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Cocodomoco

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Sure. ^_^

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[spoiler=Effect - Zurkan, the Demon Orc Overlord]This monster cannot be Summoned by a card effect. This monster can only be Advance Summoned by releasing 3 DARK monsters you control with different names. Pay half your Life Points and remove the top 5 cards in your Deck from play during each of your Standby Phases. As long as this monster is face-up on your field, your opponent cannot select any other monsters you control as an attack target. If this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster attacks a Defense Position monster whose DEF is lower than this monster's ATK, your opponent loses Life Points equal to the difference. If this monster attacks an Attack Position monster, your opponent takes no battle damage. Once per turn, during your opponent's Draw Phase, roll a six sided die. Activate the following effect based on the result:

-1: Your opponent must discard a card from his/her hand.

-2: Both players must discard their hands and draw 5 cards from their respective Decks.

-3: Discard a Monster Card from your hand. Your opponent cannot Summon a monster this turn.

-4: Switch all monsters you control (Except this card) to Defense Position. Your opponent cannot attack this turn.

-5: You lose Life Points equal to the number of LIGHT monsters on the field x100. Your opponent loses Life Points equal to the number of DARK monsters on the field x100.

-6: Your opponent's Life Points are halved. Remove this monster from play after your opponent's Battle Phase.

 

[spoiler=Effect - Demon Insect of the Pestilence]You can Advance Summon this monster by releasing 3 monsters you control. If you do this, destroy all LIGHT monsters your opponent controls. During each of your Standby Phases, you can activate one of the following effects:

-Pay 500 Life Points to Summon 1 DARK monster from your hand.

-Pay 1000 Life Points. Select 1 level 5 or higher monster you control. Your opponent loses Life Points equal to the ATK of the selected monster -700.

-Release 1 DARK monster you control. Your opponent cannot activate any Set Spell or Trap cards until the End Phase.

-Discard the top 4 cards from your Deck. Select 1 card from your Deck and add it to your hand.

If this monster is selected as an attack target, you can activate 1 of the following effects:

-Remove this monster from play until your next Standby Phase. Your opponent cannot attack any level 4 or lower monsters you control.

-Release 2 DARK monsters you control. Destroy the attacking monster. Your opponent must end his/her Battle Phase.

If this monster is destroyed by a card effect, roll 1 six-sided die. Activate the following effect based on the result:

-1: Return this monster to your Deck. Your Deck is then Shuffled.

-2: Your opponent must discard all Spell and Trap Cards from his/her hand.

-3: You lose 200 Life Points for each card in your hand.

-4: Your opponent can Summon 1 level 6 or lower monster from his/her Deck in face-up Attack Position.

-5: Switch the position of 1 monster your opponent controls.

-6: Draw 5 cards from your Deck. If any of them are Monster Cards, Summon them in face-down Defense Position.

 

 

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As much as this contest seems extremely unreliable, I'll join for the heck of it. Points have been paid:

 

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[spoiler=Ohm's Effect:]If you control no monsters on your side of the field, you can Special Summon this card from your hand by paying 1000 Life Points. When this card is Summoned, put 1 Sand Counter on it (max. 1). You can remove 1 Sand Counter from this card to destroy all Spell and Trap Cards on the field. If this effect is activated, this card cannot attack this turn. While this card is on the field, effects of Effect Monsters except "Ohm, the Last Survivor" cannot be activated. You must pay 300 Life Points at each of your Standby Phases. If you cannot, this card is removed from play.

 

 

[spoiler=Ignius's Effect:]When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, pick up cards from the top of your Deck equal to the amount of FIRE monsters on your side of the field. Increase this monster's ATK and DEF by 200 points for each FIRE monster in your Graveyard. Once per turn, you can discard 2 cards to remove from play 1 WATER monster on your opponent's side of the field. If this effect is activated, you cannot declare an attack, or activate any Spell or Trap Cards during your opponent's next turn. Only 1 "Ignius the Lost Traveller" can be on your side of the field at one time.

 

 

[spoiler=Tangent's Effect:]The original ATK and DEF of this card is equal to the amount of FIRE monsters in both you and your opponent's Graveyard x 400 points. Once per turn, you can discard your entire hand to Special Summon 1 FIRE monster from your Graveyard with Level Stars equal to the amount of cards you discarded. If this effect is activated, your opponent can activate 1 Trap Card directly from his or her hand next turn.

 

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As much as this contest seems extremely unreliable' date=' I'll join for the heck of it. Points have been paid:

 

[img']http://img150.imageshack.us/img150/5439/ohmthelastsurvivorwn5.png[/img]igniusthelosttravellergi1.png

tangentthelonewarlockrl0.png

[spoiler=Ohm's Effect:]If you control no monsters on your side of the field, you can Special Summon this card from your hand by paying 1000 Life Points. When this card is Summoned, put 1 Sand Counter on it (max. 1). You can remove 1 Sand Counter from this card to destroy all Spell and Trap Cards on the field. If this effect is activated, this card cannot attack this turn. While this card is on the field, effects of Effect Monsters except "Ohm, the Last Survivor" cannot be activated. You must pay 300 Life Points at each of your Standby Phases. If you cannot, this card is removed from play.

 

 

[spoiler=Ignius's Effect:]When this card is Normal Summoned, Flip Summoned, or Special Summoned successfully, pick up cards from the top of your Deck equal to the amount of FIRE monsters on your side of the field. Increase this monster's ATK and DEF by 200 points for each FIRE monster in your Graveyard. Once per turn, you can discard 2 cards to remove from play 1 WATER monster on your opponent's side of the field. If this effect is activated, you cannot declare an attack, or activate any Spell or Trap Cards during your opponent's next turn. Only 1 "Ignius the Lost Traveller" can be on your side of the field at one time.

 

 

[spoiler=Tangent's Effect:]The original ATK and DEF of this card is equal to the amount of FIRE monsters in both you and your opponent's Graveyard x 400 points. Once per turn, you can discard your entire hand to Special Summon 1 FIRE monster from your Graveyard with Level Stars equal to the amount of cards you discarded. If this effect is activated, your opponent can activate 1 Trap Card directly from his or her hand next turn.

 

your in

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effect

When this card is destroyed by battle, inflict 500 points of damage to your opponent. When this card is destroyed, Special Summon 2 "Lotus Token"s(Plant-Type/EARTH/Level 2/ATK 0/DEF 0) to your side of the field. They cannot be used as Tributes for a Tribute Summon. When a "Lotus Token" is destroyed by battle inflict 500 damage to your opponent. Once per turn, during your Main Phase , you can can Special Summon this card from your Graveyard by sending 1 "Lotus Token" on your side of the field to the Graveyard. You can only activate this effect if this card was sent to the Graveyard when it was destroyed on the field.

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effect

This card cannot be Special Summoned. This card can only be Advanced Summoned by releasing 3 Machine-Type monsters on your side of the field. While this card is on the field, during your Main Phase 1, place a Bullet Counter on a card your opponent controls, by discarding 1 card. You can only place a Bullet Counter on a card your opponent controls once per turn. A card that has a Bullet Counter on it has its effects negated. If a card(s) were to activate in chain with this card, and it has the effect to destroy and/or negate this cards effects, destroy all cards in the chain except this card. This card can only attack monsters with Bullet Counters attached to them.

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effect

You can only Summon this card by discarding 3 Fiend-Type monsters from your hand, as a cost. During your turn, discard a number of cards from your hand. Select the same number of cards that you have discarded from your hand that are face-down on the field. As long as this card remains on the field, all cards selected by this cards effect cannot flip face-up. When all cards your opponent controls are face-down, this card can attack directly. You must pay 300 Life Points for each face-down card selected by this cards effect, during your Standby Phase. If you do not, destroy this card and take 2000 damage. When this card attacks a face-down monster, destroy it immediately without appling its effect. All damage you take while this card is on the feild is doubled. Instead of a normal attack, you can flip a face-up card on the feild face-down.

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I made another card. Image credit is where I normally put Secret Agent Man...

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Effect:This card cannot be Special Summoned. This card cannot be offered as a Tribute. This cards attribute is also treated as WATER. This card cannot attack your opponents monster. Once per turn, you can flip this card into face down Defense Position. While this card is in face down Defense Position, all WATER Monsters in your opponents control can attack your opponents Life Points directly.Also, all WATER Monsters in your control cannot declare an attack on your opponent. If another LIGHT Monster declares an attack on this card, call a card from your opponents hand. If you call it right, negate the attack of the attacking monster. If you call it wrong, double the Battle Damage done to your Life Points.

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