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Best DARK monster contest


Rise of the Eldrazi

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Darkrai, look in the Tutorials, don't spam. Your post + My mouse + That report link = Reported.

 

Anyways, back to the contest.

I shall join also. Behold my my most Awesomerness (My word) Card!

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1 Tuner Monster + 1 or more non-Tuner Monster

Once per turn, you can take control of one monster and take damge for the amount of ATK it has. After the turn this effect has activated, the monster this card took control over goes back to your opponent's side of the field. This card gains 500 ATK and DEF for each Spell and Trap Card in your Graveyard.

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I'm in, points payed.

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[spoiler=Effect:]

This card is also treated as a Spellcaster-Type. As long as "Oze" is face-up on the field, this card cannot be destroyed by battle or Spell Card effect. Pay 200 Life Points to select and activate 1 of the following effects:

-Discard 2 Dragon-Type monsters from your hand and inflict 500 points of damage to your opponents Life Points.

-Discard 2 Dragon-Type monsters from your hand and increase the ATK of all Dragon-Type monsters that you control by 300.

-Discard 2 Dragon-Type monsters from your hand and Special Summon 1 level 6 or higher Dragon-Type monster from your Graveyard.

-Discard 2 Dragon-Type monsters from your hand and Normal Summon or Set 2 Dragon-Type monsters from your Side Deck.

 

 

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well heres my entry so far

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[spoiler=effect]When this card is destroyed by Monster, Spell or Trap card effect, instead of sending it to the Graveyard, remove it from play. By releasing 1 Level 5 or higher Zombie-type monster on your side of the field, you can remove from play 1 Spell or Trap card on your opponent's side of the field. For each Spell or Trap card removed from play by this card's effect, place 1 "Enrise Token" on this card (Max. 3). During your Main Phase, you can remove 3 "Enrise Tokens" from this card to remove from play 2 cards in your opponent's hand.

 

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Try this 1

 

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And this...

 

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effect

3 Tuner monsters

This cards atk & def are that of the strongest monster on the field (besides Reaper) plus 100.

Once per turn you may decide the attribute, type, and/or element of this card. When this card destroyes a monster, remove it from play. When in your hand or on the field you may sacrafice this card as a Tuner monster to summon another synchro monster. When this card is destroyed as a result of battle, remove the attacking monster from play.

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pfft.my reaper cards will prbably beat them.

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Effect for Child of the Reaper:

1 Tuner monster + 1 or more non-Tuner monsters

While this card is face-up on the field,the effects of Level 4 or lower monsters are negated.All monsters destroyed by this card as a result of battle are removed from play.When this card is destroyed by battle,your opponent can Special Summon up to 3 of thier monsters that are removed from play by this card's effect.While this card is in the Graveyard,all monsters you control that were on the field when this card was sent to the Graveyard cannot be destroyed by battle.

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[spoiler=Effect - Zurkan, the Demon Orc Overlord]This monster cannot be Summoned by a card effect. This monster can only be Advance Summoned by releasing 3 DARK monsters you control with different names. Pay half your Life Points and remove the top 5 cards in your Deck from play during each of your Standby Phases. As long as this monster is face-up on your field, your opponent cannot select any other monsters you control as an attack target. If this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster attacks a Defense Position monster whose DEF is lower than this monster's ATK, your opponent loses Life Points equal to the difference. If this monster attacks an Attack Position monster, your opponent takes no battle damage. Once per turn, during your opponent's Draw Phase, roll a six sided die. Activate the following effect based on the result:

-1: Your opponent must discard a card from his/her hand.

-2: Both players must discard their hands and draw 5 cards from their respective Decks.

-3: Discard a Monster Card from your hand. Your opponent cannot Summon a monster this turn.

-4: Switch all monsters you control (Except this card) to Defense Position. Your opponent cannot attack this turn.

-5: You lose Life Points equal to the number of LIGHT monsters on the field x100. Your opponent loses Life Points equal to the number of DARK monsters on the field x100.

-6: Your opponent's Life Points are halved. Remove this monster from play after your opponent's Battle Phase.

 

 

[spoiler=Effect - Demon Insect of the Pestilence]You can Advance Summon this monster by releasing 3 monsters you control. If you do this, destroy all LIGHT monsters your opponent controls. During each of your Standby Phases, you can activate one of the following effects:

-Pay 500 Life Points to Summon 1 DARK monster from your hand.

-Pay 1000 Life Points. Select 1 level 5 or higher monster you control. Your opponent loses Life Points equal to the ATK of the selected monster -700.

-Release 1 DARK monster you control. Your opponent cannot activate any Set Spell or Trap cards until the End Phase.

-Discard the top 4 cards from your Deck. Select 1 card from your Deck and add it to your hand.

If this monster is selected as an attack target, you can activate 1 of the following effects:

-Remove this monster from play until your next Standby Phase. Your opponent cannot attack any level 4 or lower monsters you control.

-Release 2 DARK monsters you control. Destroy the attacking monster. Your opponent must end his/her Battle Phase.

If this monster is destroyed by a card effect, roll 1 six-sided die. Activate the following effect based on the result:

-1: Return this monster to your Deck. Your Deck is then Shuffled.

-2: Your opponent must discard all Spell and Trap Cards from his/her hand.

-3: You lose 200 Life Points for each card in your hand.

-4: Your opponent can Summon 1 level 6 or lower monster from his/her Deck in face-up Attack Position.

-5: Switch the position of 1 monster your opponent controls.

-6: Draw 5 cards from your Deck. If any of them are Monster Cards, Summon them in face-down Defense Position.

 

 

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My entry:

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by offering three monsters that include "Spider" in their card name. This card cannot be destroyed by battle (battle damage is applyied normally). While this card is face-up on the Field your opponent cannot choose another attack target. Increase this card's ATK by 1000 after each of your opponent's Battle Phase.

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Here is now my entry!

"The Ultimate Arcana!"

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Description:

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 3 monsters with "Arcana" in it's name that you control to the Graveyard. If this card is successfully summoned it gains the following effects: ●During your Draw Phase(before you draw), your opponent guesses the top card on your deck, if correct, discard the top 2 cards on your deck. but if wrong apply the appropriate effect according to the picked up card: Monster - Destroy 2 cards on your opponent's side of the field, Spell - Increase your Life Points by 1000, Trap - your opponent discards cards from his/her hand until he/she has 2 cards left(if your opponent has 2 cards or less left, he/she discards her entire hand). ●During each of your opponent's Standby Phases, apply the appropriate effect with reference to the top card on your opponent's graveyard: Monster - Inflict 100 points of direct damage to your opponent's Life Points according to the no. of monsters on his/her side of the field, Spell - Draw 1 card, Trap - Send the top card on your deck to the graveyard. ●When this monster battles an opponent's monster, if your opponent controls more face-up monsters than you control, destroy the monster that this card battles with it's effect without calculating damage. ●During each player's End Phase, both players must send the top cards from their respective decks to the graveyard. ●As long as this monster is face-up on your side of the field, any of your own cards that is sent to the graveyard is removed from play.

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entry reserved

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Effect:

You can only Summon this card by discarding 3 Fiend-Type monsters from your hand, as a cost. During your turn, discard a number of cards from your hand. Select the same number of cards you discarded from your hand that are face-down on the feild. As long as this card remains on the feild, all cards selected by this cards effect cannot flip face-up. When all cards your opponent controls are face-down, this card can attack directly. You must pay 300 Life Points for each face-down card selected by this cards effect, during your Standby Phase. If you do not, destroy this card and take 1000 damage. When this card attacks a face-down monster, destroy it immediately without appling its effect. All damage you take while this card is on the feild is doubled. Instead of a normal attack, you can flip a face-up card face-down.

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