Jump to content

In Response to all N00b-el Decks


Saiyan Knight

Recommended Posts

-1 Abyssal Kingshark

 

It's certainly good in the deck, but keep in mind that it is still only a 1700 ATK beatstick that can be easily taken care of a dozen ways. It isn't strictly necessary at 3, and we need the cut to make room for the next change.

 

+1 Limit Reverse

 

Basically, running Limit Reverse at anything less than than 3 in a Yubel deck is absolutely foolhardy. First turn, set reverse, dump Yubel with Grepher or whatever, activate reverse during your opponent's end phase, shift during your turn to grab Terror Incarnate.

 

Obviously you are already aware of the combo, but the chances of it happening need to be maximized. Otherwise, the deck looks great.

Link to comment
Share on other sites

-1 Abyssal Kingshark

 

It's certainly good in the deck' date=' but keep in mind that it is still only a 1700 ATK beatstick that can be easily taken care of a dozen ways. It isn't strictly necessary at 3, and we need the cut to make room for the next change.

 

+1 Limit Reverse

 

Basically, running Limit Reverse at anything less than than 3 in a Yubel deck is absolutely foolhardy. First turn, set reverse, dump Yubel with Grepher or whatever, activate reverse during your opponent's end phase, shift during your turn to grab Terror Incarnate.

 

Obviously you are already aware of the combo, but the chances of it happening need to be maximized. Otherwise, the deck looks great.

[/quote']

I had it at three already, but it was such a poor draw in the mid-game that I decided three wasn't necessary. Thank you for the input however. I'll try it out. =]

Link to comment
Share on other sites

-1 Abyssal Kingshark

 

It's certainly good in the deck' date=' but keep in mind that it is still only a 1700 ATK beatstick that can be easily taken care of a dozen ways. It isn't strictly necessary at 3, and we need the cut to make room for the next change.

 

+1 Limit Reverse

 

Basically, running Limit Reverse at anything less than than 3 in a Yubel deck is absolutely foolhardy. First turn, set reverse, dump Yubel with Grepher or whatever, activate reverse during your opponent's end phase, shift during your turn to grab Terror Incarnate.

 

Obviously you are already aware of the combo, but the chances of it happening need to be maximized. Otherwise, the deck looks great.

[/quote']

I had it at three already, but it was such a poor draw in the mid-game that I decided three wasn't necessary. Thank you for the input however. I'll try it out. =]

 

It is really that troublesome? You would probably know better than I, but I think maximizing the chances of a first turn play at the expense of a late-game draw is worth it, especially in a Yubel deck where you're basically shutting down your opponent.

Link to comment
Share on other sites

-1 Abyssal Kingshark

 

It's certainly good in the deck' date=' but keep in mind that it is still only a 1700 ATK beatstick that can be easily taken care of a dozen ways. It isn't strictly necessary at 3, and we need the cut to make room for the next change.

 

+1 Limit Reverse

 

Basically, running Limit Reverse at anything less than than 3 in a Yubel deck is absolutely foolhardy. First turn, set reverse, dump Yubel with Grepher or whatever, activate reverse during your opponent's end phase, shift during your turn to grab Terror Incarnate.

 

Obviously you are already aware of the combo, but the chances of it happening need to be maximized. Otherwise, the deck looks great.

[/quote']

I had it at three already, but it was such a poor draw in the mid-game that I decided three wasn't necessary. Thank you for the input however. I'll try it out. =]

 

It is really that troublesome? You would probably know better than I, but I think maximizing the chances of a first turn play at the expense of a late-game draw is worth it, especially in a Yubel deck where you're basically shutting down your opponent.

It's true that it does make it a more likely first turn play, statistically speaking, but having your opponent pseudo-shut down for a few turns at a time while you have poor draws and 0 attack on the table doesn't do as much as you'd think. A strong start in a 100 meter dash means nothing if you stop every 25 meters for a minute at a time. That's really the best comparison I can make.

Link to comment
Share on other sites

-1 Abyssal Kingshark

 

It's certainly good in the deck' date=' but keep in mind that it is still only a 1700 ATK beatstick that can be easily taken care of a dozen ways. It isn't strictly necessary at 3, and we need the cut to make room for the next change.

 

+1 Limit Reverse

 

Basically, running Limit Reverse at anything less than than 3 in a Yubel deck is absolutely foolhardy. First turn, set reverse, dump Yubel with Grepher or whatever, activate reverse during your opponent's end phase, shift during your turn to grab Terror Incarnate.

 

Obviously you are already aware of the combo, but the chances of it happening need to be maximized. Otherwise, the deck looks great.

[/quote']

I had it at three already, but it was such a poor draw in the mid-game that I decided three wasn't necessary. Thank you for the input however. I'll try it out. =]

 

It is really that troublesome? You would probably know better than I, but I think maximizing the chances of a first turn play at the expense of a late-game draw is worth it, especially in a Yubel deck where you're basically shutting down your opponent.

It's true that it does make it a more likely first turn play, statistically speaking, but having your opponent pseudo-shut down for a few turns at a time while you have poor draws and 0 attack on the table doesn't do as much as you'd think. A strong start in a 100 meter dash means nothing if you stop every 25 meters for a minute at a time. That's really the best comparison I can make.

True, but a consistent runner will still lose if he waits for a minute before he even starts.

 

That being said, I do get your point. Whatever floats your boat. =]

Link to comment
Share on other sites

-1 Abyssal Kingshark

 

It's certainly good in the deck' date=' but keep in mind that it is still only a 1700 ATK beatstick that can be easily taken care of a dozen ways. It isn't strictly necessary at 3, and we need the cut to make room for the next change.

 

+1 Limit Reverse

 

Basically, running Limit Reverse at anything less than than 3 in a Yubel deck is absolutely foolhardy. First turn, set reverse, dump Yubel with Grepher or whatever, activate reverse during your opponent's end phase, shift during your turn to grab Terror Incarnate.

 

Obviously you are already aware of the combo, but the chances of it happening need to be maximized. Otherwise, the deck looks great.

[/quote']

I had it at three already, but it was such a poor draw in the mid-game that I decided three wasn't necessary. Thank you for the input however. I'll try it out. =]

 

It is really that troublesome? You would probably know better than I, but I think maximizing the chances of a first turn play at the expense of a late-game draw is worth it, especially in a Yubel deck where you're basically shutting down your opponent.

It's true that it does make it a more likely first turn play, statistically speaking, but having your opponent pseudo-shut down for a few turns at a time while you have poor draws and 0 attack on the table doesn't do as much as you'd think. A strong start in a 100 meter dash means nothing if you stop every 25 meters for a minute at a time. That's really the best comparison I can make.

True, but a consistent runner will still lose if he waits for a minute before he even starts.

 

That being said, I do get your point. Whatever floats your boat. =]

Touché, sir. =J

 

Some things just look better on paper than they do in a real game, I suppose. =P

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...