Ultimate Ryan Posted September 12, 2008 Report Share Posted September 12, 2008 Frlf invited me to try, so I thought sure I'd be happy teaching others, and learning myself ^^ here is my greatest set, maybe they can get me in =]http://forum.yugiohcardmaker.net/thread-64203.html Link to comment Share on other sites More sharing options...
Frlf Posted September 12, 2008 Report Share Posted September 12, 2008 Okay.. Who devote student will want to learn with me? And please Gamemaster, Have the first post kinda more organized. 1 list of Teachers and their dorms. 1 list of Students and their teachers. 1 list of the dorms and the ppl in em. And so on... Link to comment Share on other sites More sharing options...
teramaster Posted September 12, 2008 Report Share Posted September 12, 2008 Umm, hope I'm not being ignored...Here's my pic again, in case you doubt it's a link to my card.I paid 10 points. So am I acepted? Or was your post intended to me, and I'm in JD dorm? Well, I can live with not being in DAD dorm =P P.S. I see, so it was. Well, how do I do classes? YOu ask me questions or...? I'm a bit confused nn'Thanks for adding me! Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted September 12, 2008 Report Share Posted September 12, 2008 Frlf, I just realized, you never said what courses you wanted to teach. I'd update the first post, but I can't keep up with it as it is. UR, you're a tough case. You got a 897 in originality, a 785 in playability... and a 466 in OCG. I'm inclined to let you teach originality, while taking Level 2 OCG yourself... Is that okay? Link to comment Share on other sites More sharing options...
Ultimate Ryan Posted September 12, 2008 Report Share Posted September 12, 2008 how'd I get so low in OCG, you know Master Rule OCG doesnt apply to english cards right? Link to comment Share on other sites More sharing options...
teramaster Posted September 12, 2008 Report Share Posted September 12, 2008 P.S: I'd like to learn Originality and Timing, but since you said Balancing first, it's ok. After that I'll learn the other two. Link to comment Share on other sites More sharing options...
火 Neiller 火 Posted September 12, 2008 Report Share Posted September 12, 2008 ok thx better then what i thought i thought it would be the worst dorm i will post later tonight or tomorrow if i will enroll or not lol Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted September 12, 2008 Report Share Posted September 12, 2008 UR: Of course, I was the first one celebrating, XD. However, there were a lot of sentence flow errors. teramaster: You can take any course from the beginning. You can take your pick now (if it's in Originality, UR will be your teacher). neiller: I'll make your schedule as long as you send in the donation. Your OCG saved you, mind, so I highly recommend Level 2 Originality. Becouse it affects cards power?...And... Dunno. Grayall | Timing | Supreme Gamesmaster Every post, bud. For now, yes, power is the main influence. The main impact is the difference between Normal Spell Cards and Quick-Play Spell Cards. Quick-Plays are marginally more powerful than Normals because they can be chained to other cards. However, chainability is less of a power-up and more of a strategic consideration as far as Continuous cards go. A Continuous Trap Card's effect only activates at the end of the Chain. Therefore, if Heavy Storm was activated, and Macro Cosmos was chained, all Spell & Trap Cards on the field would be sent to the Graveyard because Macro Cosmos was activated at the end of the Chain. It's been activated on your opponent's turn nonetheless, though, so if Macro Cosmos were chained to Book of Moon instead, per se, Book of Moon would be sent to the Graveyard, but Macro would still be up. Continous Spell Cards can be activated from the hand, though, and Continuous Trap Cards can activate form the hand. Imperial Order, Royal Decree, Jinzo, and the like aside, is there any reason to consider this difference when creating fake cards? Link to comment Share on other sites More sharing options...
Frlf Posted September 12, 2008 Report Share Posted September 12, 2008 GM: What's Terramaster dorm? And I'd mainly like to teach Originality and Balance. Anything, just reply ^_^ Link to comment Share on other sites More sharing options...
teramaster Posted September 12, 2008 Report Share Posted September 12, 2008 I'll take the Originality course then. Btw you said: if Heavy Storm was activated, and Macro Cosmos was chained, all Spell & Trap Cards on the field would be sent to the Graveyard because Macro Cosmos was activated at the end of the Chain.End of chain means what? The highest number chain link?By the way, the reason why Macro Cosmos' effect won't remove all spells/traps from play is that Heavy destroys Macro and all other cards at the same time, so the cards are sent to Graveyard after being destroyed and their effects being void. That's what I think, at least. You see, Macro's effect is active before Heavy Storm can resolve, because Macro is the higher chain link. IF you wanted to say that yourself, then sorry I misunderstood you nn' And my dorm is Judgment Dragon. I want to attend Originality course. Link to comment Share on other sites More sharing options...
Frlf Posted September 12, 2008 Report Share Posted September 12, 2008 So its Official, Terra is my student? ^_^ And please, if you wish, help this wonderful place and put the link in ur sig Link to comment Share on other sites More sharing options...
teramaster Posted September 12, 2008 Report Share Posted September 12, 2008 Will do! So what's my lesson? Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted September 12, 2008 Report Share Posted September 12, 2008 I'll take the Originality course then. Btw you said: if Heavy Storm was activated' date=' and Macro Cosmos was chained, all Spell & Trap Cards on the field would be sent to the Graveyard because Macro Cosmos was activated at the end of the Chain.End of chain means what? The highest number chain link?By the way, the reason why Macro Cosmos' effect won't remove all spells/traps from play is that Heavy destroys Macro and all other cards at the same time, so the cards are sent to Graveyard after being destroyed and their effects being void. That's what I think, at least. You see, Macro's effect is active before Heavy Storm can resolve, because Macro is the higher chain link. IF you wanted to say that yourself, then sorry I misunderstood you nn' And my dorm is Judgment Dragon. I want to attend Originality course.[/quote'] teramaster | Timing | Supreme Gamesmaster Oh, cool, you're taking Timing too? Nice. Actually, by the end of the chain, I mean after all card effects in the chain resolve. For a better example, if Mystical Space Typhoon targets a face down Mirror Force and Macro Cosmos were chained, MST and Mirror Force would both be sent to the Graveyard because Macro Cosmos activates after all card effects in the chain resolve. So, what do you say? That is, is there any reason to make a Continuous Trap Card? Link to comment Share on other sites More sharing options...
Frlf Posted September 12, 2008 Report Share Posted September 12, 2008 Gm: Add terra to the 1st page And Terra, want to start with Originality / Balance? Or you'll wait till done with Timing. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted September 12, 2008 Report Share Posted September 12, 2008 Oh, almost forgot, you CAN take multiple classes at once, as long as they're taught by different teachers. Link to comment Share on other sites More sharing options...
teramaster Posted September 12, 2008 Report Share Posted September 12, 2008 Ok, I'll take Originality first. I'll also take any otehr available course, ofc. SO yeah, I'll be taught Originality by Frlf, and Timing by SGM. ANd all clear now, SGM! But that would mean Macro Cosmos should resolve last, and that's not true. Heavy is the last to resolve.In the other example, you're right, but you're confusing me again nn' You said: because Macro Cosmos activates after all card effects in the chain resolve. No, Macro's effect "activates" last, but "resolves" first. (activates means it's revealed, but its effect doesn't work yet; and resolves means its effect starts to work) Maybe we had a different idea of "activate" and "resolve" words, dunno nn' But I'm sure my explanation of the terms activate and resolve are true. Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted September 12, 2008 Report Share Posted September 12, 2008 teramaster | Timing | Supreme Gamesmaster Again, use the color-code every time, so we know which class you're talking about. The effect resolving means that it actually occurs. But why don't we put it this way: Continuous Trap Cards only activate after the whole chain has resolved, and there are no more card effects that can activate in that chain. Link to comment Share on other sites More sharing options...
Frlf Posted September 12, 2008 Report Share Posted September 12, 2008 TerraMaster| Originality | Frlf First of all, what do you understand as ''originality''? By my means, originality is not making the same effects that all members are doing. The more originality, the most people will like the card. Example Of Original Cards: Contact Fusion thingys and Neo Space. Not Original Cards Examples: Magic Jammer, Monster Reborn. Sure, mainly most of the not original cards are handy, but original cards make the duel to have a twist, and are more interesting, you understand? You may make a card like monster reborn, but it'll just be dull, boring, and most important, NOT ORIGINAL. Now This are 2 cards and you'll tell me wich has more originality. ^_^. Discard 1 card from your hand. Destroy 1 monster on the field and your opponent draws 1 card. Whenever you draw a card' date=' this card Battle Position of this card. If this card is changed to face-up Attack Position, Special Summon 1 Level 5 monster on your side of the field. If this card is changed to face-up Defense Position, add any number of cards to your Deck and shuffle it. Then draw the same number of cards added from your Deck. Afterwords, discard 1 card.[/quote'] If you are good with this, we'll go to next step. Picture Originality. Link to comment Share on other sites More sharing options...
teramaster Posted September 12, 2008 Report Share Posted September 12, 2008 I have a lot of experience in Yugioh card game, but I never heard of that... so you're trying to say that a Continuous Trap's effect won't be active in the middle of the chain, but only after all the cards in that chain are resolved? Umm, where did you get that information, if I may know? And my example. Chain Link 1: Mystical Space Typhoon targeting f-d Mirror ForceChain Link 2: Macro Cosmos Chain resolvesLink 2 Macro's effect is now activeLink 1 MST and the destroyed Mirror Force will be removed from play. If this is what you wanted to say, just say so, and I understand. If you think I'm wrong, then please tell me where did you get that infdormation. Sorry to bother you with all this, I'm just curious and want to know as many rulings as possible. But I don't want to learn non-accurate rules, so please understand me. And oh, can you tell me for what exactly to use color code? Link to comment Share on other sites More sharing options...
Frlf Posted September 12, 2008 Report Share Posted September 12, 2008 Use the color code for a teacher to know if its for himself. And other people to know if its his class and they shouldn't be involved :D Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted September 12, 2008 Report Share Posted September 12, 2008 teramaster | Timing | Supreme Gamesmaster I have a lot of experience in Yugioh card game' date=' but I never heard of that... so you're trying to say that a Continuous Trap's effect won't be active in the middle of the chain, but only after all the cards in that chain are resolved? Umm, where did you get that information, if I may know? And my example. Chain Link 1: Mystical Space Typhoon targeting f-d Mirror ForceChain Link 2: Macro Cosmos Chain resolvesLink 2 Macro's effect is now activeLink 1 MST and the destroyed Mirror Force will be removed from play. If this is what you wanted to say, just say so, and I understand. If you think I'm wrong, then please tell me where did you get that infdormation. Sorry to bother you with all this, I'm just curious and want to know as many rulings as possible. But I don't want to learn non-accurate rules, so please understand me. And oh, can you tell me for what exactly to use color code?[/quote'] I watched this one tournament (don't remember which), and the MST/Torrential/Macro scenario came into effect. Judge ruled MST activated first, and Macro didn't work until the end of the chain. Chain Link 1: Mystical Space Typhoon targeting f-d Mirror ForceChain Link 2: Macro Cosmos Chain activatesLink 2 Macro has no effect yetLink 1 MST and the destroyed Mirror Force will be sent to the Graveyard.Chain resolvesMacro activates Here's another interesting scenario along those lines. Chain Link 1: Mystical Space Typhoon targeting f-d Mirror ForceChain Link 2: Macro CosmosChain Link 3: Royal Impregnable FortressChain activatesLink 3 Royal Impregnable FortressLink 2 Macro has no effect yetLink 1 MST and the destroyed Mirror Force will be sent to the Graveyard.Chain resolvesMacro activatesRIF activates Color code for you is:[color=#FFD700]teramaster | [class] | [teacher][/color] Link to comment Share on other sites More sharing options...
teramaster Posted September 12, 2008 Report Share Posted September 12, 2008 teramaster | [Originality] | [FRLF]P.S: Answer to FRLF: The 2nd example is by far more original, even though it has some errors... like this card Battle Position of this cardor "add any number of cards to your Deck and shuffle it" (should add "from your hand" or "from your Graveyard"or Afterwords (Afterwards) ALso, to check if I understood: original is Yubel, not original is Sakuretsu Armor. Am I right?ANd thanks for telling me that, SGM, I appreciate it a lot. I really didn't know that.teramaster | [Originality] | [FRLF]Thanks again! Link to comment Share on other sites More sharing options...
Frlf Posted September 12, 2008 Report Share Posted September 12, 2008 teramaster | Originality | FrlfLol, made the card quicky, XD.. but yeah. Yubel is original, but remember, if you make cards the same as Yubel, it won't be anymore An yeah, Sakuretsu Armor, is way not original. Link to comment Share on other sites More sharing options...
teramaster Posted September 12, 2008 Report Share Posted September 12, 2008 teramaster | Originality | FrlfOh, so that wasn't part of the test, gomen nn'So we can go on to the second part?(yawn) I'm gonna go to sleep now, so I'll answer tomorrow. Thanks a lot! Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted September 12, 2008 Report Share Posted September 12, 2008 teramaster and Grayall | Timing | Supreme Gamesmaster Under the assumption that we all understand, I will give out the first assignment. Assignment1: Explain the strategic difference between a Continuous Trap Card and a Continuous Spell Card. Cards such as Royal Decree, Imperial Order, and Jinzo cannot be mentioned; nor can cards such as Chain Strike. {30 pts}2: Create an example of a card that demonstrates this difference. {70 pts} Link to comment Share on other sites More sharing options...
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