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Tekken Ham

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Monsters[19]:

1x Il Blud

2x REZD

1x Malevolent Mech-Goku En

 

3x ZMaster

3x Pyramid Turtle

3x Quillbolt

3x Plaguespreader

1x Spirit Reaper

1x Lyla

1x Sangan

 

Spells[13]:

2x ZWorld

1x Terraforming

3x Book of Life

2x CoSR

1x Monster Reborn

1x MST

1x Call of the Mummy

2x Foolish

 

Traps[8]:

2x Imperial Iron Wall

2x Solemn

2x BTH

1x Torrential

1x DDV

 

Extra[15]:

Normal Extra stuff.

 

Call of the Mummy is my tech against JD, Gyz, DaD.

 

ZWorld+Il Blud is hawt.

 

Quillbolt+Plaguespreader+Iron Wall is hawt.

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Wait, this brings up an interesting question. With iron wall face up, and you play allure, First Can you play allure? If so, does it turn into Pot of greed or does the opponent just drop the hand?! Second, what if you chain Iron wall to allure of darkness (this only applies if you can not activate the allure while wall is face up.) does it fizzle or hand drop?! If so, than wall has just gotta be the best anti Dad syncro counter EVA!

 

Ontopic:

 

Walls in zombies is kind of silly.

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Wait' date=' this brings up an interesting question. With iron wall face up, and you play allure, First Can you play allure? If so, does it turn into Pot of greed or does the opponent just drop the hand?! Second, what if you chain Iron wall to allure of darkness (this only applies if you can not activate the allure while wall is face up.) does it fizzle or hand drop?! If so, than wall has just gotta be the best anti Dad syncro counter EVA!

 

Ontopic:

 

Walls in zombies is kind of silly.

[/quote']

 

Draw 2 cards' date=' then remove from play 1 DARK monster from your hand. If you don't have any DARK monsters in your hand to remove, send all cards in your hand to the Graveyard.[/quote']

 

How its worded it seems like since you do have a dark in your hand its a pot of greed but however the way its worded also kinda says that if you cant remove the card then you drop your hand. I persaonlly believe you would lose your hand.

 

EDIT!!!!!

 

I just checked the OCG Rulings on Imperial Iron Wall

If "Imperial Iron Wall" is active' date=' "Common Charity" cannot be activated. If "Imperial Iron Wall" is chained to "Common Charity", then the Normal Monster Card is not removed from play and remains in the hand. You must show your opponent the Normal Monster Card for confirmation. (If there is no Normal Monster Card, then the hand is still sent to the Graveyard.)[/quote']

 

Draw 2 cards' date=' then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.[/quote']

 

Common Charity is the same effect as Allure but its a trap and requires you to remove a normal monster. If the same rule will apply with Allure then Allure cannot be activated while IIW is active. If IIW is chained then the opponent will have to show you teh card they would have removed.

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Crap, forgot about BTH + Iron Wall hating each other.

And Book of Life can't be activated with Iron Wall.

 

But if I have Wall on the field it means:

 

I chained it to crow.

I have Quillbolt+Plaguespreader+CoSR on the field.

I have CoSR on the field.

My Books are already used.

 

Anyway, interesting card says hi. http://yugioh.wikia.com/wiki/Trap_of_the_Imperial_Tomb

 

-2 BTH

+2 Trap of the Imperial Tomb

 

-1 Spirit Reaper

+1 Il Blud

 

-1 Wall

+1 ZWorld

 

I want to fit in one more Trap of the Imperial Tomb.

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