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Hunter's True Magic - Volume II (6/20)


Huntar!

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[align=center]Behold. A small continuation of my MAGIC Set. If you have noticed recently, all of the Spellcaster-Type monsters I have created recently have MAGIC in their Set ID. Yes. There are now 39 official cards in the set. Yes.

 

Now, from 40 to 50, the cards will be Dark Magician Girl themed.

 

All art, unless otherwise stated, was taken from this Photobucket Gallery:

http://s526.photobucket.com/albums/cc347/RukiTemaFan21/Dark%20Magician%20Girl/

http://s265.photobucket.com/albums/ii231/FELMDemon/

 

#40:

 

Dragon Paladin Girl

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1 or more Dragon-Type monsters + "Dark Magician Girl"

This card can only be Summoned by Fusion Summon. This card gains 300 ATK for each Dragon-Type monster used to Fusion Summon this card. As long as this card remains face-up, your face-up Dragon-Type monsters are not affected by the effects of Normal Spell Cards. Once per turn, you can remove from play up to 1 Dragon-Type monsters from your Graveyard to treat this card as a Dragon-Type monster until the End Phase.

 

#41:

 

Arkana Magician Girl

43114pp9.jpg

The name of this card is treated as "Dark Magician Girl". This card gains 400 ATK for each "Dark Magician" in your Graveyard. Once per turn, you can send 1 "Dark Magician" from your hand or Deck to the Graveyard. You can remove from play 1 Spellcaster-Type monster from your Graveyard to put 1 Spell Counter on this card. You can remove 1 Spell Counter from this card to look at 1 face-down Spell/Trap Card on your opponent's side of the field. As long as this card remains face-up, during your opponent's Battle Phase you cannot activate Trap Cards.

 

#42:

 

Poolside Relaxation

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Once per turn, you can skip your next Battle Phase to put 1 Spell Counter on this card. You can remove 1 Spell Counter from this card to gain 500 Life Points for each "Dark Magician Girl" you control. When this card is destroyed, draw cards equal to the number of times you activated this effect.

 

#43

 

Dark Magician Girl, The Dragon Knight

43114ip6.jpg

This card can only be Special Summoned with the effect of "The Eye of Timaeus" while "Dark Magician Girl" is face-up on your side of the field. When this card attacks a Defense Position monster whose DEF is under 2000, destroy it with this effect without applying Damage Calculation and inflict damage to your opponent equal to the DEF of the destroyed monster. If htis card. When this card attacks an Attack Position monster whose ATK is under 2000, destroy it with this effect without applying Damage Calculation and send the top card of your opponent's Deck to the Graveyard. When this card is destroyed, Special Summon 1 "Dark Magician Girl" from your Graveyard.

 

#51

 

The Eye of Timaeus

bar_jinzo-1.jpg

Select 1 face-up monster you control and send it to the Graveyard to Special Summon 1 Fusion Monster whose effect includes being Special Summoned using "The Eye of Timaeus" while the selected monster is face-up on your side of the field as Fusion Material Monsters.

 

#52

 

Amulet Dragon

43114zq5.jpg

This card can only be Special Summoned with the effect of "The Eye of Timaeus" while "Dark Magician" is face-up on your side of the field. When this card is Special Summoned, this card gains 500 ATK for each Spell Card in your Graveyard. As long as this card remains face-up, Spell Cards that would be destroyed or sent to the Graveyard after activation return to the bottom of your Deck. Once per turn, you can remove from play 2 Spell Card from your Graveyard to destroy 1 face-down card your opponent controls. When this card is destroyed, Special Summon 1 "Dark Magician" from your Graveyard.

 

If im not too lazy, I'll bump the original thread and update it with 33-39. And eventually, get a booster pack made for both of them. zomg.

 

please wait momentarily while I re-aquire the IMG code for Dark Magician Girl, The Dragon Knight

 

Anyway, Enjoy![/align]

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DPG - eh Under Powered, it is waaay to weak, maybe increase the base attack?

 

AMG - again Under Powered, you made it a little better than DMG, but still weak card.

 

PR - Again waay under powered, 500 life points < battle Phase, the draw cards brings it up, to OPed though >.> skip 2 battle phases and then draw 2 card >.>

To balance it maybe give it a self destruction effect and make it half the number of times activated? (rounded up)

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wow!! i very like arkana gir picl!! :)

only one thing, but it's only my opinion.. i would change the effect in:

"The name of this card is treated as "Dark Magician Girl". This card gains 400 ATK for each "Dark Magician" in your Graveyard. Once per turn, you can send 1 "Dark Magician" from your hand or Deck to the Graveyard. You can remove from play 1 "Dark Magician" from your Graveyard to negate the activation and the effect of a Spell or Trap Card and destroy it."

good job! :)

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Well Ryan' date=' to you, NONE of my cards are balanced. And because of you over the past few months, I have learned to loathe the words overpowered and underpowered. What happens to cards in the TCG that are under and overpowered. They are the same, are they not?

 

Thanks DeMeNTeD

[/quote']

good boy right, but making cards to be realistic should be as balanced as possible, and yours are but balance is hard, OPed is bad, a little UPed is okay, a tiny bit OPed is normal like real TCG cards ^^

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