Diabloco Posted September 12, 2008 Report Share Posted September 12, 2008 My entry: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play all cards in your Graveyard. For each Spell Card increase this Monster's ATK by 300. For each Trap Card increase this Monster's DEF by 300. The ATK and DEF of this card becomes the number of Monster Cards that were removed from play x600. When this card is targeted by a Spell, Trap or Monster effect you may return one removed from play Spell or Trap Card to your Deck to cancel the effect and destroy the card. When this card is destroyed by battle you may return one Monster Card that was removed from play to your Deck and Special Summon this card from the Graveyard. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 5 Dragon-type Monsters from your Graveyard. When this card destroys one opponent Monster inflict damage to your opponents Life Points equal to half the original attack of the destroyed Monster. When this card is removed from the field Special Summon one "Hydra's Head Token" (Dragon-type/DARK/level 2/ATK 1000/DEF 500) to each of your empty Monster card Zones. Sorry but I completely forgot this card:"1 Dragon-type" + "1 Fiend-type""1 Dragon-type" + "1 Fiend-type"This card cannot be Special Summoned any other way except by the above fusion Material Monsters.When this card is Synchro Summoned you Toss a coin and call Heads or Tails:- Heads: This card gains it's effects depending on the atributes of the Monsters used for Fusion Summon.- Tails: This card gains it's effects depending on the biggest Monster Level used for the Fusion Summon.DARK + DARK: This card gets to attack twice per turn.DARK + WIND: This card can attack your opponents Life Points Directly, if you do this half this card's ATK.DARK + FIRE: Each time this card destroys one opponent Monster inflict damage to your opponents Life Points by half the original ATK of the destroyed Monster.DARK + LIGHT: This card cannot be destroyed by battle (battle damage is applyed normaly).DARK + WATER: This card's Atribute is also treated as WATER, WIND, FIRE, LIGHT and EARTH.DARK + EARTH: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.LIGHT + LIGHT: Each turn you may return one Monster card on the field to its owner hand.LIGHT + WIND: Each turn you may Discard one card from your hand and Special Summon one Level 4 or lower Monster from your Graveyard to your side of the field.LIGHT + EARTH: Each turn Toss a coin and call it, if you call it right destroy one card on your opponents side of the field if you call it wrong destroy one card one your side of the field.LIGHT + FIRE: Each of your Standby Phase inflict 1000 damage to your opponents Life Points.LIGHT + WATER: When your opponent Normal Summons, Flip Summons or Special Summons a Monster Special Summon to your side of the field one "Underworld Token" (Fiend-type/DARK/level 8/ATK ?/DEF ?) The Token's ATK and DEF becomes the original ATK and DEF of your opponent's Monster.WIND + WIND: For each Fiend-type Monster in your Graveyard increase this card's ATK and DEF by 200.WIND + EARTH: When this card inflicts Battle Damage to your opponents Life Points you draw one card from your Deck and your opponent Discards one card from his hand to the Graveyard.WIND + FIRE: Each turn you may take control of one of your opponents Monster untill the End Phase of that turn.WIND + WATER: You may double this card's ATK. If you do this destroy this card at the End Phase of that turn.EARTH + EARTH: When this card attacks all other face-up Monster cards on the field change their battle position.EARTH + FIRE: Your opponent can't select another card on your side of the field as an attack target.EARTH + WATER: While this card is face-up on the field every Monster on your side of the field gains 500 ATK and DEF.FIRE + FIRE: Tribute one Level 6 or upper Monster card on your side of the field to destroy every card on your opponent's side of the field.FIRE + WATER: Trap cards effects are negated as long as this card remains face-up on the field.WATER + WATER: Each turn you may return one Spell card from your Graveyard to your hand.Level 2, 3 and 4: Increase this card's ATK and DEF by 200 for each Fiend-type on your Graveyard. Also when this card inflicts damage to your opponent's Life Points your opponent discards one card from his hand randomly.Level 5 and 6: This card can attack while in defense position. When this card destroys one opponent Monster Special Summon from your Graveyard one Monster who's Level equals the destroyed Monster.Level 7, 8 and 9: Each turn you may Special Summon one Monster card from either Graveyards. This card can attack twice per turn.Level 10 and 11:This card cannot be destroyed by battle. This card can attack all your opponents Monsters one time each.Level 12: This card cannot be destroyed by battle. This card cannot be target of any Spell, Trap or Monster Effect. Each time this card destroys one opponent Monster put one Hell-counter on this card [max 12] by taking 12 Hell-counters from this card you win the duel. Hope their good enough :? Link to comment Share on other sites More sharing options...
OMGAKITTY Posted September 12, 2008 Report Share Posted September 12, 2008 preapare to fall everyone as the card I am using has an effect so long the cardmaker cant process it' date=' xD and this is the first time its been revealed! >='][spoiler=Effect - if you dare]1 Tuner Monster + 1 or more Non-Tuner monstersWhile this card is in your Extra Deck it is treated as Level 20. This card gains the appropriate effects based on the cards used to Synchro Summon this card:- 1 DARK monster - All face-up LIGHT monsters are destroyed and neither player can Summon LIGHT monsters as long as this card remains face-up on the field.- 1 LIGHT monster - Each time you gain Life Points, draw 1 card.- 1 WATER monster - Increase the ATK of all face-up WATER monsters by 400.- 1 WIND monster - Once per turn you can discard 2 cards from your hand to add 1 card from your Graveyard to your hand.- 1 FIRE monster - During each of your End Phases, your opponent loses 900 Life Points.- 1 EARTH monster - All non-EARTH monsters are switched to Defense Position during each players' End Phase.- 2 Warrior-Type monsters - Increase the ATK of all face-up non-Warrior-Type monsters by 700.- 2 Spellcaster-Type monsters - During your opponent's Standby Phase, place 2 Spell Counters on all face-up cards that you can put Spell Counters on.- 2 Aqua-Type monsters - Each time you discard a card, you can add 1 Spell Card from your Deck or Graveyard to your hand.- 2 Beast-Type monsters - This card inflicts Piercing Damage.- 2 Beast-Warrior-Type monsters - Each time you draw a card, your opponent must discard 1 card.- 2 Dinosaur-Type monsters - This card's original ATK becomes 4000.- 2 Dragon-Type monsters - When this card is Synchro Summoned, Special Summon up to 2 "Lord of D" from your hand, Deck, or Graveyard.- 2 Fairy-Type monsters - Each time a card is added from your Deck to your hand, increase your Life Points by 900.- 2 Fiend-Type monsters - Special Summon 3 Level 3 or lower Fiend-Type monsters from your Deck or Graveyard.- 2 Fish-Type monsters - Add 1 "Superancient Deepsea Coelcanth" from your Deck or Graveyard to your hand and Special Summon 2 Fish-Type monsters from your Graveyard.- 2 Insect monsters - Special Summon 3 "Ant Tokens" (Insect-Type/EARTH/Level 1/ATK 0/DEF 0). When this card declares an attack, you can Release 1 "Ant Token" to Special Summon 1 "Insect Queen" from your hand, Deck, or Graveyard.- 2 Machine monsters - Declare a Type. All Machine-Type monsters in both player's Graveyards become the selected type.- 2 Plant-Type monsters - Special Summon 3 "Lonefire Blossom" from your hand, Deck, or Graveyard.- 2 Psychic-Type monsters - You can decrease your Life Points by 1200 to Special Summon 1 Psychic-Type monster from your hand or Graveyard.- 2 Pyro-Type monsters - When this card is Synchro Summoned, your opponent loses 3500 Life Points.- 2 Reptile-Type monsters - Increase the ATK of all face-up Reptile-Type monsters by 1000.- 2 Rock-Type monsters - As long as this card remains face-up on the field, switch the ATK and DEF of all face-up monsters.- 2 Sea Serpent-Type monsters - All WATER monsters are not effected by Quick Play Spell Cards.- 2 Thunder-Type monsters - This card is treated as a "Batteryman" monster.- 2 Winged-Beast-Type monsters - Flip your opponent's Deck upside down.- 2 Zombie-Type monsters - Once per turn, if you draw a Zombie-Type monster, you can reveal it to Special Summon 1 Zombie-Type monster from your Graveyard.If this card is removed from play you lose the duel. Wow that is some effect! But I just happen to have a card with a long effect too :evil: Yours is longer!! nooooooo!!!I'm not entering im just comparing:[spoiler=HERE IT IS!!!!]The effect is so long that the card wouldn't even upload with the effect on it!"Black Dragon Guardian Of Dark The Temple" + "Purple Dragon Guardian Of The Dark Fortress" + 1 DARK level 4 Dragon-Type monster.This card cannot be Special Summoned except by Fusion Summon. Once this card has been Summoned successfully switch it to defence position. You may only switch the position of this card once every 3 turns. Select 1 level 4 or lower non-DARK non-Dragon-Type monster that your opponent controls and remove it from play. Once this card is destroyed you can pay 600 Life Points to activate 1 of the following effects based on the way it was destroyed:-If this card was destroyed by battle: Special Summon this card to your field. (Without Fusion materials.)-If this card was destroyed by effect: Return this card to your hand. (Fusion materials are not needed to Summon this card again.)Once this card has been returned from your Graveyard you can discard 2 or more DARK monsters from your hand to Flip a coin. Activate the following effect based on the result:-Heads: Normal Summon 1 DARK Dragon-Type monster from your Graveyard or Side Deck and increse it's ATK by 500 until your next End Phase.-Tails: Set one DARK Dragon-Type monster from your Graveyard or Side Deck and inlict 400 points of damage to your opponent's Life Points.Once this card has been destoryed again you can pay 300 Life Points and remove 3 monsters you control from play to return this card to your hand. (Fusion Materials are not needed to Summon this monster again.) Once this card has been returned from your Graveyard twice, you can discard 2 non-DARK Dragon-Type monsters from your hand to roll a 6 sided dice. Activate the following effect based on the result:-1: Pay 200 Life Points and increase the ATK or DEF of this card by 300.-2: Remove the top 2 cards of your Deck from play and increase your Life Points by 400.-3: Pay 400 Life Points and negate the effect of 1 Spell, Trap or Monster card on your opponent's field.-4: Tribute 3 Monster Cards that you control and inflict 500 points of damage to your opponent's Life Points.-5: Increase your opponent's Life Points by 300 and increase the ATK of all DARK Dragon-Type monsters on the field by 400.-6: Decrease the ATK of 1 Dragon-Type monster you control by 100 and roll again.Once this card has been destroyed 3 times, reomove it from play.This effect will be getting longer! Muhahahahaha!! Anyway i've reserved your entry 「tea.leaf」 . O_oI thought we were making cards, not novels. Link to comment Share on other sites More sharing options...
Dark Insectivore Posted September 13, 2008 Report Share Posted September 13, 2008 preapare to fall everyone as the card I am using has an effect so long the cardmaker cant process it' date=' xD and this is the first time its been revealed! >='][spoiler=Effect - if you dare]1 Tuner Monster + 1 or more Non-Tuner monstersWhile this card is in your Extra Deck it is treated as Level 20. This card gains the appropriate effects based on the cards used to Synchro Summon this card:- 1 DARK monster - All face-up LIGHT monsters are destroyed and neither player can Summon LIGHT monsters as long as this card remains face-up on the field.- 1 LIGHT monster - Each time you gain Life Points, draw 1 card.- 1 WATER monster - Increase the ATK of all face-up WATER monsters by 400.- 1 WIND monster - Once per turn you can discard 2 cards from your hand to add 1 card from your Graveyard to your hand.- 1 FIRE monster - During each of your End Phases, your opponent loses 900 Life Points.- 1 EARTH monster - All non-EARTH monsters are switched to Defense Position during each players' End Phase.- 2 Warrior-Type monsters - Increase the ATK of all face-up non-Warrior-Type monsters by 700.- 2 Spellcaster-Type monsters - During your opponent's Standby Phase, place 2 Spell Counters on all face-up cards that you can put Spell Counters on.- 2 Aqua-Type monsters - Each time you discard a card, you can add 1 Spell Card from your Deck or Graveyard to your hand.- 2 Beast-Type monsters - This card inflicts Piercing Damage.- 2 Beast-Warrior-Type monsters - Each time you draw a card, your opponent must discard 1 card.- 2 Dinosaur-Type monsters - This card's original ATK becomes 4000.- 2 Dragon-Type monsters - When this card is Synchro Summoned, Special Summon up to 2 "Lord of D" from your hand, Deck, or Graveyard.- 2 Fairy-Type monsters - Each time a card is added from your Deck to your hand, increase your Life Points by 900.- 2 Fiend-Type monsters - Special Summon 3 Level 3 or lower Fiend-Type monsters from your Deck or Graveyard.- 2 Fish-Type monsters - Add 1 "Superancient Deepsea Coelcanth" from your Deck or Graveyard to your hand and Special Summon 2 Fish-Type monsters from your Graveyard.- 2 Insect monsters - Special Summon 3 "Ant Tokens" (Insect-Type/EARTH/Level 1/ATK 0/DEF 0). When this card declares an attack, you can Release 1 "Ant Token" to Special Summon 1 "Insect Queen" from your hand, Deck, or Graveyard.- 2 Machine monsters - Declare a Type. All Machine-Type monsters in both player's Graveyards become the selected type.- 2 Plant-Type monsters - Special Summon 3 "Lonefire Blossom" from your hand, Deck, or Graveyard.- 2 Psychic-Type monsters - You can decrease your Life Points by 1200 to Special Summon 1 Psychic-Type monster from your hand or Graveyard.- 2 Pyro-Type monsters - When this card is Synchro Summoned, your opponent loses 3500 Life Points.- 2 Reptile-Type monsters - Increase the ATK of all face-up Reptile-Type monsters by 1000.- 2 Rock-Type monsters - As long as this card remains face-up on the field, switch the ATK and DEF of all face-up monsters.- 2 Sea Serpent-Type monsters - All WATER monsters are not effected by Quick Play Spell Cards.- 2 Thunder-Type monsters - This card is treated as a "Batteryman" monster.- 2 Winged-Beast-Type monsters - Flip your opponent's Deck upside down.- 2 Zombie-Type monsters - Once per turn, if you draw a Zombie-Type monster, you can reveal it to Special Summon 1 Zombie-Type monster from your Graveyard.If this card is removed from play you lose the duel. Heh, so did mine, but i shortened it. I think I'll follow your example and post the long effect, but without it being in the card. Link to comment Share on other sites More sharing options...
Zaca Posted September 13, 2008 Author Report Share Posted September 13, 2008 These are cool entries, but yes its not just about the longest, its about OCG and complex. So don't be put off by the 3 cards with extremely long effects. Link to comment Share on other sites More sharing options...
Silent Hunter™ Posted September 13, 2008 Report Share Posted September 13, 2008 [align=center]Blazing Exterminist Gandora[/align]This card cannot be Special Summoned from the Graveyard. This card can only be Advance Summoned by Releasing 3 FIRE Monters. When this card is Advance Summoned, Special Summon 2 "Blazing Lord Token" (Pyro-Type/FIRE/Level 1/ATK 1000/DEF 1000) in Attack Position. The "Blazing Lord Tokens" cannot be used as a Tribute for a Tribute Summon (or Set). When they are destroyed by battle, Special Summon 1 Level 4 or lower Pyro-Type monster from your hand. You can Release 1 monster you control to take control of 1 of your opponent`s monsters. If you do this, discard you entire hand. Once per turn, you can draw card and reveal it, if it was a Monster Card, destroy 1 monster your opponent control and increase the ATK of 1 monster you control by 300. If it was a Spell or Trap Card, destroy 1 Spell or Trap Card you control and your opponent discards 1 random card from his/her hand. When the effect of an Effect Monster is activated, Release 1 FIRE monster you control to negate the effect of the Effect Monster and destroy it. If you cannot, destroy all Pyro-Type monsters you control and Special Summon as many "Vengeful Slave Tokens" (Warrior-Type/EARTH/Level 4/ATK 1000/DEF 1000) as possible to your opponent's side of the field in Attack Position. Disclaimer: I do not own the artwork of my cardExpert OCG was used like Advance Summon-Tribute Summon, Release-TributeGood Luck to everyone in this contestHope Ya Like It:D :) :lol: :P :mrgreen:~Silent Hunter Link to comment Share on other sites More sharing options...
Zaca Posted September 13, 2008 Author Report Share Posted September 13, 2008 Nice card, as usual :DThanks for paying Link to comment Share on other sites More sharing options...
Scampy Posted September 13, 2008 Report Share Posted September 13, 2008 Heres mine Effect::D:grin::-):(:-o:shock::-?8):x:-P:oops::evil::roll:;):!::idea::|:neutral::-D:):-(:?8-):lol::P:cry::twisted:;-):?:arrow::-|:mrgreen:Once per turn, tribute 1 card on your side of the field to activate 1 of the following effects:-1: Pay 100 life points. Select 1 card with "fish" in its name from your deck and Special Summmon it to the field. If the summoned card is destroyed, take 100 Life Points away from your opponent. Then shuffle your deck.-2: Count all the cards with "Fish" in there name in your graveyard. Take away from your opponents Life Points that number X 200.-3: Take 3 fish from your deck then shuffle it. Summon those 3 fish to the field. Add up those fishes DEF points togethor then half that number. If now the number is higher than 1500 then take 300 life points from your opponent. If lower, take 100 life points from your opponent and add that to yours. If your 3 fish don't get destroyed sent them to the graveyard when this card is destroyed. Link to comment Share on other sites More sharing options...
Zaca Posted September 14, 2008 Author Report Share Posted September 14, 2008 Cool I like that pic scampy. Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted September 14, 2008 Report Share Posted September 14, 2008 I might add more (IDK)[spoiler=Effect]You can Advance Summon this monster by releasing 3 monsters you control. If you do this, destroy all LIGHT monsters your opponent controls. During each of your Standby Phases, you can activate one of the following effects:-Pay 500 Life Points to Summon 1 DARK monster from your hand.-Pay 1000 Life Points. Select 1 level 5 or higher monster you control. Your opponent loses Life Points equal to the ATK of the selected monster -700.-Release 1 DARK monster you control. Your opponent cannot activate any Set Spell or Trap cards until the End Phase.-Discard the top 4 cards from your Deck. Select 1 card from your Deck and add it to your hand.If this monster is selected as an attack target, you can activate 1 of the following effects:-Remove this monster from play until your next Standby Phase. Your opponent cannot attack any level 4 or lower monsters you control.-Release 2 DARK monsters you control. Destroy the attacking monster. Your opponent must end his/her Battle Phase.If this monster is destroyed by a card effect, roll 1 six-sided die. Activate the following effect based on the result:-1: Return this monster to your Deck. Your Deck is then Shuffled.-2: Your opponent must discard all Spell and Trap Cards from his/her hand.-3: You lose 200 Life Points for each card in your hand.-4: Your opponent can Summon 1 level 6 or lower monster from his/her Deck in face-up Attack Position.-5: Switch the position of 1 monster your opponent controls.-6: Draw 5 cards from your Deck. If any of them are Monster Cards, Summon them in face-down Defense Position. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted September 14, 2008 Report Share Posted September 14, 2008 What's with the 20-30 line effects o_o.... Link to comment Share on other sites More sharing options...
Zaca Posted September 15, 2008 Author Report Share Posted September 15, 2008 Yeah some people make very long effects here :lol: Link to comment Share on other sites More sharing options...
Zaca Posted September 16, 2008 Author Report Share Posted September 16, 2008 ~bump~ Link to comment Share on other sites More sharing options...
Zaca Posted September 20, 2008 Author Report Share Posted September 20, 2008 Finished (sorry to triple post) this post was also used as a bump. Link to comment Share on other sites More sharing options...
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