Abstract [Atrocity] Posted September 7, 2008 Report Share Posted September 7, 2008 ...Latin for Always Ready... Monsters: 193x Plasma3x Dogma3x Malicious 3x Diamond Dude2x Fear Monger2x Doom Lord1x Stratos1x Breaker1x Sangan Spells: 193x Allure3x D-Draw3x Trade-In3x Burial from a DD3x Fusion Gate2x Terraforming1x Trunade1x Storm Traps: 43x Chain Material1x CCV Extra: 33x Destiny End Dragoon r/f if you want, i'll r/f back if you post a link Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted September 7, 2008 Report Share Posted September 7, 2008 Not sure Fusion gate is good here since it fuses from the field. If you wanna use it then your best bet is adding Prisma and/or PoC Voltec (Preferred)Glad Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted September 8, 2008 Author Report Share Posted September 8, 2008 Gate + Material lets me fuse a Dogma and Plasma from my deck, field, or grave, giving me 3 D-End's that can use their effects, then return next turn easily :P Link to comment Share on other sites More sharing options...
Benraino Posted September 9, 2008 Report Share Posted September 9, 2008 What about Sangan? He searches for Doom Lord, Malicious and Fear Monger. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted September 9, 2008 Author Report Share Posted September 9, 2008 Sangan sounds nice, and so does CCV for that matter. Guess i'll drop a Fear Monger for it san, and prophecy for CCV Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted September 9, 2008 Report Share Posted September 9, 2008 ' pid='1088983' dateline='1220836035']Gate + Material lets me fuse a Dogma and Plasma from my deck' date=' field, or grave, giving me 3 D-End's that can use their effects, then return next turn easily :P[/quote'] You seem to misunderstand Material: Any time you Fusion Summon a monster this turn, you can remove from play from your side of the field, Deck, hand or Graveyard Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster is destroyed during the End Phase. You must fusion one before you can use material, common misunderstanding Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted September 9, 2008 Author Report Share Posted September 9, 2008 ' pid='1088983' dateline='1220836035']Gate + Material lets me fuse a Dogma and Plasma from my deck' date=' field, or grave, giving me 3 D-End's that can use their effects, then return next turn easily :P[/quote'] You seem to misunderstand Material: Any time you Fusion Summon a monster this turn, you can remove from play from your side of the field, Deck, hand or Graveyard Fusion Material Monsters that are listed on the Fusion Monster Card, and use them as Fusion Material Monsters. You cannot attack during the turn this card is activated. If you used this effect for a Fusion Summon, the Summoned Fusion Monster is destroyed during the End Phase. You must fusion one before you can use material, common misunderstanding Your post doesn't make sense...It would say something like"Activate only after you Fusion Summon. Any time you..." right?This just means, any time during the turn, if I fusion summon, the pieces can be removed from my hand, deck, or grave. Also, I googled it. Nothing on any site about how you describe it works, ask Crab if you wanna (try) and prove me wrong xD Link to comment Share on other sites More sharing options...
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