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Trap/Monster/Spell in one card set.


Klevis

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This set is basically a group of cards that you can use for any occasion. So it makes a flexible game.

 

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This card can be treated as a Trap Card. While this card is face down on the field as a Trap Card, place one "Trap" counter on this card everytime a monster is special summoned. By removing 2"Trap" counters from this face down card, special summon this card in face up attack position.

 

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This card can be treated as a Trap Card. While this card is face up on the field as a monster, no Trap Cards can be activated, and all face up Trap Cards are destroyed. If this card is face up on the field as a Trap, both players can activate Trap Cards from their hand.

 

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This card can be treated as a continuos spell card. If this card is face up on the field as a spell card, special summon 1 "Lava Minibot" from your hand or deck everytime your opponent special summons a monster. If this card is destroyed by battle, add one "Lava Minibot" from your graveyard to your hand.

 

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This card can be treated as a Quick Play Spell Card. This card can also be treated as a Trap Card. By activating this card as a Spell Card you can special summon one "Mecha Light" from your hand, deck or graveyard. By activating this card as a trap you can double the Atk points of all "Mecha Light" on the field. By tributing one "mecha light" on the field this card can attack your opponent directly.

 

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This card can be treated as a Trap Card. If this card is destroyed by battle while it is in attack position, place it face down in your spell and trap card zone. If you activate this card as a trap you can destroy one monster on the field, then special summon this card in face up attack position.

 

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This card can be treated as a continuos spell card. When this card is face up on the field as a spell card, place one "Spell" counter on it whenever a monster is destroyed by battle. While this card is face up on the field as a spell card, you can special summon it as a monster, then increase its Atk by 400 for every "Spell" counter on it.

 

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This card can be treated as a trap card. If you set this card as a trap put one "Trap" counter on it everytime a monster is destroyed as a result of battle. When you activate this card as a trap, special summon this card in face up defence mode, then increase this card's defence by 400 points for every "Trap" counter on it.

 

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very very creative, but i managed to find one error, on the first card, when it is face-down... your opponent won't know whether it is a trap or spell... so you kinda give it away by placing trap counters on it.... and are you allowed to put counters on a face-down card?

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