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Zerg Field; Char, Zerg Homeworld


Kroama

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Full list: http://forum.yugiohcardmaker.net/thread-68949.html

This is one of many thread where i'll slowly go through cards in single file, people didn't really comment on the whole thing so maybe like this it will be easier for people to read effects and opinion on what could be changed about them, why i gave them their effects, and what they do in the game, as of now.

Char, Zerg Homeworld

85436qc2.jpg

The picture for this one was found on google, but i know it comes from some starcraft campaign missions. Anyway, char is, of course, the world of the zerg and it's pretty basic idea to give power-ups on that. However, power-up fields are a thing of the past, with things like the new Zombie World comeing out, i decided for something different. (Although i still gave zergs a 200 ATK bonus, as a side thing, as if you're fighting on a land you know better you have at least a little more advantage). Deciding to give more support to, not bringing zerg larva to the field, but rather protecting them i made it so that all zerg larva could not be destroyed by battle. This will also help, in hindsight, protect the zerg hatchery spell, as the opponent may think of destroying the thing that makes it so they can't kill the stupid tokens before the thing that produces them, if not then you still have your tokens from the spell. Either way, feedback please?

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I understand, i've made terrans warrior/machine, and will make protoss fiends, psykicks, reptiles, whatever people think suits them... but zergs are zergs, i can't think of making them anything else. Even their buildings are zerg, unlike protoss with relatable types, fiends just is too basic for zergs.

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