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Ultimate Card contest. CONTEST ENDED!!


Diabloco

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It's very simple, I want to see best cards, post the card you think that is the best.

 

Rules:

- 5 points fee

- It has to be a Monster card

- Must be only one card (If is a ritual monster you may put a spell. If is a fusion monster you may put his fusion material monsters)

- Synchro monsters aren't allowed

- It can be any type of card with any atribute.

- I can't allow OVERPOWER

- Pics based on videogames, movies and others are not allowed in this contest.

 

How will I judge:

- Pic [30]

- Effect [30]

- Type & Atribute [20]

- How well the name goes with the pic [20]

 

Contestants:

1-Zaca

2-God Duelist

3-lightdiversion

4-Yankeefan

5-monkeybuoy2

6-lookfun78

7-Frlf

8-Clawbo

9-The Godslayer

10-tetraslash

11-Silent Hunter™

12-freeman43

13-DeMeNTeD

14-The Almighty Animator

15-BlackFang

16-sonic_zach

17-drakeon

NO MORE CONTESTANTS!!

 

Prizes:

1º- 3 Rep & 30 points

2º- 2 Rep & 20 points

3º- 1 Rep & 10 points

4º- 30 points

5º- 20 points

6º- 10 points

7º- 5 points

8º- 1 point

 

 

Contest ended

RESULTS at page 7

 

 

:D Thanks for participating :D

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84512et8.jpg

 

[spoiler=Effect]This cards Type is also treated as Warrior. If this card destroys a monster by battle, it gains 300 ATK. If an opponent's declares an attack against this card, decrease the ATK of this card by 300. If this card is targetted by the effect of a Trap Card, by decreasing the AtK of this card by 600, you can negate the effect of the card.

 

[spoiler=Art credit]Pamansazz - Shining Dragon

 

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i'm in point will sent in 3...2...1...sent

129512vp8.jpg

 

Effect:

this card cannot be normal summoned or set. this card only can be special summoned by tributing 3 monster from your side of the field. when this card is tribute summoned succesfully inflict 500 damage to both player life point. once per turn you can tribute 1 monster on your side of the field. activate the following effect based on attribute of the monter you tributed.

FIRE: this card gain 700 ATk until this end phase of this turn.

WATER: change battle position of 1 monster on your opponent side of the field.

WIND: return 1 card from the field to the top of owner deck.

EARTH: destroy 1 card on the field.

DARK: inflict 700 damage to your opponent life point

LIGHT: flip face up 1 face down monster on your opponent side of the field (flip effect is not activated).

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25511cd1.jpg

 

[spoiler=Effect]This card cannot be Special Summoned. When this card is Summoned, increase your Life Points x300 for each face-up card on the field. As long as this card remains face-up on the field, during your Standby Phase, increase your Life Points x100 for each face-up card on the field. If this card is selected as an attack target by an opponent's monster, you can decrease your Life Points by up to the amount this cards effect increased. If you do, the ATK of this card becomes the amount decrease until the End Phase. When this card is destroyed, change all opponent's monsters to face-down Defense Position.

 

 

 

Points are on there way ^_^

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entry reserved.

64584ql7.jpg

Effect:

This card cannot be Special Summoned. This card cannot attack. When your opponent activates a Spell or Trap card, you can negate the effect by having this card lose 1000 ATK. When this card is destroyed, you can Summon 1 monster from your hand with an ATK lower than this cards ATK when it was destroyed. When this card reaches an ATK of 0 by its effect, destroy this card and all face-down cards on the feild.

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Well, why not join :P.

[align=center]

65961lo1.jpg

 

You may only activate this card when your opponent Normal Summons a monster on his side of the field. Whenever your opponent activates a Spell Card in his/her StandBy Phase or his/her Main Phase 1, send that card to its owner's hand. If you do so, this card is sent to your hand. Whenever you Summon a monster, discard 1 hand or pay 500 Life Points. If this card is going to be destroyed by the effect of a monster, you gain 500 Life Points.[/align]

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Here is my entry.

120697tg1.jpg

Effect:1 level 7 or higher Reaper + Grim Reaper. The atk and def of this card is equal to half the atk and def of the combined monsters. This card can only atk once a turn. When this card destroys an opponents monster increase the atk of this card by the level of the monster x 100 and equip the monster to this card. When this card is attacked and would be destroyed by battle instead your opponent chooses one monster equipped to this card and special summons it to there side of the field. If they can't special summon a monster they can't atk this card. A monster can't atk the same turn it is special summoned by this

cards effect.

Here are the monsters to summon this

120697es2.jpg120697aa4.jpg

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i'm in, points sent

zz1zt3.png

[spoiler=effect]As long as this card remains on the field, its Attribute is also treated as WIND. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. During your Battle Phase, instead of having this card attack,

you can activate one of the following effects:

*Randomly discard 1 card in your opponent's hand

*Destroy 1 Spell or Trap card on your opponent's side of the field

 

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Here is my entry, and I have paid the points required:

 

EriatheLastElemental.png

 

[spoiler=Effect:]

This card can be Special Summoned by discarding 1 WATER monster from your hand. When this card is Summoned successfully, add 1 "Umi" from your Deck to your hand. Increase the ATK of all WATER monsters on the field except this monster by 500 points. While this card is face-up on your side of the field, negate the effect(s) of all FIRE monsters on the field. Once per turn, you can remove from play 1 WATER monster from your side of the field to negate the activation and effect of a Trap Card and destroy it. If "Umi" is on your side of the field, increase this monster's DEF by 100 points for every WATER monster removed from play.

 

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79521bp3.jpg

Effect: You can Advance Summon this monster by releasing 3 monsters you control. If you do this, destroy all LIGHT monsters your opponent controls. During each of your Standby Phases, you can activate one of the following effects:

-Pay 500 Life Points to Summon 1 DARK monster from your hand.

-Pay 1000 Life Points. Select 1 level 5 or higher monster you control. Your opponent loses Life Points equal to the ATK of the selected monster -700.

-Release 1 DARK monster you control. Your opponent cannot activate any Set Spell or Trap cards until the End Phase.

-Discard the top 4 cards from your Deck. Select 1 card from your Deck and add it to your hand.

If this monster is selected as an attack target, you can activate 1 of the following effects:

-Remove this monster from play until your next Standby Phase. Your opponent cannot attack any level 4 or lower monsters you control.

-Release 2 DARK monsters you control. Destroy the attacking monster. Your opponent must end his/her Battle Phase.

If this monster is destroyed by a card effect, roll 1 six-sided die. Activate the following effect based on the result:

-1: Return this monster to your Deck. Your Deck is then Shuffled.

-2: Your opponent must discard all Spell and Trap Cards from his/her hand.

-3: You lose 200 Life Points for each card in your hand.

-4: Your opponent can Summon 1 level 6 or lower monster from his/her Deck in face-up Attack Position.

-5: Switch the position of 1 monster your opponent controls.

-6: Draw 5 cards from your Deck. If any of them are Monster Cards, Summon them in face-down Defense Position.

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