If a DARK monster you control (Except this card) is destroyed by battle you can roll 1 six-sided die. Activate the following effect:

-1: Return the destroyed monster to your Deck. Your Deck is then Shuffled.

-2: Pay 1000 Life Points. Summon the destroyed monster to your field in face-up Defense Position.

-3: You gain Life Points equal to half the original ATK of the destroyed monster.

-4: Pay 600 Life Points. Summon a monster from your Deck with the same level as the destroyed monster.

-5: Discard the top 3 cards from your Deck. Summon to your field any normal monsters discarded by this effect.

-6: The destroyed monster is removed from play.

 

 

[spoiler=Effect - Blaze Hellstorm Dragon]If this monster was Summoned by a card effect, the ATK and DEF of this monster is halved until the End Phase of your turn. This monster gains 100 ATK for each FIRE monster removed from play. When this monster is destroyed by battle, you can activate one of the following effects:

-Remove this monster from play. You gain 800 Life Points.

-Discard the top 4 cards from your Deck. Your opponent loses 600 Life Points.

-Destroy all cards on the field. You and your opponent lose Life Points equal to the number of cards destroyed by this effect x100.

 

 

[spoiler=Effect - Insane Experimentalist]If there are more than 8 monsters in your Graveyard, you can Summon this monster ignoring the Summoning Conditions. You cannot use this effect if there is another "Insane Experimentalist" on your field. During each Standby Phase, you can Summon 1 monster from your Graveyard with half it's ATK and DEF. The Summoned monster cannot attack the turn it is Summoned.

 

 

[spoiler=Effect - Insane Scientist]This monster gains 300 ATK and DEF for each face-up "Insane Experimentalist" you control. During each Standby Phase, you can select 1 Spell Card from your Deck and add it to your hand. If you do this, this monster cannot attack that turn. During each End Phase, you can Summon 1 "Creation Token" (Fiend-Type/DARK/Level 1/ATK 100/DEF 100) in Defense Position. You can release 1 Creation Token you control to negate an attack that designates this monster. The Creation Tokens cannot be released except by this monster's effect.

 

 

[spoiler=Effect - Cyber Flamethrower]This monster cannot be Summoned from your Graveyard. This monster's ATK and DEF are equal to the number of monsters in your Graveyard x100. During your Battle Phase you can activate 1 of the following effects:

-This monster can attack 3 times in the same Battle Phase. All other monsters you control cannot attack this turn.

-Pay Life Points equal to the number of cards in your hand x250. This monster can attack your opponent directly.

-Pay 1000 Life Points. Your opponent cannot activate any Set Spell or Trap Cards during your Battle Phase.

 

 

[spoiler=Effect - Crystal Beast Turquoise Leviathan]This monster cannot be destroyed by battle if "Umi" is on the field (Damage calculation is applied normally). All WATER monsters you control (Except this card) gain 300 ATK and DEF. This monster cannot attack your opponent directly if you control another "Crystal Beast" monster. If this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster is destroyed by battle, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card.

 

 

[spoiler=Effect - Morgoth, the Dreadful Servant]1 DARK Tuner monster + 1 or more non-Tuner monsters

Each time a Spell or Trap Card controlled by your opponent is destroyed, your opponent can draw 1 card. Activate the following effect based on the card:

-Monster Card: Your opponent can Summon it in face-up Defense Position.

-Spell Card: Discard 1 Spell card from your hand.

-Trap Card: This monster cannot switch Battle Positions this turn.

 

 

[spoiler=Effect - Naggus, the Pyrus Defender]1 EARTH Tuner monster + 1 FIRE Tuner monster + 1 or more non-Tuner monsters

When this monster is Summoned successfully, select 1 Equip Spell Card from your Deck and add it to your hand. During your opponent's Battle Phase, you can release 1 Pyro-Type monster you control. This monster gains 500 ATK and DEF until the end of the Damage Step. You can only use this effect once per turn.

 

 

[spoiler=Effect - Nighttime Wanderer]This monster's attribute is also treated as LIGHT. When this monster is Advance Summoned successfully, destroy 1 Trap Card your opponent controls. This monster cannot attack. You can release 2 Fairy-Type monster you control to skip your opponent's Battle Phase. During your Standby Phase, you can discard 2 cards from your hand to activate one of the following effects:

-You gain 500 Life Points

-Your opponent loses 500 Life points

-Release 1 Fairy-Type monster you control. Destroy 1 level 6 or lower Fiend-Type monster on the field.

-Skip your Battle Phase. Your opponent must skip his/her next Draw Phase.

 

 

[spoiler=Effect - Nighttime Peacekeeper]This monster's attribute is also treated as LIGHT. This monster cannot attack. If a DARK Fiend-type monster your opponent controls attacks this monster, the attack is negated. Inflict damage to you opponent's Life Points equal to half the original ATK of the attacking monster. During your Standby Phase, you may flip a coin. Activate one of the following effect:

-HEADS: Increase the ATK of all Fairy-type monsters on the field by 400 until the End Phase of your turn.

-TAILS: Randomly select one card in your opponent's hand. You opponent must put that card into his/her Deck. The Deck is then Shuffled.

 

 

[spoiler=Effect - Spike Armored Drake]You can only Advance Summon this monster by releasing 2 Dragon-Type monsters you control. When this monster destroys the following number of monsters by battle, activate the following effects in order:

-1: Negate the effect of 1 face-up Trap Card your opponent controls and destroy it.

-2: Search your Deck for 1 "Metalsilver Armor" and add it to your hand. Your Deck is then shuffled.

-3: Summon 1 level 4 or lower normal monster from your hand in face-up Attack or Defense Position.

-4+: Draw 2 cards during your next Draw Phase.

If this monster is destroyed by battle, you can flip a coin. Activate the following effect:

-HEADS: Return this monster to the bottom of your Deck.

-TAILS: Remove this monster from play. Draw 1 card from your Deck.

 

 

[spoiler=Effect - Dark Predator]This monster gains 200 ATK for each Warrior-Type monster your opponent controls. This monster cannot be destroyed by battle if you control another monster on the field (Damage calculation is applied normally). If this monster is selected as an attack target, you can flip this monster into face-down Defense Position. Your opponent must switch the attack target to another monster on the field. This effect can only be used three times in a Duel. This monster cannot be released.

 

 

[spoiler=Effect - Stellox the Dragon Monarch]If you Advance Summoned this monster by releasing 1 Dragon-Type monster you control, you can remove from play 1 monster your opponent controls. If this monster is destroyed by battle, you can flip a coin. Activate the following effect:

-HEADS: Draw 2 cards from your Deck

-TAILS: Remove this monster from play.

 

 

[spoiler=Effect - Magma Lightning Dragon]This monster's attribute is also treated as LIGHT and FIRE. When this monster is Advance Summoned successfully, randomly select a card in your opponent's hand. Your opponent must remove it from play. If this monster is destroyed by a card effect, your opponent gains 500 Life Points. The selected card removed from play returns to the owner's Deck. The Deck is then shuffled.

 

 

[spoiler=Effect - Gothic Assassin]This monster cannot be Summoned by a card effect. Randomly select one card in your opponent's hand. If it is a monster, it is sent to the Graveyard. If it is a Spell or Trap Card, Remove this monster from play until the Standby Phase of your next turn. You can only use this effect once every other turn.

 

 

[spoiler=Effect - Aerial Dancer]This monster cannot attack. If there is another monster on your field, this monster cannot be selected as an attack target. Remove 3 monsters in your Graveyard from play to destroy one Spell or Trap Card your opponent controls. Send the top 5 cards in your Deck to your Graveyard to increase your Life Points by 1000. This effect can only be used once in the Duel.

 

 

[spoiler=Effect - Zurkan, the Demon Orc Overlord]This monster cannot be Summoned by a card effect. This monster can only be Advance Summoned by releasing 3 DARK monsters you control with different names. Pay half your Life Points and remove the top 5 cards in your Deck from play during each of your Standby Phases. As long as this monster is face-up on your field, your opponent cannot select any other monsters you control as an attack target. If this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster attacks a Defense Position monster whose DEF is lower than this monster's ATK, your opponent loses Life Points equal to the difference. If this monster attacks an Attack Position monster, your opponent takes no battle damage. Once per turn, during your opponent's Draw Phase, roll a six sided die. Activate the following effect based on the result:

-1: Your opponent must discard a card from his/her hand.

-2: Both players must discard their hands and draw 5 cards from their respective Decks.

-3: Discard a Monster Card from your hand. Your opponent cannot Summon a monster this turn.

-4: Switch all monsters you control (Except this card) to Defense Position. Your opponent cannot attack this turn.

-5: You lose Life Points equal to the number of LIGHT monsters on the field x100. Your opponent loses Life Points equal to the number of DARK monsters on the field x100.

-6: Your opponent's Life Points are halved. Remove this monster from play after your opponent's Battle Phase.

 

 

[spoiler=Effect - Assault Mech - Type A]This monster cannot be Advance Summoned except by releasing 1 level 3 or lower Machine-Type monster you control. During the End Phase that this monster was Summoned, flip a coin. Activate the following effect:

-HEADS: Destroy 1 monster your opponent controls. You cannot attack with this monster next turn.

-TAILS: Destroy this monster. Your opponent must skip his/her next Battle Phase.

 

 

[spoiler=Effect - Megacyber War Mech]1 EARTH Tuner monster + Assault Mech - Type A + Cyber Flamethrower

This monster's ATK and DEF are equal to the number of monsters in your Graveyard x300. This monster cannot attack your opponent directly if there are more than 10 monsters in his/her Graveyard. If this monster attacks a Defense Position monster whose DEF is lower than this monster's ATK, your opponent loses Life Points equal to the difference. If your opponent loses Life Points this way, roll 2 six sided dice. Activate the following effect based on the result:

-2: Destroy this monster.

-3: This monster cannot attack during your next Battle Phase.

-4: Your opponent gains Life Points equal to the number of cards in his/her hand x100

-5: Control of this monster switches to your opponent until your next Standby Phase.

-6: Switch this monster to Defense Position.

-7: This monster must attack during your next Battle Phase. If your opponent loses Life Points, you lose Life Points equal to half this monster's ATK.

-8: You cannot Summon a monster next turn.

-9: Remove this monster from play until your next End Phase.

-10: Discard the top 6 cards of your Deck. You lose Life Points equal to the number of level 7 or higher monsters discarded x300

-11: The ATK and DEF of all your opponent's monsters are halved until your next End Phase.

-12: Destroy all Spell and Trap Cards on the field.

 

 

[spoiler=Effect - Chaos Thunder Gelectrode]This monster cannot be Special Summoned by the effect of a Trap or Monster Card. This monster can only be Advance Summoned by releasing 1 Level 5 monster you control. Activate the following effect based on the Attribute of the released monster:

-LIGHT: This monster's attribute is also treated as LIGHT. this monster cannot be destroyed by battle by a non-LIGHT monster (Damage Calculation is applied normally).

-DARK: Discard your hand: This monster can attack your opponent directly this turn.

-FIRE: All monsters you control (Except this card) gain 500 ATK until the End Phase.

-WATER: Destroy this monster During the End Phase. you can pay 1500 Life Points to Summon this monster in face-up Defense Position.

-WIND: This monster cannot be selected as an attack target or the target of a Spell, Trap, or Monster effect until the End Phase of your opponent's next turn.

-EARTH: This monster must be Summoned in Defense Position.

 

 

[spoiler=Effect - Chaos Eradicator Knight]This monsters ATK and DEF are equal to the number of monsters in your hand x400. You can pay 2000 Life points to attack your opponent directly. After this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster is removed from the field by a card effect, it is sent to the Graveyard.

 

 

[spoiler=Effect - Chaos Eradicator Armored Lightning Manipulator]Chaos Thunder Gelectrode + Chaos Eradicator Knight + Metalsilver Armor + 1 Warrior-Type monster + 1 Thunder-Type monster + 1 DARK monster

This monster cannot be Summoned except by Fusion Summon. Discard 1 card from your hand during each End Phase. If you do not, this monster cannot be removed from the field and it's ATK and DEF become halved. As long as this monster remains on the field, all monsters you control (Except this card) are unaffected by the effects of Spell, Trap, and Monster Cards your opponent controls. After this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster is removed from the field, you can activate 1 of the following effects:

-If this monster is removed from play, you can pay 300 Life Points to send this monster to your Graveyard.

-All DARK monsters you control gain 500 ATK and DEF until the End Phase of your next turn.

-Pay 1500 Life Points. Destroy all non-DARK monsters your opponent controls.

-Pay 800 Life Points. Summon 1 Fusion Material Monster that was used for the Fusion Summon of this monster to your field in face-up Attack Position.

-Pay 800 Life Points. This monster is treated as a Fiend-Type monster with the following effect:

As long as this monster is removed from the field, all DARK monsters you control cannot be destroyed by battle (Damage Calculation is applied normally).

 

 

[spoiler=Effect - Barbaric Wolf]If you Advance Summon this monster by releasing 1 Beast or Beast-Warrior-Type monster you control, this monster gains 400 ATK until the End Phase. If this monster is selected as an attack target by a Beast, Beast-Warrior, or Warrior-Type monster your opponent controls, the battle damage to your Life Points is halved. If this monster is removed from the field by a card effect, it is sent to the Graveyard.

 

 

[spoiler=Effect - Panther Berserker]This monster's attribute is also treated as DARK. If this monster battles with a Warrior-Type monster, destroy the monster at the end of the Damage Step. All Warrior-Type monsters your opponent controls are also treated as Zombie-Type. Zombie-Type monsters in your opponent's Graveyard cannot be Summoned to the field by the effect of a Monster Card.

 

 

[spoiler=Effect - Bloodbone Dino]This monster is also treated as a Zombie-Type. If this monster attacks a Dinosaur-Type monster your opponent controls, You can pay 500 Life Points to negate the activation of Spell and Trap Cards this turn. If this monster attacks a Zombie-Type monster your opponent controls, this monster gains 500 ATK until the End Phase. If this monster is removed from the field by a card effect your opponent controls, it is sent to the Graveyard.

 

 

[spoiler=Effect - Cyberdark Laser Dragon]This monster cannot be Summoned by a card effect. This monster can only be Advance Summoned by releasing 1 "Cyber Dragon" you control. Once per turn, during your Standby Phase, you can pay 500 Life Points to destroy 1 monster your opponent controls with an ATK or DEF equal to or higher than this monster's ATK. If you do this, you can only attack with this monster during your Battle Phase.

 

 

[spoiler=Effect - Ren Hain, the Heartless Flame Demon]This monster cannot be Summoned in Defense Position. If this monster is switched to Defense Position by the effect of a Trap Card your opponent controls, destroy it. This monster is also treated as a Fiend-Type. Once per turn, during your Standby Phase, place 1 Flame Counter on this monster. You can remove 4 Flame Counters from this monster to destroy all Spell and Trap Cards your opponent controls. If you use this effect, halve this monster's ATK until the End Phase.

 

 

[spoiler=Effect - Scorn, Multi-Scythe Bloodripper]This monster is treated as a "Reaper" monster. Once per turn, you can return 1 level 6 or lower monster from your Graveyard to your Deck. Your Deck is then shuffled. If you use this effect, this monsters ATK becomes halved until the End Phase. You can attack twice with this monster in the same Battle Phase. If you do this, the ATK of this monster is treated as 1000. If this monster attacks, your opponent can switch the Battle Positions of all monsters he/she controls.

 

 

[spoiler=Effect - Twin Bladed Reaper of Bloodshed Darkness]This monster is also treated as a Zombie and Spellcaster-Type. All DARK monsters you control are treated as Zombie-Type. If this monster is destroyed by battle, you can Summon this monster to your field during your next End Phase. If you do this, this monster's ATK and DEF become halved. If this monster is removed from the field by a card effect, it is removed from play.

 

 

[spoiler=Effect - Wasteland Reaper of Black Magic]All "Reaper" monsters you control gain 300 ATK and DEF. This monster cannot be destroyed by battle if there is another face-up "Reaper" monster on your field. Once per turn during your Standby Phase, you can remove 1 monster in your Graveyard from play to select a level 4 or lower Monster Card from your Deck and add it to your hand.

 

 

[spoiler=Effect - Lost Lives]Release 1 "Reaper" monster you control. Destroy all monsters your opponent controls. Your opponent can Summon 2 monsters from his/her Deck in face-up Attack or Defense Position. Monsters your opponent controls cannot be released or destroyed by battle (Damage Calculation is applied normally). Each time your opponent Summons a monster, during your opponent's 3rd Standby Phase after the Summon, remove the monster from play. This card cannot be removed from the field by the effect of a Monster Card.

 

 

[spoiler=Effect - Orc Járnsmiður]Once per turn, during your Main Phase, you can equip this monster to a "Orc Hermaður" you control as an Equip Spell Card OR unequip the Union equipment and Summon this monster in face-up Attack or Defense Position. While equipped to a monster by this card's effect, the equipped monster gains 300 ATK and DEF, and if the equipped monster attacks a Defense Position monster whose DEF is lower than the equipped monster's ATK, your opponent loses Life Points equal to the difference. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed by battle, destroy this monster instead.)

 

 

[spoiler=Effect - Orc Villimaður]This monster cannot be Summoned by the effect of a Spell Card. If this monster was Advance Summoned by releasing 2 Warrior-Type monsters you control, destroy 1 monster your opponent controls. During the turn this monster was Summoned, your opponent takes no battle damage during your Battle Phase. If this monster destroys a Beast, Warrior, or Beast-Warrior-Type monster by battle, you can pay 800 Life Points to Summon it to your opponent's field in face-up Attack or Defense Position. The Summoned monster is treated as a Zombie-Type with an ATK and DEF of 800. Monsters Summoned by this effect cannot be released for an Advance Summon. If this monster destroys a Zombie-Type monster Summoned by this effect, the battle damage inflicted to your opponent is halved. If this monster is removed from the field by the effect of a Spell or Monster Card your opponent controls, it is removed from play.

 

 

[spoiler=Effect - All-out Attack]This card can only be activated during your Standby Phase. Special Summon "Orc Mercenary Tokens" (Warrior-Type/EARTH/Level 3/ATK 1200/DEF 1000) To all of your unoccupied Spell & Trap Card Zones. The tokens can only attack once per turn. If an "Orc" monster you control is destroyed by battle, you can pay 500 Life Points to destroy an Orc Mercenary Token instead. During your Battle Phase, if no Tokens are on your field, destroy this card.

 

 

[spoiler=Effect - Orc Assault]This card can only be activated if there are 3 or more monsters on your opponent's field and 2 or less monsters on your field. Summon 3 "Orc" monsters from your Deck in face-up Attack Position. All monsters on the field are treated as normal monsters and both players cannot activate any Spell or Trap Cards until the End Phase.

 

 

[spoiler=Effect - Ichigo]This monster cannot be switched to Defense Position except by the effect of "Bankai". This monster gains 200 ATK for each Warrior-Type monster you control. During your Standby Phase, you can roll 1 six-sided die. Activate the following effect:

-1: Select 1 Trap Card from your Deck and add it to your hand.

-2: Discard the top 5 cards from your Deck. You lose Life Points equal to the number of monsters discarded x100.

-3: This monster can attack your opponent directly. This monster's ATK is halved during the Damage Step.

-4: Draw 2 cards from your Deck.

-5: Battle Position of this monster is switched.

-6: Skip your Battle Phase.

 

 

[spoiler=Effect - Kukaku Shiba]This monster is also treated as a Spellcaster-Type. If this monster battles with a level 8 or higher monster your opponent controls, destroy the monster at the end of the Damage Step. If this monster is destroyed by battle, you can flip a coin. Activate the following effect:

-HEADS: Your opponent must end his/her Battle Phase.

-TAILS: Select 1 Equp Spell Card from your Deck or Graveyard and add it to your hand.

 

 

[spoiler=Effect - Orihime Inoue]This monster cannot be Summoned in face-up Attack Position. As long as this monster remains on your field, all monsters in Defense Position cannot be selected as an attack target. If this monster is selected as an attack target, you can Pay any number of Life Points. This monster gains DEF equal to the number of Life Points paid until the End Phase.

 

 

[spoiler=Effect - Shenron]This monster cannot be Special Summoned. This monster can only be Normal Summoned by offering 3 monsters on your side of the field as a Tribute. This monster is unaffected by the effects of Trap Cards. Return this monster to your hand during the End Phase of your turn.

 

 

[spoiler=Effect - Goku]If you Summoned this monster by a card effect, this monster gains 500 ATK and DEF until the End Phase. Once per turn, during your End Phase, you can place 1 Kaio Ken Counter on this monster. If this monster has 6 or more Kaio Ken Counters on it, and a monster you control (Except this card) is selected as an attack target, remove all Kaio Ken Counters from this card. Remove the targeted monster from play until your next Standby Phase and destroy the attacking monster.

 

 

[spoiler=Effect - Yamcha]This monster cannot be Summoned by a card effect. This monster cannot be destroyed by battle by a level 4 or lower monster. Once per turn during your Standby Phase, you can Summon 1 "Spirit Ball Token" (Thunder-Type/LIGHT/Level 1/ATK 0/DEF 0) to your field. Spirit Ball Tokens cannot be selected as an attack target or be released for an Advance Summon. During your Battle Phase if you control 4 Spirit Ball Tokens, you can release the Tokens and destroy 1 monster your opponent controls with the highest ATK. You cannot attack with this monster the turn this effect was activated. If this monster is removed from the field, destroy all Spirit Ball Tokens.

 

 

[spoiler=Effect - Ascended Trunks]This monster cannot be Advance Summoned. This monster can only be Summoned by removing 2 Warrior-Type monsters you control from play. This monster is unaffected by the effects of Trap Cards. If this monster is destroyed by the effect of a Spell or Monster Card, you can pay 800 Life Points to activate 1 of the following effects:

-Remove this monster from play. Destroy the attacking monster.

-Add this monster's ATK to 1 level 6 or lower monster you control until the End Phase.

 

 

[spoiler=Effect - Frieza]This monster cannot be Advance Summoned except by releasing 1 Beast-Warrior-Type monster you control. This monster is unaffected by the effects of Spell and Trap Cards. If this monster attacks a Defense Position monster whose DEF is lower than this monster's ATK, your opponent loses Life Points equal to the difference. If this monster is destroyed by the effect of a Monster Card, it is removed from play.

 

 

[spoiler=Effect - Vegeta]This monster cannot be Summoned from your Deck by a card effect. This monster gains 400 ATK and DEF during your opponent's Battle Phase only. If this monster is removed from the field by the effect of a Spell or Trap Card, it is sent to the Graveyard. If a face-up monster with "Goku" in it's name is on the field, this monster cannot be destroyed by battle (Damage Calculation is applied normally).

 

 

[spoiler=Effect - Shadow]This monster cannot be Summoned by the effect of a Monster Card. When this monster is Summoned successfully, your opponent must select a level 4 or lower monster from his/her Deck and remove it from play. Both players lose Life Points equal to half the removed monster's ATK. When this monster is removed from the field, your opponent can add the monster removed from play to his/her hand.

 

 

[spoiler= Effect - Super Shadow]This monster can only be Summoned by releasing 1 "Shadow" you control. When this monster is Summoned successfully, discard the top 5 cards of your Deck. You lose Life points equal to the number of Spell and Trap cards discarded x300. This monster is unaffected by the effects of Trap Cards. If this monster is removed from the field by a card effect, Summon "Shadow" to your field in face-up Attack Position.

 

 

 

 

______________________________________

Total # of cards - 52!! :twisted: :twisted:

Link to comment
Share on other sites

It doesn't say they have to be in the same set, so, here:

 

Monster:

2z5ugqr.jpg

 

[spoiler=Effect]Decrease the ATK of this card by 100 for every 1 of your Battle Phases that this card did not destroy an opponent's monster by battle. When this card destroyes an opponent's monster by battle, increase the ATK of this card by 100. When this card destroys an opponent's Defence Position monster, you can decrease the ATK of this card by 100 until the End Phase to have this card attack another Defence Position monster on your opponent's side of the field.

 

 

If you notice, I edited the pic, and made it so the pic of Scyther is actually going past the pic boundries. Easy to see, just look at his left blade tip, it's past the boundry, and so are his wings, and most of his right blade ;) Also, I made it darker around him and gave it a view as if it is a moving picture by darkening it around him, but also brightening up a few key spots ;)

 

Spell:

25511gn2.jpg

 

Random Trap:

25511ic2.jpg

 

[spoiler=Effect]This cards effect can only be activated when a monster you control is destroyed. Take control of 1 monster your opponent controls. Decrease your Life Points by half of the cards ATK during every 1 of your Standby Phases. During your opponent's Main Phase 2, he/she may pay 500 Life Points to regain control of the monster. If he/she does, take a Spell or Trap card your opponent controls until the End Phase. Pay 700 Life Points during every 1 of your Standby Phases. If you do not, this card is destroyed.

 

 

Cheers,

Yankeefan

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...