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My True Realistic SET!! 7/50


DragonxxTamer

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Well, this is the unveiling of my true Realistic Set.

I will continue this set during the weekend and hopefully finish

it. Anyways, please take a look at these cards, I know

you're all excited! 8)

 

God of Shallow Armor - Artist found here.

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Effect: 1 "Paladin of Honor" + 1 "Sinister Lord of the North" + 1 "Paladin of Hope".

This monster also needs the Spell Card, "The God's Last Calling". This monsters ATK and DEF can never change. This card is also unaffect by Trap Cards. If a Spell Card were to change this monsters ATK or DEF. You must discard this monster. If this monster is destroyed by this effect, return the Fusion Materials back to your hand.

 

Paladin of Honor - Artist found here.

137957qi4.jpg

Effect: This card can only be Ritual Summoned with the Ritual Summon Spell Card, "Calling of the Honor Paladin". When this monster is Ritual Summoned, if this is the only monster in your control with an ATK of 2100 or higher, you can select 1 monster on the field. That monster cannot declare an attack for the next 2 turns. The selected monster is also put into Attack Position, and must stay in Attack Position for the 2 turns.

 

Sinister Lord of the North - Artist found here.

137957ov6.jpg

Effect: When this monster declares an attack against another Warrior-type monster, (Except Fusion, Ritual or Synchro) you must discard 2 cards from your hand. If the 2 monsters you discarded were Fusion-Monster Material you can Normal Summon the Fusion Monster without using a Spell or Trap Card.

 

Ike - Dark Magician - Artist found here.

137957jm2.jpg

 

Paladin of Hope - Artist found here.

137957zz7.jpg

 

Drew - Forgotten Soul - Artist found here.

137957kx9.jpg

Effect: 1 "Sinister Lord of the South" + 1 Tuner or non-Tuner monster.

When this monster is Synchro Summoned all DARK attributed Fiend-type monsters cannot attack until this monster is destroyed. When this card is destroyed and sent to the Graveyard you can select 1 Spell or Trap Card on your opponent's field and switch it to your field.

 

Drey - Forgotten Soul - Artist found here

137957kj0.jpg

Effect: 1 "Drew - Forgotten Soul" + 1 "Sinister Lord of the North"

When this monster is Fusion Summoned, select 1 monster on your opponent's field. That monster will remain on the field for 3 turns. You cannot declare an attack on that monster and it cannot declare an attack on you, or this monster. If you have 1 "God of Shallow Armor" in your control you can either decide to Tribute that monster to Summon all Fusion-Monster Material monsters needed to Fuse this monster. Or you can Tribute this monster to Summon all Fusion-Monster Material monsters needed to Fuse "God of Shallow Armor".

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uuuuh

OCG issues.

First card: This monster also needs the Spell Card, "The God's Last Calling" which allows you to Summon this monster on to your side of the field. This monster's ATK and DEF can never change. This card is also not affected by Trap Cards. If a Spell Card were to change this monsters ATK or DEF. You must discard this monster. You get all your Fusion Material Monsters back If this monster is destroyed by this effect, return the Fusion Materials back to your hand.

 

Underlined: Doesn't feel right, needs rewording, but I don't know how (especially that first part....its a fusion ritual? O_o )

Bold: My changes

Strikethrough: cut it out of the effect.

 

Second Card: This card can only be Ritual Summoned with the Ritual Summon Spell Card, "Calling of the Honor Paladin". OnceWhen this monster is Ritual Summoned, if this is the only monster on your side of the fieldin your control with an ATK of 2100 or higher, you can stop 1 monster from attacking for 2 whole turns, this monster is also locked in Attack Positionyou can select 1 monster on the field. That monster cannot declare an attack for the next 2 turns. The selected monster is also put into Attack Position, and must stay in Attack Position for the 2 turns.

 

Third Card: When this monster declares battlean attack against another Warrior-type monster (Except Fusion, Ritual or Synchro), you must discard 2 handscards from your hand. If the two2 monsters you discard were Fusion-Monster Material you can Normal Summon the Fusion Monster without using a Spell or Trap Card.

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Lord of North: When this monster declares battlean attack against another Warrior-type monster, (Except Fusion, Ritual or Synchro) you must discard 2 cardshands from your hand. If the two2 monsters you discarded were Fusion-Monster Material, you can Normal Summon the Fusion Monster without using a Spell or Trap Card.

 

Pally of Hope: get rid of the words in the top left.

When the effect is outside the card, I'll come back and review it.

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uuuuh

OCG issues.

First card: This monster also needs the Spell Card' date=' "The God's Last Calling"[/u'] which allows you to Summon this monster on to your side of the field. This monster's ATK and DEF can never change. This card is also not affected by Trap Cards. If a Spell Card were to change this monsters ATK or DEF. You must discard this monster. You get all your Fusion Material Monsters back If this monster is destroyed by this effect, return the Fusion Materials back to your hand.

 

Underlined: Doesn't feel right, needs rewording, but I don't know how (especially that first part....its a fusion ritual? O_o )

Bold: My changes

Strikethrough: cut it out of the effect.

 

Second Card: This card can only be Ritual Summoned with the Ritual Summon Spell Card, "Calling of the Honor Paladin". OnceWhen this monster is Ritual Summoned, if this is the only monster on your side of the fieldin your control with an ATK of 2100 or higher, you can stop 1 monster from attacking for 2 whole turns, this monster is also locked in Attack Positionyou can select 1 monster on the field. That monster cannot declare an attack for the next 2 turns. The selected monster is also put into Attack Position, and must stay in Attack Position for the 2 turns.

 

Third Card: When this monster declares battlean attack against another Warrior-type monster (Except Fusion, Ritual or Synchro), you must discard 2 handscards from your hand. If the two2 monsters you discard were Fusion-Monster Material you can Normal Summon the Fusion Monster without using a Spell or Trap Card.

 

Thanks, alot! I didn't see how retarded I got with the 3rd Card.

And sorry for taking so long to update them. Updated now!

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