DragonxxTamer Posted September 13, 2008 Report Share Posted September 13, 2008 Well, this is the unveiling of my true Realistic Set.I will continue this set during the weekend and hopefully finishit. Anyways, please take a look at these cards, I knowyou're all excited! 8) God of Shallow Armor - Artist found here.Effect: 1 "Paladin of Honor" + 1 "Sinister Lord of the North" + 1 "Paladin of Hope".This monster also needs the Spell Card, "The God's Last Calling". This monsters ATK and DEF can never change. This card is also unaffect by Trap Cards. If a Spell Card were to change this monsters ATK or DEF. You must discard this monster. If this monster is destroyed by this effect, return the Fusion Materials back to your hand. Paladin of Honor - Artist found here.Effect: This card can only be Ritual Summoned with the Ritual Summon Spell Card, "Calling of the Honor Paladin". When this monster is Ritual Summoned, if this is the only monster in your control with an ATK of 2100 or higher, you can select 1 monster on the field. That monster cannot declare an attack for the next 2 turns. The selected monster is also put into Attack Position, and must stay in Attack Position for the 2 turns. Sinister Lord of the North - Artist found here.Effect: When this monster declares an attack against another Warrior-type monster, (Except Fusion, Ritual or Synchro) you must discard 2 cards from your hand. If the 2 monsters you discarded were Fusion-Monster Material you can Normal Summon the Fusion Monster without using a Spell or Trap Card. Ike - Dark Magician - Artist found here. Paladin of Hope - Artist found here. Drew - Forgotten Soul - Artist found here.Effect: 1 "Sinister Lord of the South" + 1 Tuner or non-Tuner monster.When this monster is Synchro Summoned all DARK attributed Fiend-type monsters cannot attack until this monster is destroyed. When this card is destroyed and sent to the Graveyard you can select 1 Spell or Trap Card on your opponent's field and switch it to your field. Drey - Forgotten Soul - Artist found hereEffect: 1 "Drew - Forgotten Soul" + 1 "Sinister Lord of the North" When this monster is Fusion Summoned, select 1 monster on your opponent's field. That monster will remain on the field for 3 turns. You cannot declare an attack on that monster and it cannot declare an attack on you, or this monster. If you have 1 "God of Shallow Armor" in your control you can either decide to Tribute that monster to Summon all Fusion-Monster Material monsters needed to Fuse this monster. Or you can Tribute this monster to Summon all Fusion-Monster Material monsters needed to Fuse "God of Shallow Armor". Link to comment Share on other sites More sharing options...
Zack Blaze Posted September 13, 2008 Report Share Posted September 13, 2008 cool cards! Cant Wait to see the rest of the rest! Link to comment Share on other sites More sharing options...
KuroKibo Posted September 13, 2008 Report Share Posted September 13, 2008 Not bad, let's see the other cards! Can't wait ^^. Link to comment Share on other sites More sharing options...
DragonxxTamer Posted September 13, 2008 Author Report Share Posted September 13, 2008 Thanks people! The new cards will be out soon,if my schedule isn't full. Oh wait, it's the weekends! :) Link to comment Share on other sites More sharing options...
DragonxxTamer Posted September 13, 2008 Author Report Share Posted September 13, 2008 BUMP Link to comment Share on other sites More sharing options...
DragonxxTamer Posted September 13, 2008 Author Report Share Posted September 13, 2008 BUMP, updating. Link to comment Share on other sites More sharing options...
Legend Zero Posted September 13, 2008 Report Share Posted September 13, 2008 cool cards. Link to comment Share on other sites More sharing options...
DragonxxTamer Posted September 13, 2008 Author Report Share Posted September 13, 2008 Thanks, more added! Link to comment Share on other sites More sharing options...
OMGAKITTY Posted September 13, 2008 Report Share Posted September 13, 2008 uuuuhOCG issues.First card: This monster also needs the Spell Card, "The God's Last Calling" which allows you to Summon this monster on to your side of the field. This monster's ATK and DEF can never change. This card is also not affected by Trap Cards. If a Spell Card were to change this monsters ATK or DEF. You must discard this monster. You get all your Fusion Material Monsters back If this monster is destroyed by this effect, return the Fusion Materials back to your hand. Underlined: Doesn't feel right, needs rewording, but I don't know how (especially that first part....its a fusion ritual? O_o )Bold: My changesStrikethrough: cut it out of the effect. Second Card: This card can only be Ritual Summoned with the Ritual Summon Spell Card, "Calling of the Honor Paladin". OnceWhen this monster is Ritual Summoned, if this is the only monster on your side of the fieldin your control with an ATK of 2100 or higher, you can stop 1 monster from attacking for 2 whole turns, this monster is also locked in Attack Positionyou can select 1 monster on the field. That monster cannot declare an attack for the next 2 turns. The selected monster is also put into Attack Position, and must stay in Attack Position for the 2 turns. Third Card: When this monster declares battlean attack against another Warrior-type monster (Except Fusion, Ritual or Synchro), you must discard 2 handscards from your hand. If the two2 monsters you discard were Fusion-Monster Material you can Normal Summon the Fusion Monster without using a Spell or Trap Card. Link to comment Share on other sites More sharing options...
White Devil Posted September 13, 2008 Report Share Posted September 13, 2008 Nice cards,love the pics,nice OCG,8/10 Link to comment Share on other sites More sharing options...
Stormex Posted September 13, 2008 Report Share Posted September 13, 2008 Nice cards. Good pics but change some backgrounds.79/100 Link to comment Share on other sites More sharing options...
Danne Posted September 13, 2008 Report Share Posted September 13, 2008 It's LEGEND close to.9,999999999/10 Link to comment Share on other sites More sharing options...
Atomix Posted September 13, 2008 Report Share Posted September 13, 2008 Great, continue on this set. Link to comment Share on other sites More sharing options...
OMGAKITTY Posted September 13, 2008 Report Share Posted September 13, 2008 Lord of North: When this monster declares battlean attack against another Warrior-type monster, (Except Fusion, Ritual or Synchro) you must discard 2 cardshands from your hand. If the two2 monsters you discarded were Fusion-Monster Material, you can Normal Summon the Fusion Monster without using a Spell or Trap Card. Pally of Hope: get rid of the words in the top left.When the effect is outside the card, I'll come back and review it. Link to comment Share on other sites More sharing options...
PrimalFear Posted September 13, 2008 Report Share Posted September 13, 2008 ocg probloms also the pics are bad you need to crop out the writing from them and make them better also try deviantart for better pics. Link to comment Share on other sites More sharing options...
DragonxxTamer Posted September 14, 2008 Author Report Share Posted September 14, 2008 uuuuhOCG issues.First card: This monster also needs the Spell Card' date=' "The God's Last Calling"[/u'] which allows you to Summon this monster on to your side of the field. This monster's ATK and DEF can never change. This card is also not affected by Trap Cards. If a Spell Card were to change this monsters ATK or DEF. You must discard this monster. You get all your Fusion Material Monsters back If this monster is destroyed by this effect, return the Fusion Materials back to your hand. Underlined: Doesn't feel right, needs rewording, but I don't know how (especially that first part....its a fusion ritual? O_o )Bold: My changesStrikethrough: cut it out of the effect. Second Card: This card can only be Ritual Summoned with the Ritual Summon Spell Card, "Calling of the Honor Paladin". OnceWhen this monster is Ritual Summoned, if this is the only monster on your side of the fieldin your control with an ATK of 2100 or higher, you can stop 1 monster from attacking for 2 whole turns, this monster is also locked in Attack Positionyou can select 1 monster on the field. That monster cannot declare an attack for the next 2 turns. The selected monster is also put into Attack Position, and must stay in Attack Position for the 2 turns. Third Card: When this monster declares battlean attack against another Warrior-type monster (Except Fusion, Ritual or Synchro), you must discard 2 handscards from your hand. If the two2 monsters you discard were Fusion-Monster Material you can Normal Summon the Fusion Monster without using a Spell or Trap Card. Thanks, alot! I didn't see how retarded I got with the 3rd Card.And sorry for taking so long to update them. Updated now! Link to comment Share on other sites More sharing options...
DragonxxTamer Posted September 14, 2008 Author Report Share Posted September 14, 2008 Updated. Link to comment Share on other sites More sharing options...
DragonxxTamer Posted September 15, 2008 Author Report Share Posted September 15, 2008 C'mon people! View them please, updating later.My computer is going so slow.. Link to comment Share on other sites More sharing options...
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