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I THINK...i may have made six samurai playable...


tonisanoob

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deck = 40

(21)

3 grandmaster

2 great shogun

3 zanji

3 yaichi

2 irou

2 spirit

1 card trooper

3 jutte fighter

2 enshi

(9)

2 cosr

3 rota

2 foolish

1 reasoning

1 monster reborn

(10)

3 limit reverse

3 return of the six samurai

1 double edged sword technique

3 soulems

 

this is a preliminary version rate/fix all you want

Here's your problems.

1. Enishi contradicts the function of SEVEN of your traps and two spells.

2. Jutte Fighter into Enishi is a worthless combo and Jutte Fighter with TWO level three Six Samurai is not only a poor choice' date=' but also contradictory to the theme and function of the Six Samurai.

3. No Hand of the Six Samurai is disgusting.

4. Only two Great Shogun Shien is disgusting.

5. No Six Samurai United is disgusting [already pointed out, though'].

6. No Heavy Storm is disgusting [already pointed out, though].

7. Card Trooper offers too little consistency and a hole to your life points with too little payoff. Also, 400 attack, in Attack Position, with three Solemn in the deck? Not a wise choice.

8. Only two Spirit of the Six Samurai with three Limit Reverse is foolish. I know they're also for Jutte Fighter. Still foolish.

9. You seem to think that this deck may be playable.

10. You seem to think that Stardust is comparable to a Solemn Judgment. It's not.

 

Yes, I see what you're trying to accomplish.

No, trying to accomplish that goal isn't good enough.

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deck = 40

(21)

3 grandmaster

2 great shogun

3 zanji

3 yaichi

2 irou

2 spirit

1 card trooper

3 jutte fighter

2 enshi

(9)

2 cosr

3 rota

2 foolish

1 reasoning

1 monster reborn

(10)

3 limit reverse

3 return of the six samurai

1 double edged sword technique

3 soulems

 

this is a preliminary version rate/fix all you want

Here's your problems.

1. Enishi contradicts the function of SEVEN of your traps and two spells.

2. Jutte Fighter into Enishi is a worthless combo and Jutte Fighter with TWO level three Six Samurai is not only a poor choice' date=' but also contradictory to the theme and function of the Six Samurai.

3. No Hand of the Six Samurai is disgusting.

4. Only two Great Shogun Shien is disgusting.

5. No Six Samurai United is disgusting [already pointed out, though'].

6. No Heavy Storm is disgusting [already pointed out, though].

7. Card Trooper offers too little consistency and a hole to your life points with too little payoff. Also, 400 attack, in Attack Position, with three Solemn in the deck? Not a wise choice.

8. Only two Spirit of the Six Samurai with three Limit Reverse is foolish. I know they're also for Jutte Fighter. Still foolish.

9. You seem to think that this deck may be playable.

10. You seem to think that Stardust is comparable to a Solemn Judgment. It's not.

 

Yes, I see what you're trying to accomplish.

No, trying to accomplish that goal isn't good enough.

 

This guy is packed with win, listen to him

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deck = 40

(21)

3 grandmaster

2 great shogun

3 zanji

3 yaichi

2 irou

2 spirit

1 card trooper

3 jutte fighter

2 enshi

(9)

2 cosr

3 rota

2 foolish

1 reasoning

1 monster reborn

(10)

3 limit reverse

3 return of the six samurai

1 double edged sword technique

3 soulems

 

this is a preliminary version rate/fix all you want

Here's your problems.

1. Enishi contradicts the function of SEVEN of your traps and two spells.

2. Jutte Fighter into Enishi is a worthless combo and Jutte Fighter with TWO level three Six Samurai is not only a poor choice' date=' but also contradictory to the theme and function of the Six Samurai.

3. No Hand of the Six Samurai is disgusting.

4. Only two Great Shogun Shien is disgusting.

5. No Six Samurai United is disgusting [already pointed out, though'].

6. No Heavy Storm is disgusting [already pointed out, though].

7. Card Trooper offers too little consistency and a hole to your life points with too little payoff. Also, 400 attack, in Attack Position, with three Solemn in the deck? Not a wise choice.

8. Only two Spirit of the Six Samurai with three Limit Reverse is foolish. I know they're also for Jutte Fighter. Still foolish.

9. You seem to think that this deck may be playable.

10. You seem to think that Stardust is comparable to a Solemn Judgment. It's not.

 

Yes, I see what you're trying to accomplish.

No, trying to accomplish that goal isn't good enough.

 

This guy is packed with win, listen to him

 

Haha, thanks. I do what I can. =]

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i dunno...

 

you do make many good points

 

but thn hand isnt very good to be quite fair

 

enshi into jutee is a great combo an weras i may be removing 2 sams from play when i want to reborn them chances are i will have a lot on the grave

 

i kno stardust isnt comparable to soulemn but it does the job of storring mirror force and such and allows for draws with cosr

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i dunno...

 

you do make many good points

 

but thn hand isnt very good to be quite fair

 

enshi into jutee is a great combo an weras i may be removing 2 sams from play when i want to reborn them chances are i will have a lot on the grave

 

i kno stardust isnt comparable to soulemn but it does the job of storring mirror force and such and allows for draws with cosr

No, Hand is amazing. Just like, back in the day, Exiled Force was amazing. The difference is that Exiled Force had 600 less attack, killed itself, and didn't enable the summon of a 2100 beater with built in recursion and a 2500 beater with one of the finest control effects a "free" monster with that kind of attack ever had. Also, with three Return of the Six Samurai and three Double-Edged Sword Technique, they would die anyway. I'd much rather Return a Yaichi, pop a backrow, then kill any monster. You're using one Trap card to kill a backrow and a monster. That's a +1 the way I see it. OR, you could bring back a Spirit and HOPE you had a strong enough monster to kill whatever was on their field, while fretting a backrow if they had one also.

 

That's a much better plan... What was I thinking? -_-;;

 

Also, Jutte and Enishi are a HORRID combo. You CAN'T play it first turn, unless you summon two Six Samurai, then have them miraculously die. And even then it would be a 4-for-1 to bring out Stardust. Even if you're being dominated and you have a packed Graveyard, you're probably dead if they can ruthlessly pick off your Samurai. Odds are, if you already lost two, they either demolished your swarm and left you hurting for card advantage or you're just setting Samurai one at a time without Grandmaster. Either way, you're funked. And even if it DID work out, why would you want to use up one of the best field clearing options in your deck for a Stardust again?

 

Dark Armed Synchro is so successful because they use sheet to Synchro. Malicious doesn't mean a thing to them. You're using a valuable, possibly game-saving monster for it.

 

Also, CoSR means nothing unless you have it at the same time, and even then, only if you're actually trying to draw into something USEFUL. If they can kill your Stardust, there's not a lot you can do to stop them, and if they can't kill your Stardust, who cares what they have?

 

Too much of this deck is frivolous fluff and pointless tech with ill-planned combos. The BASIC idea has potential, and I used to run it some three formats ago, but this build is relatively worthless.

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Christ Beau' date=' 3 f***ing posts and you already has respect.

 

Also ton, Junk Synchron is better in here because it works with Yaichi and Kamon for Goyo and GM for 8's. And it's RoTA-able.

[/quote']

As I said, I do what I can. Hahaha.

 

That's a good point, but Synchros are just too far against the grain in a Six Samurai deck unless you plan on using Instant Fusion. There's no way to make losing your Grandmaster of the Six Samurai okay, unless you have another in hand or a Warrior Returning Alive. The point is, you'd HAVE to be lucky, or you'd just be wasting one of the most pivotal cards in the deck.

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One of the most respected players on this forum just got humiliated in 5 posts. Nice Beau' date=' nice.

[/quote']

Well, these things happen. I suppose it's more of his own fault then mine. I only being knowledge to the table. For the presence of knowledge to be the source of humiliation or embarrassment of an individual is rarely the fault of the knowledge.

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