Jump to content

NARUTO SERIES: 5 HOGAKES not yet finished


madfreeman501

Recommended Posts

A whole lot of ocg errors but am gonna sort that all out in time but this is just a prototype for now thats all

 

but please, look past the errors and tell me what you think, any ideas would be great

 

 

121839dk7.jpg

 

This card can only be summoned by the effect of the hogakes.Discard 1 card from your hand to negate the effect of a spell card. After 3 turns have passed once per duel special summon 1 of the 5 hogakes from your hand, deck or grave. If your monster zones are full destrory 1 monster.

 

 

121839bb4.jpg

 

This card can only be summoned by the effect of the hogakes. This card can activate effects of monster in your grave, once during either players turn. After 3 turns have passed once per duel special summon 1 of the 5 hogakes from your hand, deck or grave. If your monster zones are full destrory 1 monster.

 

121839vz4.jpg

 

This card can only be summoned by removing from play 2 warrior types from your grave. While this card on the field you can activate traps from your hand. After 3 turns have passed once per duel special summon 1 of the 5 hogakes from your hand, deck or grave. If your monster zones are full destrory 1 monster.

 

121839ip2.jpg

 

This card can only be summoned by removing from play 2 warrior types from your grave. Once per turn remove up to 2 cards on the field from play. After 3 turns have passed once per duel special summon 1 of the 5 hogakes from your hand, deck or grave. If your monster zones are full destrory 1 monster.

 

121839qd3.jpg

 

Only when the other 4 hogakes are on the field can this card be summoned by the hogakes. Add 1 price of power from you deck to your hand on either players turn if you activate this effect you have to use the card. Also this card gains 500 def for each hogakes.

 

121839fn8.jpg

 

Only when all five Hogakes are on the field can you activate this card, flip a coin call it right Remove all your cards from play thats hand, deck and graveyard x 300 for each card and subtract the total ammount from your opponets life points. call it wrong you lose the duel.

 

121839je1.jpg

 

While this card in the graveyard you can give up 500 life points to negate 1 attack per turn, or give up 1000 life points to end your opponets battle phase.

Link to comment
Share on other sites

  • 6 months later...

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...