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New Set + Subtype! [Fantasy]- Monsters!


Καsτοr

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[align=center][spoiler=Rules]Ok, here are the rules for the Fantasy monsters:

 

*Fantasy Monsters cannot be Special Summoned, instead they are Normal Summoned.

 

*Fantasy Monsters never count as being Summoned, so when they are

Summoned, it is as if they are not there.

 

*All Fantasy Monsters are Level 4 so they aren't Overpowered.

 

*Fantasy monsters are removed from play by there effect while they are Attacking, or at the End Phase. When they are removed from play, most Fantasy Monsters burn your opponent.

 

*Fantasy Monsters increase there ATK when a sufficient amount of monsters are removed from play, bu they must be Fantasy Monsters.

 

*"Fantasy Garden" takes all there effects away, and all monsters are removed at the End Phase, but there will be a card that burns your opponent at that points. [/align]

 

 

Here they are! Art Credit is on Card

 

[align=center][spoiler=MSP-EN001]92995lj6.jpg

This card cannot be Special Summoned. This card can only be Normal Summoned if you control no other Fantasy monsters. This card gains 500 ATK for each Fantasy or Insect- type monster on the field. When this card attacks, and it's ATK is 2000 or more, destroy this card, and the targeted monster. Then, draw 1 card. If this cards effect is activated, remove it from play.

[/align]

 

 

[Align=center][spoiler= MSP- EN002]92995en8.jpg

This card cannot be Special Summoned. This card can only be Normal Summoned when a Fantasy monster is removed from play by its effect. This card gains 400 ATK for each Fantasy monster removed from play. If this card, but you control no other Pyro- type or Fantasy monsters on the field, remove this card from play and inflict damage to your opponent equal to the original ATK of this card.

[/ALIGN]

 

 

[Align=center][spoiler=MSP-EN003]92995jg7.jpg

This card cannot be Special Summoned. This card can only be Summoned when tyou controls no other Fantasy monsters. Once per turn, place 1 Fantasy Counter on this card (Max. 3). When there are exactly 3 Fantasy Counters on this card, Special Summon 1 Fantasy monster that was removed from play by its own effect. When this cards effect activates, remove it from play. Inflict 300 to your opponent.

[/ALIGN]

 

 

[Align=center][spoiler= MSP- EN004]92995vr9.jpg

This card cannot be Special Summoned. This card can only be Normal Summoned when "Fantasy Garden" is face- up on your field. If "Fantasy Garden" is face- up on your field, increase the ATK of all Fantasy monsters by 500 for each Fantasy monster you control other than this card. This card is not affected by the effect of Fantasy Garden. When this card attacks, inflict 800 damage to your opponent, and remove this card from play.

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[Align=center][spoiler= MSP- EN005]92995pi2.jpg

This card cannot be Special Summoned. This card can only be Summoned when 2 or more Fantasy monsters are removed from play by the effect of "Fantasy Garden". When this card attacks, the monster this card targeted looses 400 ATK and your opponent cannot activate Spell or Trap Cards until the End of the Damage Step.

[/ALIGN]

 

 

[align=center][spoiler= MSP- EN006]92995pw4.jpg

This card cannot be Special Summoned. This card can only be Normal Summoned when "Fantasy Garden" is in play. When this card is removed from play by the effect of "Fantasy Garden", destroy 1 face- up card your opponent controls, and return all removed from play cards back to your Deck. Then shuffle your Deck.

[/ALIGN]

 

 

[ALIGN=CENTER][spoiler= MSP- EN007]92995it3.jpg

Negate the effects of all Fantasy monsters. At the End Phase of each turn, remove from play all face- up Fantasy monsters you control. All Fantasy monsters gain 600 ATK. For each card removed from play, inflict 400 damage to your opponent.

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