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Supreme Effect Monster with the longest effect ever!!


Diabloco

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145735xi3.jpg

 

"1 Dragon-type" + "1 Fiend-type"

This card cannot be Special Summoned any other way except by the above fusion Material Monsters.

When this card is Synchro Summoned you Toss a coin and call Heads or Tails:

- Heads: This card gains it's effects depending on the atributes of the Monsters used for Synchro Summon.

- Tails: This card gains it's effects depending on the biggest Monster Level used for the Synchro Summon.

DARK + DARK: This card gets to attack twice per turn.

DARK + WIND: This card can attack your opponents Life Points Directly, if you do this half this card's ATK.

DARK + FIRE: Each time this card destroys one opponent Monster inflict damage to your opponents Life Points by half the original ATK of the destroyed Monster.

DARK + LIGHT: This card cannot be destroyed by battle (battle damage is applyed normaly).

DARK + WATER: This card's Atribute is also treated as WATER, WIND, FIRE, LIGHT and EARTH.

DARK + EARTH: During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

LIGHT + LIGHT: Each turn you may return one Monster card on the field to its owner hand.

LIGHT + WIND: Each turn you may Discard one card from your hand and Special Summon one Level 4 or lower Monster from your Graveyard to your side of the field.

LIGHT + EARTH: Each turn Toss a coin and call it, if you call it right destroy one card on your opponents side of the field if you call it wrong destroy one card one your side of the field.

LIGHT + FIRE: Each of your Standby Phase inflict 1000 damage to your opponents Life Points.

LIGHT + WATER: When your opponent Normal Summons, Flip Summons or Special Summons a Monster Special Summon to your side of the field one "Underworld Token" (Fiend-type/DARK/level 8/ATK ?/DEF ?) The Token's ATK and DEF becomes the original ATK and DEF of your opponent's Monster.

WIND + WIND: For each Fiend-type Monster in your Graveyard increase this card's ATK and DEF by 200.

WIND + EARTH: When this card inflicts Battle Damage to your opponents Life Points you draw one card from your Deck and your opponent Discards one card from his hand to the Graveyard.

WIND + FIRE: Each turn you may take control of one of your opponents Monster untill the End Phase of that turn.

WIND + WATER: You may double this card's ATK. If you do this destroy this card at the End Phase of that turn.

EARTH + EARTH: When this card attacks all other face-up Monster cards on the field change their battle position.

EARTH + FIRE: Your opponent can't select another card on your side of the field as an attack target.

EARTH + WATER: While this card is face-up on the field every Monster on your side of the field gains 500 ATK and DEF.

FIRE + FIRE: Tribute one Level 6 or upper Monster card on your side of the field to destroy every card on your opponent's side of the field.

FIRE + WATER: Trap cards effects are negated as long as this card remains face-up on the field.

WATER + WATER: Each turn you may return one Spell card from your Graveyard to your hand.

Level 2, 3 and 4: Increase this card's ATK and DEF by 200 for each Fiend-type on your Graveyard. Also when this card inflicts damage to your opponent's Life Points your opponent discards one card from his hand randomly.

Level 5 and 6: This card can attack while in defense position. When this card destroys one opponent Monster Special Summon from your Graveyard one Monster who's Level equals the destroyed Monster.

Level 7, 8 and 9: Each turn you may Special Summon one Monster card from either Graveyards. This card can attack twice per turn.

Level 10 and 11:This card cannot be destroyed by battle. This card can attack all your opponents Monsters one time each.

Level 12: This card cannot be destroyed by battle. This card cannot be target of any Spell, Trap or Monster Effect. Each time this card destroys one opponent Monster put one Hell-counter on this card [max 12] by taking 12 Hell-counters from this card you win the duel.

 

 

Don't freak out, is just a card :D

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  • 8 months later...

"AAAHHH! It's too long!"

"I can't even read all the effects!"

 

First of all, a card can only have 1 type, not 2. Now, let's comment and rant.

 

The first problem with it is that this card's effect is tooooo long. You saw it first hand, you can even put the effect on it! The OCG is... blah. It's not the greatest, but not the most horrible one. But still, you shouldn't make errors since the effects are 1 sentence each at least. The effects are just random. It's okay to have effect, but if someone want to use this card, he shouldn't be able since their's too many of them! And again, this is supose to be a realistic card? I doubt so...

 

Overall: 3.7/10

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